#Solution for bot farming

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thin inlet
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Make the point system favor the tasks and activities which are more leaning towards players that have completed more tasks and or have a more complete and rounded team

Don’t just give points to super low requirement tasks

Leaning points towards more accomplishments, higher achievements that are more likely that a player is required to be real, have a bigger team, more complex diversity of assets, and game progress

For example, a percentage of points rewarded for initial tasks or low requirement tasks would be locked, but get unlocked as you progress to higher, more challenging tasks that would be more likely to favor a dedicated real player with diverse abundant illuvium assets