#Mission for holding Illuvials

1 messages · Page 1 of 1 (latest)

dapper umbra
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Currently, players only need to buy enough Illuvials to build their team and beat stage 3. This results in players always buying the same monsters, and once their team is assembled, there is no need to acquire more Illuvials. As a result, all new Illuvials captured are sold. If you introduce quests that reward players for holding their Illuvials instead of capturing them, it will encourage players to buy various types of Illuvials to complete the quests, reducing the number of Illuvials listed for sale. Players will only sell the excess, promoting greater diversity and retention of Illuvials. Consequently, the price of NFTs will increase, and it will be more profitable to undertake trips in stage 3, leading players to consume more fuel.

knotty crypt
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Could be collections rewards also that gives account bond rewards or even nfts like battle boards or emotes or skins or whatever

boreal thunder
rocky fiber
# dapper umbra Currently, players only need to buy enough Illuvials to build their team and bea...

you want people to hold illuvials or more volume? solution is easy. give them their utility by improving and then promoting Arena.

The entire model was thought with the fact that Arena players would buy illuvials from Overworld players to make their decks and compete.

That part is missing right now as @boreal zodiac states in https://discord.com/channels/760344898200666112/1268252940578193571 .

I really don't see what holding illuvials brings to the ecosystem

boreal zodiac
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Exactly @rocky fiber

The only problem is that we launched the pack opening before having the game. We need arena ⚔️

dapper umbra
# rocky fiber you want people to hold illuvials or more volume? solution is easy. give them th...

There are 150 Illuvials, but players will use at most around 40 that are in the meta. What I propose is something extremely easy and quick to implement, and I believe it will have an immediate impact on the market. What you propose is more long-term, which I also agree with, but I think the developers need to take immediate measures to prevent the market from collapsing and people from stopping playing.