We have minted almost as many holos as there are non-holos. This completely undermines the point that holos are supposed to be rare.
With the recent changes to only spend energy when capturing an illuvial instead of spending to enter an encounter, players are only catching holos. Since there are almost always 2-5 holos per run, it basically uses all the available energy just on holos.
We should either revert to the previous state of spending energy per encounter, introduce a bonding curve for holos, or do both.
This is very time-sensitive and should be changed ASAP!