#Nerf the fruit and enemy illuvial bonuses in Overworld to better align with Arena battle dynamics
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You want to make Dragon fruit less powerful?
No. One hundred times no.
Some of us suck at arena but still want to play overworld and this is how we can do it.
But the enemy illuvial buffs are strong too. I am suggesting all of the fruit and enemy illuvial buffs get nerfed together evenly so that they don't have such a drastic impact on the battle dynamics.
Nerf the fruit and enemy illuvial bonuses in Overworld to better align with Arena battle dynamics
Ahhh..... I understand now. Rhe one thing with it all being really strong is that it makes it so that a less skilled player had to use more Illuvials and fruit whereas a skilled player can save time not collecting as much fruit and/or using less Illuvials. I think it is maybe a way of encouraging people to improve but not making it impossible to get Illuvials even if they aren't great at the game.
Makes sense, just think it is too extreme currently
theres no way someone like me who completely suck at auto battler can win S3 fight without OP consumables
Thats partly because enemy has OP buffs. The suggestion here is to nerf both sides so that the experience is closer to what arena battle are
Torial has a good point though, having them somewhat powerful leads to more agency on our side and gives a chances to people that have no idea what they are doing. Im happy we got from 5 to 3 encounter boosts with ethereal illuvials, we are much closer to arena experience than we initially were and someone can still choose to spend a lot and spam consumables