#Web2 on-boarding.

1 messages · Page 1 of 1 (latest)

arctic olive
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I would like to start a discussion about on-boarding web2 gamers, since our latest game play trailer shows nothing crypto related.
We need to make this process as smooth and as seemless as we can.
i would like to talk about:

-What systems are in place right now to make it possible to buy into our game with fiat currency?
-What could we do in house? is there any way we can sell fuel/skins/battle pass whatever in a regular webshop?
-Maybe we should have a educational role in some way, for a web2 gamer to not feel lost in the crypto ecosystem. Create insanely detailed guides/and maybe detailed youtube content about getting started, and basically hold there hand step by step.
-Talk idea's and solutions to make this process simple and fast for new players with no crypto experience.

glacial oracle
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If they can buy fuel and trade on illuvidex with fiat, that solves most of the problems already.

warm birch
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Im glad we have passport but even with that it gets quit complicated for people outside of crypto as soon as they want to play something non F2P

I dont think people can buy directly with fiat unfortunately. Best they can do is buy the the currency (eth) directly with fiat through moonpay to then buy what they want

I like the idea of creating very detailed guides on how to interact with the economy aspect of our ecosystem

obsidian tangle
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it is quite a lot

arctic olive
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Is there any way we could take fiat currency from customers, and in exchange load eth on there wallets?
Or atleast find a very decent payment partner for this.

obsidian tangle
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i think passport is kinda enticing people to purchase with credit cards, they made it easier to do so than bridging from eth or cex.
i didnt have a good experience with moonpay tho, needed to kyc and my bank treat it as cash advance

obsidian tangle
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theres AML issue

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and i want to add, an easier onboarding is to price everything in stables.
rn not only they have to deal with fuel price volatilty but the have to deal with eth price volatility too

arctic olive
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Could we create an option to atleast use stable coins to buy fuel?

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Ye we need a solution, last thing we want is not accept money, in any shape or form

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could we sell x amount of fuel, for x amount of fiat? like prepaid
like fortnite sells vbucks.

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or is fiat just completely out of the question because of legal reasons?

glacial oracle
glacial oracle
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I'm sure whatever we come up with the team has thought of already, but

What if fiat players don't use fuel at all? For a certain price, different pack options, they get a certain amount of stage 1,2,3 runs. Kind of like energy. Once they spend it they can only play arena and the other modes.

The pricing of these packs can be dynamic, an average sum of the price of each stage run offered in the pack, for the past week, or which ever time period is deemed suitable. So the prices will still vary from week to week, won't be 1:1 exact prices as those in eth, but somewhat close enough.

That way the fiat player doesn't interact with fuel at all, and once they exhaust the runs they bought, they can either buy another pack or play the f2p modes.

arctic olive
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i think this will kinda bypasses the landholders no? those assets have to taken off the market then aswell.

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But we really should find a solution, there is no way on earth we can affort passing up on money, crypto, fiat, rocks, whatever we can get.
especially in the begin stages.

glacial oracle
arctic olive
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The best solution would just be, pay with fiat at the same point where u would normally pay with eth.
it cant be that hard, right.

glacial oracle
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Well it would've been done already if it wasn't I guess

fast pine
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I like this idea. For me the main issue is off boarding.
In the past I've suggested a simulated game loop that takes you through the process of set-up, play, catch, craft -sell/buy
Transfer eth into a main Wallet and setup.
Along with perhaps a simulated walk through of staking, governance and anything else that isn't on IMX?

safe latch
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I think we're currently heading in the right direction with regards our new homepage which will launch tomorrow (being game-focused stripping out crypto terms), and also with the IlluviDEX displaying pricing in USD primarily (with associated token value as a secondary) but we're still not 100% there yet.

From my point of view (not representative of everyone elses) an ideal situation for the IlluviDEX would be to abstract as much crypto as possible for 'web2' players. If we know users aren't 'web3' (they don't have a wallet installed for instance) then we can by default disable showing web3 related elements including tokens, token amount, etc.

i.e. when a user visits IlluviDEX, they see things priced in USD with no token value, and when they purchase we simply guide them through the process of 'topping up' their passport via MoonPay or some other mechanism, and purchasing regardless of what the underlying token is.

Then progressively players that wish to delve deep can do so if they wish (RevDis, Governance, enable 'web3' features, etc) and learn about the Tokens (like on our 'What is ILV' page) players that want to play and come from Web2 may not care about these sorts of things initially. They just want to buy/sell items and think about items in terms of some consistent value like USD, not having to think hmm ETH = how much? and whats the conversion rate of ETH to USDC, etc.

obsidian tangle
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are we still using "Fight for ETH"?

arctic olive
fast pine
# safe latch I think we're currently heading in the right direction with regards our new home...

This is great, I think the on-boarding aspect is fine. Yet if a new player wants to transfer some money to their bank account, what are the plans for off boarding.
I remember setting up a wallet for the time, learning how to transfer to my exchange and into my bank account and vice versa.
It's nerve racking, even having someone walk you through it is difficult if you have never done it before.
Would the team consider a simulated environment?
Where a person is able to 'transact' Multiple times and become familiar with the process before they complete any real transactions?

  • Is it too difficult due to the many different platforms?
  • Are there legal issues with ILV labs offering this service?

Im thinking something like the discord moderator simulation.

Does IMX have an off-boarding plan?

safe latch
obsidian tangle
safe latch
obsidian tangle
safe latch
# fast pine This is great, I think the on-boarding aspect is fine. Yet if a new player wants...

On launch you'll be able to off-board via an exchange or wallet (in a single transaction for USDC/ETH via a third-party), ILV via a guided IMX transfer & withdrawal, or ILV/ETH/USDC to another IMX wallet.

We've done some re-working to the Deposit/Withdrawal flows, which should aim to help players understand what tokens are used for what - it's not 100% as there are things to iron out but we'll be improving it post-launch.

arctic olive
fading nova
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This is the most important discussion on this Discord. IMO we don't achieve anything if we don't bring in normal gamers

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I love the fact that Aaron saw sense with 'fight for ETH'. The new tag line is great I think. The new website abstracting the crypto is great.

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Personally less marketing of the airdrop and more marketing of the game to normal gamers who like the creature capturer genre is the way to go.

A refer a friend system where the referee and referer get a small amount of fuel, enough to do a tier 1 run, is the way to exponentially increase players.

There is a huge pokemon nostalgic crowd of 25 to 35 year olds who would happily refer the game to their mates, so long as crypto is abstracted.

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And their mates will all have the tech to play (high end PCs, top end phones)

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ILV tokens don't mean anything to those people, nor are they watching crypto or even pokemon influencers on socials

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This would have more impact than the alliance programme I personally believe

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I like the work on allowing users to pay on their credit card and just get fuel, priced in USD, even if it's denominated in ETH. Much cleaner.

fading nova