#Change stat re-rolling into a combination of 2 illuvials

1 messages · Page 1 of 1 (latest)

grave peak
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I know we had free ETH to spend during PB4, but we hit a massive supply of illuvials in a very short time.

In my opinion, the Overworld end-game is to farm high tier, high power level stats illuvials. So the idea here is instead of simply re-rolling the illuvial stats, we could combine two illuvials. The solon cost wouldn't need to be as high as it currently is since one of the illuvials would be burned in the process.

The combination process would be similar to fusing but would only involve two illuvials. They wouldn't need to be leveled up and the resulting illuvial would be of the same stage.

This could be straightforward and be completely random, or it could be more complex, with a way to increase the chances of certain traits from one or the other illuvial being selected.

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This would achieve the following goals:

  • Continue to have a solon sink for re-rolling stats.
  • Increase the value of illuvials with poorly rolled stats.
  • Add another deflationary mechanic besides fusing.
  • Give players the option to create illuvials with specific traits if the combination process isn't entirely random.
viscid trout
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I am pro anything that implies illuvial burning 👌

urban kraken
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I think this would be great, especially if it guarantees higher stats. Perhaps maybe it takes the best stats from each illuvial? Gives some value to low stat illuvials that has one high stat value

rancid crow
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If its straightfoward reroll for merge i dont think it would ever be worth it

If we get better stats i think it could work but im concerned that it devalues good stats leviathan worth illuvials if we have a way to create them

grave peak
muted kelp
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less nft is always better

dire tapir
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generally i like more burning mechanisms.
This one i feel needs to be implemented very carefully.
There should be at least caps in terms of how much stat can increase max each try and how often stats can be re-rolled.
Pricing level should be more expensive than theoretical travel cost for finding another one of that tier+stage illuvial. (yes i would make the cost depending on which tier and stage the illuvial is.)

I share the conncern of Patate if it comes to devaluing high stat illuvials needed for competitive leviathan modes.
For now, stat and rarity determines the value of each illuvial. With rerolling stats, one influences 1 out of 2 factors wich is a big impact on the value of those assets.

in the end rerolling stats is a nice feature for the dao, it adds a burning mechanism and a new revenue stream.

grave peak
dire tapir
# grave peak I get your concerns, but re-rolling stats is already implemented in the game, I'...

Even tho it is planned or in on launch, it doesn't mean we couldn't take it out per iip.
i feel it's not wrong discussing if it should be in or not.

Giving some sort of agency likely impacts the value way more than random, which could be seen as worse.

I wouldn't say magically re-rolling, there could be planted a device in sanctum mesa, messing with the dna of the illuvial which is powered by solon. 🙂
In general i like burning mechanisms, but implementing many new of them before getting data of how bad the inflation actually is isn't the way to go imo.
Sorry if i might went too off topic.

grave peak
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  • "Giving some sort of agency likely impacts the value way more than random, which could be seen as worse."

I agree this needs to be carefully implemented to not destroy the economy. But I must say I enjoyed a lot the possibility to gamble with holos/dark holos. I think we can get a similar feeling out of re-rolling stats. Not to mention that with this idea we would greatly increase the value of bad rolled stat illuvials.

muted kelp
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pokemon has pokemon candy

dire tapir
# grave peak Nah, it's all good. I agree this discussion is important to have. In my opinion...

don't forget the skins 😄

And i doubt the total illuvial supply will behave the same way it did as in testnet.
In mainnet people likely run overworld for either profits, filling their collections, create a competitive deck and think they get it cheaper with farming then buying of the market.
People will not just run overworld over and over again and catch illuvials they don't need or can't sell for profits.

grave peak
dire tapir
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why would you? As high risk investment multiple years in the future?

grave peak
dire tapir
grave peak
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but I'm not leaving empty handed on those runs, and I believe more will think like me. So yes the supply will be way higher than demand.

dire tapir
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i don't think the goal should be run ow and whatever asset you farm you will be profitable.

grave peak
dire tapir
grave peak
muted kelp
grave peak
dire tapir
muted kelp
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Ok

stuck frost
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I think this is a better idea than paying to re-roll. Deflationary and it would also make the lower tier Illuvials more powerful as we can really work on burning them to get perfect ones.

I would like to see something implemented so it is not entirely random. Take 2 Illuvials to do it and get to choose to keep one trait from each to form the new Illuvial while the other traits become a random draw of the 2.

I think game play sould be more about good planning and less about gambling on the luck of the draw.

grave peak
# stuck frost I think this is a better idea than paying to re-roll. Deflationary and it would ...

If we get the option to choose one trait, then yes, crafting perfect stat illuvials becomes a possibility.

I was envisioning this to be similar to the fusing process, where it would have a success rate percentage and not be guaranteed, this could vary with different factors (gatherable mats, solon cost, illuvial tier, etc...). This way, it would still be exciting and not totally predictable. But just my opinion.

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And if there is an option to make it guaranteed then it should be expensive.

sharp hearth
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I agree that I don't feel the current way is the best possible option, so thumb up. However, burning more illuvials just to make another stronger seems too much to me: either is too easy to "steal/combine" stats if it is straight forward, and everyone can have a best in its kind illuvial, or if randomized (like fusion) it could be frustrating burning a lot of illuvials without clear reward.
I am def more in favor of feeding our illuvials with candies that could increase certain stat, just like Pokemon. Candies can be crafted with whatever you want and be also a sink for resources. Anyway, having the best illuvial with best stats should't be available to everyone. I always thought the team would care more clearly about a breeding/levelling mechanism, EVs Pokemon style or whatever

muted kelp
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instead if candy, we do jerky

lusty cobalt
grave peak
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It'll be something akin to Beyond. Players with a full collection still kept opening d1sks in hopes of finding something rare.

muted kelp
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most def

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OW = D1sk with extra steps, pun intended