#burn illuvials to increase their stats.

1 messages · Page 1 of 1 (latest)

echo oyster
#

I have an idea, not sure how people will like it. A way to burn off alluvials to make them more valuable.

What if we could merge an alluvial into another one to gain one stat point. So if you wanted a maxed out alluvial you would need to burn a lot of other alluvials to get those stats.

This way is not completely random with increasing stats, And there will be a lot less alluvials in rotation since they will be burned at quite a high rate.

Thoughts?

haughty gyro
cursive jay
# echo oyster I have an idea, not sure how people will like it. A way to burn off alluvials to...

I like the idea a lot since burning increases scarcity and every illuvial feels more useful

The downside is that it would decrease the value of perfect stats illuvials since they will be easier to get, so if this is implemented I'd suggest to have to burn 2 other illuvials to increase the stats of the 3rd one

Or maybe you have to burn another illuvial of the same rarity that already has a better stat example:

You have a holo rhamphyre with +40% health so you burn another holo rhamphyre with +50% health to increase the health of the former

desert flint
#

this has been discussed previously

echo oyster
cursive jay
brave bolt
#

Burning them in lots of ways was definitely something I wanted. I don't get my way in all cases though. But it is something we can look at into the future. We have discussed it internally.

crimson prairie
#

Agreed with the burning. Maybe burning similar illuviums for a stat reset? It would be important to increase scarcity.

midnight knot
#

need to burn lower tier s1 and s2

ivory briar
#

I am on onboard with burning ONE Illuvial of the EXACT SAME FINISH (colour/holo/dark holo) and STAGE to improve ONE STAT by 10% in ONE COLUMN of your choice.

  1. Massively reduces illuvial supply as poor stat illuvails are bought up and burned. [EDIT: More players would also just hold onto extra illuvials instead of selling the ones they don't want. They would use them to improve their illuvials.]
  2. Makes improving stats HELLA expensive.
  3. Gives function and purpose to low stat illuvials. i.e. fodder for the making better illuvials even better. You could probably literally sell any illuvial much faster on the marketplace.
  4. Holo and dark Illuvials should be able to be improved with only HOLO and DARK HOLO of the same type illuvials. This would massively boost Holo/Dark Holo value with good stats, but also make them potentially useable and at the same time even more rare as some of them are placed on the alter of stat sacrifice.
  5. Massive boost to Illuvidex marketplace sales as people buy and sell illuvials for improving their stats.
desert flint
#

we want players to go hunt in the OW not spamming re-rolls in Sanctum Mesa 😅

#

you can say it's really expensive, but what's expensive to some it's cheap to others so...

ivory briar
# desert flint we want players to go hunt in the OW not spamming re-rolls in Sanctum Mesa 😅

But this will drive massive amounts of overworld gameplay by incentivizing them to go capture lots and lots of illuvials, because they are so useful to have large amounts of them. The marketplace would be much more active as there would be a better purpose for the low stats illuvials. This would raise floor prices across the board for Illuvials--at least compared to if this wasn't implemented and there was no purpose for a bunch of low stats illuvials just floating around on the marketplace forever. Stacking up until this generation of illuvials are finished.

Imagine you capture a Rhamphy that is 25/30 stats. Now you'll need to capture five more rhamphys to get to your perfect stats. That player would have just sold the 5 extra illuvials online instead. This will mean that lots and lots of players will actually just keep their extra illuvials to burn them to increase stats. More supply pinch. Sure, the whales will whale and just buy lots of illuvials for upgrades--but whales will whale in this game no matter what.

Yes, there will be a more perfect stat illuvials that exist in the world, but its value would likely be much more due to the supply crunch that this mechanic would put on the illuvials.

Lastly, we could add solan fuel costs to apply the Illuvial. This could be an excellent source of burning solan long term.

#

A perfect 300%/300% Stats would be worth at least a large multiple of the floor price of the base type of illuvial (probably at least 20-30x), might be a good way to measure how much you could make your own perfect vs what the person is selling it.

desert flint
ivory briar
desert flint
desert flint
ivory briar
# desert flint I'm on par with this if the crafting at least involves some RNG and has a decent...

Imagine if 3 years from now--when the Illuvials are in a limited supply situation. We are on 3rd gen illuvials. The 1st gen has been discontinued for 1.5 years (I believe it'll be something like that, right?). I bet more than 70% of the total illuvials captured would be burned to improve stats during that time.

A holo dash now might cost $15, but imagine after 3 years of people burning holo illuvials for stats. The floor price of a holo dash would be much higher because of all the burning from stat sacrifices. This higher floor price would essentially multiply the high stat illuvials costs to create another future perfect dash from the limited existing supply.

There is obviously a limit to how much people will pay, but that's why I am trying to grow my collection now.

desert flint
desert flint
merry fox
#

How about burn one same finish illuvial to reroll one specific stat of your choice?

potent dome
crimson prairie
#

I agree with the ideia of burning to increase stats, but when approaching perfect starts it should have a randomness (like shard capturing %) effect to cap the efficiency, in order to avoid predictability.

desert flint
#

One thing I would like is the process to have a success chance % with it being increasingly harder the higher the stat is and that the max stat attainable would be limited by the burnt illuvial stat value, so the crafting would involve some thought. Not only that I would tie this with another mat that would be what enables us to select the pretended stat to be increased, this could either be a plant consumable, an essence or a new item.