in order for new players and just anyone that doesnt want to spend money and play overworld, the stage zero experience needs to improve, clearly....
My idea is simple: the encounters you find should scale with the player's team level and number of creatures. It's ridiculous to go in every fight and find 2 little lesser tier 0 creatures every time, forever!!! It needs to scale! Players on stage 0 needs to encounter big groups of 11 illuvials as well, to be ablke to have SOME FUN!!!!
#Improvements to stage 0 runs
1 messages · Page 1 of 1 (latest)
Actually good idea
I think there should also have a rare chance to find things that may be worth something, like common shards, or t1 ores from big rocks or something with an occasional epic shard appearing here and there so it keeps things exciting for f2p players, could potentially sell shard for a few higher stage runs,
Maybe having 3 stages of F2P would help no?