I don’t like this point system method, it’s totally messed up for the game and marketplace, the illuvial it self is not worth anything after it caught now, the price will go down when no demand for it, it’s like a ponzi scheme where player take advantage of other new player to get value from they investment, and the illuvial is keep minting everyday and everyminute without burn system for the illuvials, example instead the caught illuvial for a point , or craft things for point maybe it’s better to make it more complicated like
“Caught and hold but add more burn system to count it as point” this things will stop the inflation and keep the price of illuvial and make it still have value, but game can add another option for this like burn illuvial to fuel so people will choice either use they illuvial as point or they can do burn to fuel to play again, because 95% producted fuel by game is too much too if want the game existed for a long time.
Not only that if player can produce fuel from a burn system it’s make the game can remove f2p point that can be abuse by multiple account , but still need to make fuel is untradeable to keep fuel price stable, this make the game more balance and keep player play the game more , the game still had profit from the fee traded item too.