#Add Cooldown to Overworld Runs - Anti Cheat

1 messages · Page 1 of 1 (latest)

dreamy notch
#

Suggestion:

  • Add a 3-10 minute cooldown from the START of the run, to being able to travel again (maybe separate CD for each stage)
  • Key point is from the start of the run so most wont even see the CD

Reason:

  • Auto scanning AND teleporting is way less of an advantage, so these particular cheats are much less useful. Maybe to the degree they are a non issue
  • Normal players won't notice it at all since runs take this long anyway (especially once they are paid runs)
  • No need to introduce auto scan feature (unless there are reasons other than because of cheaters)
  • Even if they create multiple accounts while other account on CD - they will have to have multiple sets of assets and it still reduces their efficiency, eg logging in and out
dapper marten
#

From the time the first travel started or from time the first travel ended? If it's the latter I disagree. Imagine having to wait 5 to 10 min in-between each run. It ruins the momentum and general experience of the user.

If the suggestion is the former, I can see merit in this where it becomes the min threshold of playtime in an instance. This won't combat bots or scripts but it will level the playing field so to speak that cheaters are spending roughly the same time in an instance as a regular player does.

fleet pewter
#

I would welcome such change. This tied to some form of account progression minimises cheaters advantage.

vernal wing
#

I think we all need to stop trying to change the game because of ‘cheaters’..

dreamy notch
dreamy notch
gleaming timber
#

I think once you pay real money, the strategy to teleport out with 4000 energy left won´t be used by anyone who intends to roi positive, which would be the "bots" like people call them or scholars or play 2 earn players.
It would at most be used by Whales to play a sort of slot machine, which they could even if you implement this timer simply by using multiple accounts.
Same for the above groups, they can use multiple accounts to bypass this.

valid jungle
#

@dreamy notch We spoke about this earlier and I thought on it more. I still think it is a still a good Idea.

I think it would need to be attached to the amount of ergon energy used. What happens if someone goes into a stage 0 region on accident backs out and then is stuck for a few mins? That could suck, not being able to go back in.

If the timer were to scale based on ergon energy, someone teleporting around finishing in 30 seconds would accumulate "time dept" that a normal player would usually burn through on a normal run. Then they would have to sit around based on how much they spent. Determining the Max speed of a "normal" Player will be hard. But I'm sure the devs can use some metrics that we don't have access to to determine what the timer should be sent

To @gleaming timber 's point the Scholars/P2E players would be de-centivised to do this because they would miss out on airdrop points for milestones if they made multi accounts. If a whale wants to just go through and roll a roulette it would be ok, because they didn't spend any ergon energy.

gleaming timber
#

The only downside of multiple accounts re airdrop points would be the multiplier missions. Outside of that using multiple accounts could even be positive for airdrop points.

Further if players act faster than humanly possible their accounts are getting banned as far as I am aware.
So you don’t change anything compared to the current state when wanting to maintain humanly possible timeframes.

lone salmon
#

I like that the idea wouldnt affect normal players but i doubt it would be efficient. Not only we have the multi accounts like Viper said but our CD time would be quite low because we can do mining runs in a couple mins. Someone scanning can choose to do only 1 illuvial fight and that would be more than the CD

I think the fact alone that runs will cost something will help greatly mitigate the efficiency of the scanning hack

dreamy notch
dreamy notch
dreamy notch
gleaming timber
# dreamy notch yea agree with this, my concern is we wont be able to give that logic to people ...

I think that is a fair point often you fight sentiment more than actually fighting anything else.
I think many features are cutting it close for launch and I am not sure if it would be worth to cater to this, it can certainly be an option if possible as long as we can figure out a way to not harm normal players. Like mentioned above people mining/plant farming can do so in 2-3min even if they don’t worry much about specific plants/ore e.g.

So you’d need a timer that works something like if player spends X energy or if Y time has passed. (Again obv can be „played“ around via multiacc, but if no harm to players is done and no other this are delayed due to it I wouldn’t be opposed).

It does seem very close to launch to make it in imo, unless it was already planned.

obtuse summit
#

as a farmer i dnt want a cd.
it is the team's job to fix the exploit and ban cheaters (we are yet to see the prove of ban wave)

#

not to punish speed runners and single account owner

#

we are already slowed down by the decoding screen and reallocation of the rift

#

forge processing time and relaunching the client after we made a purchase on illuvidex

quasi wharf
obtuse summit
#

peperuncry 🔥

harsh mason
#

Not sure if anyone suggested already, but I think it's better to introduce account levels. Certain features can be progressively unlocked, such as different stages of ow runs, crafting etc. That way if an account is banned, they have to start over and can't get straight to cheating.

dapper marten
harsh mason
dapper marten
dreamy notch
obtuse summit
#

oh from start of the travel?

#

im good with that

vernal wing
#

Isn't there another way of dealing with bots then adding this feature in?

dreamy notch
dreamy notch
harsh mason
dreamy notch
# vernal wing Isn't there another way of dealing with bots then adding this feature in?

This is a suggestion instead of the auto scan (my understanding was autoscan feature was to even playing field with cheats, implying it cant be stopped proactively). Apparently teleports can be banned easily. This feature wouldnt be noticed by anyone unless you leave the run within say 3-4mins you might hit a 30-60 sec cooldown. People cheating doing 1 min farm runs or free auto scan spam would hit the CD more often and cheats not as effective

vernal wing
dreamy notch
#

Not saying this is needed, im sure team has it under control, just a suggestion that seems easy to implement and dosnt change the game at all

harsh mason
dreamy notch
vernal wing
dreamy notch
harsh mason
dreamy notch
vernal wing
#

Surley if someone is going in and our of travel the team can see on the backend that its not normal and the accoutn should be banned.

BUT also they will be spending so its a win win from a DAO perspective because they will be paying for their runs. Just not the player

dreamy notch
vernal wing
#

I will ask on the AMA this Thursday as I have ALOT of questions! 🙂

dreamy notch
obtuse summit
dreamy notch
vernal wing
dreamy notch
vernal wing
vernal wing
dreamy notch
#

yea 100%, its an interesting topic since the whole idea of blockchain is ownership

vernal wing
#

yeah will do a deep dive and get answers 🙂

obtuse summit
vernal wing
obtuse summit
#

maybe much less than 2 mins if only mining, but thats obvious for a ban

#

we can see the timestamp on how they use energy at the bottom panel

dreamy notch
obtuse summit
#

NFTs and master shards

dreamy notch
#

true

obtuse summit
#

they just need to farm, get banned, transfer to multiple accounts, forge, get banned, flood the market

dreamy notch
#

so a CD that makes you 0-5% less efficient (eg no effect on normal play) but makes cheaters 50-90% less efficient than they would be without it

vernal wing
#

Okay, @dreamy notch after thinking about this and understanding this more it can make sense with a Cool Down timer once you go into the run/region and have a CD time of 3-5 min IMO Atlas_Love

Because if someone is leaving a run within 3-5 min there really isn't a huge benefit to the player to do so unless they forgot their shards or illuvials.

The upside is that bots cant go in and out of a run and just capture a high level tier illuvial, even though the DAO would benefit, it's not in the players/users best interest. 👏

dreamy notch
dapper marten
dreamy notch
# dapper marten Id suggest that it be clear what youre trying to achieve with the cooldown. As I...

it for sure reduces their effectiveness (cant auto scan for free leave and go again, cant 1 min teleport mining runs, cant auto catch thing with script jag mentioned and come back in within 3 mins and do it again). Yes they can still use all those but reduces their effectiveness by a little to a lot depending on the cheat and use case. Easy to implement and dont even need to tell anyone since no reason to do a run quicker than 3 mins unless you leave on accident

harsh mason
dreamy notch
harsh mason
dreamy notch
harsh mason
dreamy notch
harsh mason
dreamy notch
harsh mason
quasi wharf
dreamy notch
#

yea i doubt it too

gleaming timber
#

People pointing to bots or scripts for players that make them play faster than a human, you can detect that, don’t even need backend data, can check blockchain data for that.

#

Having to spend money on runs period in the future is also a barrier for people to engage in any of this, as there is a chance they don’t $ positive of it.

vernal wing
vernal wing
vernal wing
#

dammit!

#

There has to be a solution to all of this. I won't take no for an answer

obtuse summit
vernal wing
obtuse summit
#

or retina scan

#

the captcha can be fun like guess the lyric

#

or name that tune

valid jungle
# dapper marten Id suggest that it be clear what youre trying to achieve with the cooldown. As I...

Scrubba I think he was very clear with his goal of this post. And I think it is clear that it would help reduce the effectiveness of some cheats and hacks.

The question is, "Will the time it takes to implement this idea hurt "enemy" devopers more that us?"

I believe it will.

This will make the cost to buy the cheating software increase therefore reducing cheats overall and/or raises the value of the NFTS with no negative impact to player base

harsh mason
#

What if the assets are first generated as in-game items, later minted and linked into an nft, so that nft is forever linked with an in-game asset? If that's possible it will solve alot of problems. For multiple items like ores, there can be a threshold to mint like 20/50

We can then ban the in-game asset and the nft becomes just a picture. But we can't modify the nft to reflect that I think. No idea.

Edit2: maybe the banned in-game item can get an additional stat that displays the nft has been banned? Needs to be quite conspicuous. If possible such items/nfts can be even filtered out of illuvidex.

viral ibex
#

Seeing everyone talking about cheating, I thought I had to bring bad news again.😂

lavish mulch
#

We will have to see the impact of bots and cheats in the opening stages of our launch.
But we also need to have a solution ready in case it brings problems to our economy, time gating the runs is something ive been suggesting in other cheating treads in here.
A few things we need to establish before implementing such hard caps tho.
Imo, the way OW is going to be played will change a lot once we are on main net and runs are paid for.
This not takes away, that we also have to be realistic about the cheaters, there has been no need for them to show us the full force of what they are capable off.
Once the infinite money tap is basically opened for them, then we can see what they are able to do.
The problem begins when bots can do 2-5 runs in the time a average player can do 1 run, the market will be flooded and supply will flush out demand.
Also the cheaters will be capable of fine tuning runs to fill gaps in the market close to instant.
leaving no space for any normal player to make a good return on his investments.

viral ibex
lavish mulch
# viral ibex

well there u go, anyone who thinks this wont rek our economy is delusional.

viral ibex
#

Watch this video. The cheater is not only collecting rare materials, but also destroying the entire OW mechanism, teleportation, super speed, super shooting.

vernal wing
viral ibex
dapper marten
# valid jungle Scrubba I think he was very clear with his goal of this post. And I think it is ...

If the thesis is that having a CD will reduce effectiveness of cheats, i honestly have to disagree. It doesnt. It just puts a minimum time of playing so if its 5 mins CD then all the runs of cheaters will be 5 mins every single time. It wont reduce cheaters or make them less effective. At best instead of doing it in 3 or 4 mins you just added 1 min to their average runs. Like I said, it just moves the goal post. As long as its profitable, cheaters will adapt and overcome.

I dont have the solution. I wish I did. Im sure theres a better solution out there and it should be an auto-detection software that bans these cheaters in the first place rather than putting more obstacles that ultimately affect regular players.

lavish mulch
#

we can talk about this all we want, the only answer is time gate the runs, to minimize cheats advantages.
yes multi accounts, but we cant stop it, we can only make it more inconvenient for them.
There is a reason even WOW has time gated instance lockouts.

lavish mulch
lavish mulch
viral ibex
valid jungle
viral ibex
#

Can we show the videos above to the team?

lavish mulch
#

8-10 minutes cooldown starts as soon as u enter a run.
yes this will impact the top 1% of players.
but the other 99% of people wont be affected.
meanwhile the cheaters get put on a even playing field compared to the average player.

#

Im telling u, if we fail to find a solution, our economy is gone within weeks.
And then GL trying to fix it on the fly.
its better to be more on top of it in the beginning, so u remain in control.
letting this slip for a even a few weeks will have a impact that will leave a mark forever.

viral ibex
lavish mulch
#

GL fixing your reputation after that, our in game economy is our biggest selling point.
are we really going to risk that for the sake of the 0.5% of players who potentially hit the cap, and we might lose out on 0.5% of fuel buys?

dreamy notch
lavish mulch
dreamy notch
dreamy notch
#

btw team has been aware of these cheats for a while now so not like they haven't been working on it. Likely already thought of this posts idea

dapper marten
#

You all are forgetting that some optimized legitimate players can do runs less than 10 or even 5 mins. You're now penalizing these people with no guarantee of lessening cheaters.

I'd rather direct the efforts and resources to developing an anti cheat software than a band aid solution that has little impact to cheaters but larger impact to regular players.

dreamy notch
lavish mulch
dreamy notch
#

agree resources more towards anit cheat but just suggesting this feature is low effort (i imagine, im no coder)

lavish mulch
#

U can only minimize impact on economy

dapper marten
lavish mulch
#

there is no way around this, its easier to create a cooldown on the runs, then to have multiple devs dedicated to hunting cheaters.

dreamy notch
lavish mulch
#

And from my understanding, the OW is ran localy, meaning all files are on the clients pc.
this is something u will have to fix, for any anti cheat to be effective.

dapper marten
#

My unpopular opinion is that these people have to pay for the runs. The experience is similar to pack opening. The economic implication that people are worried about is the fact that they will most likely get to the in demand illuvials before most people. But that doesn't disregard the fact that they paid for the run.

If people are worried about the more chances over time cheaters can get a t5 illuvial then maybe just having a max cap for runs is more to everyone's liking. But of course I say this in jest cause this is not good for revenue as we will be shooting ourselves in our foot.

To reiterate my position here, I want a solution absolutely. I'm just not convinced that this is the best one to throw our resources at.

whole palm
#

Why wouldn't I create 1000 accounts, then the timer has no affect

lavish mulch
# dapper marten My unpopular opinion is that these people have to pay for the runs. The experien...

I think this will require some data once we go on main net.
we will have to see the shift in behavior with paid for fuel, we have to establish and balance the impact of suggested interventions.
If the materials are vastly higher in supply then they are in demand, we might risk the possibility that people will stop running OW completely and just buy the materials.
this will for sure impact us harder in lost fuel sales.

gleaming timber
lavish mulch
#

Well, as sed before, we can never stop cheating. it will just make people think twice about starting this.
we wont ever be able to stop the professionals, but we for sure can make it as hard as possible for any normal player to start cheating.
why would u not invest 100 dollars to buy some software, and get the edge over 99% of players.

whole palm
lavish mulch
gleaming timber
whole palm
lavish mulch
#

Im not really after a discussion tho, im sure u guys are thinking about a solution, im not questioning that.

gleaming timber
whole palm
lavish mulch
#

multi accounts yes, but thats about it right? maybe we should try and solve that.
KYC ever been considered?

lavish mulch
obtuse summit
dreamy notch
lavish mulch
obtuse summit
#

the auto scan need to be free lol

lavish mulch
#

Well I guess the other option would be, tune the rare materials to a average where bots and cheats have 0 to no impact

dreamy notch
#

not saying its needed though. I can see how its not worth it

obtuse summit
#

lol so the cheaters already translated the game to mandarin

dreamy notch
rapid raven
#

cooldown for overworld runs is a really really really bad idea :/ now we have like 0.01% chance for finding a stage 3 using auto scan but with cooldowns it will be like 0% :/ ( cuz then we have to wait like 5 min for each run which is deadly annoying.

lavish mulch
rapid raven
lavish mulch
lavish mulch
#

read up, made my point multiple times.

rapid raven
lavish mulch
rapid raven
lavish mulch
rapid raven
#

I aint readin All dat lol

quasi wharf
obtuse summit
rapid raven
dreamy notch
obtuse summit
rapid raven
#

yes

unique crater
acoustic yoke
#

3-4 minutes cooldown sounds like an amazing idea, it also has the benefit of making runs feel more special

lavish fractal
# obtuse summit the auto scan need to be free lol

I actually agree with this. Raising the price of a run and making scanning free eliminates much of the advantage of cheaters. They would have to pay more for a run too and they would not have that much of a time advantage. We could also do more or less the same revenue this way than what we would have charging less for a run and charging extra for scanning.

viral ibex
#

Adding cooldowns is not going to be effective in controlling cheaters...if a cheater opens multiple games and plays the second one while waiting for the first, and so on, then he doesn't have to wait in line.

#

They destroy the balance of the entire game. Ordinary users need to forge advanced weapons to chase illuvials in the map. They only need to teleport to illuvials and fire a few shots. They no longer need to invest time/money in equipment.

marsh fulcrum
#

I would like to see the purify button be a check for hacking activity.

I.e. you go on a run, go back to the obelisk, return to Sanctum mesa and when you get there it gives you the overview.

When you press purify, it will check your run; speed, amount of things done, how you traveled. And if everything looks AOK, it thén allows you to mint everything you shouldve obtained legitimately. Idk if that is feasible tho. But if the hacks are easily recognised by the system, then just retroactively punish them by not minting assets that they obtained through hacking.

No need to do timers or anything. Just dont allow hackers to mint stuff.

obtuse summit
#

we can also apply the capcha there

frank obsidian
# dreamy notch Suggestion: - Add a 3-10 minute cooldown from the START of the run, to being ab...

A silly suggestion. I break 43 stones and return to base in two minutes and twenty seconds. How does this harm anyone? Besides, it benefits the team as well. Would you prefer to earn $1 in 10 minutes or $5 in 10 minutes on the mainnet? This is a silly suggestion. Instead of suggesting this, you could have said 'implement anti-cheat measures' which would have been more helpful. If I can navigate the map in two minutes, that's not my problem or fault; I've memorized all the stones. You can do it too.

dreamy notch
# frank obsidian A silly suggestion. I break 43 stones and return to base in two minutes and twen...

You dont harm anyone you are correct, what does though is someone doing it in 30-60 secs due to cheat. The suggestion is do the CD as low as the fastest farmer so it wouldnt affect you at all (maybe 10-30 secs waiting at most before you jump in again). For the cheater that have to wait 1-2 mins before going in again since the CD starts from when you enter. You are one of the people this benefits most since you are the one competing with cheaters. You are literally the subgroup of gamers this will help the most

#

And obviously any suggestions are assumed the team is already working on back end anti cheat software, no point suggesting that.

frank obsidian
dreamy notch
frank obsidian
#

we need "anti-cheat".

dreamy notch
# frank obsidian we need "anti-cheat".

something wow, apex legends ect cant do and usually implement something like this suggestion as layers of mitigation and deterrence. doesnt matter anyway its too late to add this and yea may not be worth it anyway

lavish mulch
#

as long as the team has a effective counter to the cheats we have seen in the video's we should be good.
as long as we stay in full control over our in game economy.
i just hope its not taken lightly, these cheaters have the power to absolutely crash us, they have had no reason to go full crazy yet.
once the open market and infinite money tap is opened, we will see there full capability, just hope the team is ready.

#

and is willing to intervene in harsh ways if that is what it takes to stay in control.

dreamy notch
obtuse summit
#

this has been implemented @dreamy notch

dreamy notch
obtuse summit
#

a minute i think

marsh fulcrum