#Add ranger levels

1 messages · Page 1 of 1 (latest)

mellow crater
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The ranger is the only unit that everybody uses all the time so making it level up would be rewarding in every game.

This way we always feel like doing something useful to improve our team, even if we change our 8 illuvials we still keep some progress.

It doesn't need to scale a lot especially considering how weak it is with the basic suit and weapon, it won't have any significant impact on the outcome of the game 99.9% of the time so it will be more of a psychological trick.
You could even nerf its level 1 stats a little bit down to 400 base HP for instance but it could go up to 800 base HP.

It will mostly have an impact on ranger vs ranger rounds but the strategy of not placing any illuvial in the 1st round to trade HP for info is more advanced and regular players will max out their ranger level relatively quickly anyways.

Also it's our character, it's better if we feel attached to it.

A good way to add stickiness in my opinion, permanent progress is super enjoyable.

cunning lichen
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i'd love to have multiple stats to grind on my personal character.

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it could be an awesome way to be able to customize it. Say you'd like to have a rouge-sided character then you max out crit amp or physical damage, defense-sided max health and armor etc. Perhaps a balanced one to be able to switch strategies too.

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it can also give you a hint on what the opponent might play without knowing his deck, depending on what his character stats look like

mellow crater
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Another argument: this progress is visible in every game but it also can't be sold

Scenario 1: "Illuvium? Yeah I know this game I played it a lot a year ago but I've sold all of my NFTs and I don't feel like grinding again/buying"

Scenario 2: "Illuvium? Yeah I might play it again, I've sold all of my illuvials but I still have a ranger max level"

Of course since ranger scaling won't be significant most of the time, it would be a weak argument to make them play again but an argument nonetheless