#Point System And Economy

1 messages · Page 1 of 1 (latest)

odd igloo
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I don’t like this point system method, it’s totally messed up for the game and marketplace, the illuvial it self is not worth anything after it caught now, the price will go down when no demand for it, it’s like a ponzi scheme where player take advantage of other new player to get value from they investment, and the illuvial is keep minting everyday and everyminute without burn system for the illuvials, example instead the caught illuvial for a point , or craft things for point maybe it’s better to make it more complicated like
“Caught and hold but add more burn system to count it as point” this things will stop the inflation and keep the price of illuvial and make it still have value, but game can add another option for this like burn illuvial to fuel so people will choice either use they illuvial as point or they can do burn to fuel to play again, because 95% producted fuel by game is too much too if want the game existed for a long time.

Not only that if player can produce fuel from a burn system it’s make the game can remove f2p point that can be abuse by multiple account , but still need to make fuel is untradeable to keep fuel price stable, this make the game more balance and keep player play the game more , the game still had profit from the fee traded item too.

odd igloo
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This thing’s can be applied for the arena competitive too, as @toxic zodiac mention on iip62 which is decline , because the game is not playable for compe player too, people will only do a loop on T0 with multiple account because there is no solution with this situation, i dont know how many excact player will spend for fuel but i think it’s not more than 20% from total all player.

placid sail
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Be a little more patient, there are features coming that create demand. We are still in the first week, everyone is aware that demand is currently missing, but it is coming.

odd igloo
placid sail
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Competitive leviathan arena modes and skin creation are the 2 closest ones but I'm sure other ways will also be introduced.

dawn zealot
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I see you already commented there @odd igloo but here i asked the team for info and we will try to push to get arena as soon as possible

The current problem is simply that we launched the pack opening without the game

#1268252940578193571 message

placid sail
odd igloo
# placid sail The airdrop system will also be overhauled for the next season, the council is d...

Yeah i just give my feedback only, Because what i see the game is want to keep f2p player from now point system but it’s seem’s not work, that why i put a illuvial burn as fuel system to keep f2p still can play and as exchange for that to change mission that can be abuse by multiple account and they will focus on 1 account but still able to play even withouth multi account, i do put a feedback to make the mission more complicated too like “hold and burn mission to count it as point” this will be better to solve inflation problem, because if only arena people still only need a few of the illuvial but the illuvial is keep minting i dont see how the compe things will solve the problem except there is 1mill player who willing to do it

placid sail
# odd igloo Yeah i just give my feedback only, Because what i see the game is want to keep...

Yeah I understand that, it's great that you are sharing feedback! It would be good to have a feature roadmap from the team so everyone knew what is coming. It's hard to see that, especially for new players who might not know about the existing plans already.

We can't just give out fuel for burning illuvials because we have land owners who paid a lot to own their land plots that produce the fuel. We also have competitive game modes where you take the real stats of your own illuvials to the battle. And it takes a long time to train them up to high levels where they will have great stats (so this is something you might want to do while waiting for the new features).

The inflation is also controlled by the bonding curve. Every illuvial that is caught lowers the capture chance for the next illuvial of the same type. So it will be harder and harder to catch them.

When you want to craft a drone skin or a ranger skin, you also have to burn 1 illuvial in the process.

And we heard plans for illuvitar/accessories (and maybe illuvials) burning for substance, that would have various uses in the game. So the plans are already there, it just takes time to develop them, I guess.

odd igloo
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Yeah hope it work latter with this current player lol , now only 13k unique owner only 1k player who spend fuel and bougth illuvial maybe and only 10-100player who will spend 1k+ $ , it’s still doesn’t solve the problem on a T0 loop since 80-90% point is from there , which making the spend things isn’t worth at all lol , but if t0 loop or any F2p quest remove without solution the player will gone 80%