#Cap ILV Zero f2p Plots progress to produce real Crypton

1 messages · Page 1 of 1 (latest)

icy chasm
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Cap possible progress on free ILV Zero Land to a specific point, that it actually can produce 15 real Crypton(Overworld use only) per day.

This way the f2p plot is an actual teaser for real land ownership and casuals finally have ambition to join in not just zero but the whole universe.

  • Crypton restricted from trading/moving, but can be used for travel.

  • Claimed f2p fuel should expire rather quickly, we don't want bots farming that, but long enough for a player to accumulate for a T1 run +1 Week to use it up (let's say 18Days).

  • Once maximum Zero f2p progress is reached, it should auto-farm 15 Crypton per day.

  • Needs new claim button to send daily F2PCrypton to passport.

  • Creating the "final f2p" version should take about 7 dayys.

Even with the bot risk, it feels desperately needed.

Once we have raids or other overworld in-game activities, we can move the f2p fuel issuance over there (as that's probably harder to bot).

Perhaps this goes against any promise previously done to landholders...
But being perhaps 10-20 times more efficient with a T1 and exclusive access to Hyperion, Solon & Blueprints generally sounds fair.

And earning one f2p t1 run (shards not included) every 10 days, for sure isn't too inflationary if we consider current t1 run's drop-rates.

Honestly I think that's fair game.

steel kiln
icy chasm
# steel kiln

Bot's making it rough out here, we can't have any things things can we?

steel kiln
icy chasm
crystal lark
icy chasm
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Thought it's good enough cause only Crypton = they still have to get shards in some way.

But yeah I guess farming ores is an issue too..

warped cairn
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Bots especially prevalent now with AI advancements

spring condor
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I quite like this idea, I think if you tone it down, maybe one or two stage 1 OW travels per week (maybe with a few antibot steps to unlock, such as a complex captcha) it's worth the risk of it being botted.

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I think it would be important to lock it a stage rather than be raw cryptons, this means at worst case it's only stage 1 that gets botted.

Maybe even region lock it, so for example the region cycles each week or month.

blazing umbra
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Region cycle ! I like this. F2P is best when it has access to limited paid content, relative to grinding and free cycles. I think about LoL with champion cycle, skins, etc. Always a chance to get a (limited) VIP experience.

warped cairn
spring condor
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Yeah, getting synergies and pathways between games is important.

icy chasm
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Honestly woulnd't mind captchas if that's the solution.

warped cairn
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Yeah captchas for f2p lands make sense. Pls no captcha for paid lands lol. I’m having a hard enough time building them up to try to recoup my investment as it is 😂

icy chasm
# spring condor Yeah, getting synergies and pathways between games is important.

Hm yeah I guess I would't even mind if it's forever locked to Steppes.

Thats still enough hopium Pho_Haha
And T1 has 0% chance of spawning T5 anyways, if not then with this change it should.

Once Illuvium releases yet unseen maps then we can have new illuviums be Region locked to these.

This way those f2p steppes runs lose value over time anyways.

I'm sure you guys could figure out an actual good plan, that doesn't hurt economy too much.

Thanks for rading this Feedback, glad I leave some InspirationAtlas_Love

steel kiln
# spring condor I quite like this idea, I think if you tone it down, maybe one or two stage 1 OW...
  • 2x stage 1 might not sound like much to give away but it's basically arround 20% the value a t1 generates if it is fully built out with fuel focus, which is quite a lot in my opinion.
  • So f2p lands, which are unlimited, would with just 1 additional feature be on 20% value of a t1.
  • Auto-farm anything in zero shouldn't be implemented especially not as a feature just for f2p. Zero is a game, and therefore should be played, not play it once for a certain period of time and then it farms itself.
  • Creating the "final f2p" version should take about 7 days. I guess it means that with 7 day build up you create those 2 travels which would be... i don't know... 8-12 times faster than a t1 being on that output level?
  • Not really knowledge with bot protection, but i read that captchas aren't really effective anymore? Would a captcha really solve botting problem? besides of bots, 1 player could easely set up more and more f2p plots(you can easely handle 5 plots at the same time in early game), and send the gathered assets to his mainaccount
  • also keep in mind, t1 had to pay real fuel to get to endgame, f2p does it for free. I don't have the data to calculate it, but it's quite a Lot of fuel to fully build out a plot.

I would much rather like features being implemented, where f2p can earn from other players.
Basically are able to get fuels from other players which they can use later on to do some travels.
That way, fuel has already been purchased from the dao to pay the service the f2p land would offer.
Would be more like the real world economy aswell.

icy chasm
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@steel kiln you cant sent that f2p travel fuel/ticket to another Account.

Bots would have to bot the free entry in zero plus teams in overworld to catch something, plus buy shards or at least Hyperion.

1 run per week is just an estimation, should be about 1/10th of T1 production.
Wait.. actually doesnt matter at all cause landowners have free plots too..

One week buildtime is another antibot measure. Shouldnt take much longer cause citybuilders are not everyones fav game.

Needs to be unprofitable for bots, but good enough to be called a win for every legit player.

Anyways, just basic idea. Surely needs some refinement to reduce ecenomy impact..

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But generally speaking, any market needs demand to thrive.
With the current state of being demand will perhaps dry out once arena sweaters have build their Team.

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And if botters start sending their f2p teams to different accounts to harm the economy, well then ban them Atlas_Yeah

Make botting and multiaccounting officially illegal in the Ilv Universe.

Make gaming great again.

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Access to f2p runs could also be only claimable after one paid run has been done in the last 24h.

Buy one get one free.

If the teams goes deep enough with smart restrictions, bots shouldnt be too much of a problem.

steel kiln
# icy chasm <@483379436901761025> you cant sent that f2p travel fuel/ticket to another Acco...
  • U don't need to send the fuel, just send/sell the assets.
  • you don't have to catch illuvials necessarily, you can also Farm other assets. But also illuvials get devalued since you don't have to come up for crypton anymore
  • just because there is a f2p plot in an Account where also paid Land is in it doesn't Change anything
  • how is build u time needed an antibot measure?
  • it's not just bots, it's also multiaccounts. I for sure would Set up multiple Accounts to never have to pay for s1 travel again.
steel kiln
icy chasm
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@steel kiln

7 days buildtime is like 6h tutorial in gachas(anti reroll/bot due to too high effort).
Add a captcha every now and then and boom, 90% of bots are rekt.

The 10% AI/hacktools powered bots needs manual banning.

No need for KYC, you can find suspicious behaviour via onchain data.

If one team gets send to different accounts or one Account sends T0 units to sus Accounts all day, ban them.

We will have new regions and illuviums till the botters figured out a way to bot undetected.

By then demand for steppes T1 Illuviums or Ores is already about zero anyways.