#Illuvium: Zero | Feedback

1 messages · Page 1 of 1 (latest)

viral ginkgo
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Way too less playtime and just having the f2p plot available actually isn't good enough to leave some quality feedback. However, since the launch is coming soon i felt i leave it here as soon as possible.
I like a lot of the new stuff like art, zoom, qol updates, less clicky, beginner friendly efficency screen, transparent buildings while pathing and more. Also:

  • When I click upgrade for example a converter, it shows the amount it will produce after the upgrade and also the increase (green number) it has, to get to the upgraded amount.
    Would be cool and less confusing if the increase (green number) is also multiplied by the efficiency multiplier as the total amount is.

  • When extractors/converters are producing, it would be super nice to have the options to upgrade it with a warning popping up that the activity will be canceled if one proceeds and also have the repeat toggle in there. Imo everything should be doable directly on the land, without going into special pop up screens like the activity tab.

  • Fuel cost and upgrade time for upgrading buildings seems too low compared to the updated production numbers. The early game is gone in a blink. (Maybe that changes in higher levels? (higher than lvl 6))

  • It’s nice to see that plants aren’t harvested in a minute anymore. However i feel that at the moment it takes too much time, maybe cut it down by half to 15 min. And increase it to 1h-4h for mutated plants (don’t know actually how much the timer is for mutated plants, not there yet.)

  • Bring back that when i click on a for example hydrogen deposit and i click build the pump on it, the pump actually spawns directly on the deposit instead of somewhere and i have to drag it over the deposit.

  • Bring in VFX to show the progress of the collecting compared to the storage of the building. For example let the water level rise in a hydrogen converter the fuller it’s storage is, the same for the hydrogen storage.

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  • Implement Wiki next to the shop in the right bottom corner of the screen. This wiki has explaining text and a short video explaining everything: the mechanics of paths, efficiency, buildings, blueprints, etc.

  • Implement notifications for finished activities for Android/iOS

  • The landmark should be clickable and open up info about what it actually does.

  • Zoom in and out on steroids: Buildings are beautiful, with animations they look even better. Let us zoom in more and on the desktop version specifically let us zoom out so far we see the whole plot.

  • When i’m in the power filter, it would be nice to have that when i click for example a hydrogen extractor, it shows me which power station provides how much power for it.

  • Shop should also be opened for desktop version, so i can buy coins for fuel on my desktop and not have to sell fuel, swap eth to $ download zero for android/iOS and buy the tokens then there.

  • More info for the buildings in the structure menu. For example when i click the hydrogen converter, it shows what it does as it is right now, but also tells me that close by hydrogen extractors/deposits increase it’s efficiency so as power stations etc. also show all the level of the building with it’s cost, power consumption and building time and also production numbers each level for harvesters and converters.

  • Overview window: Super cool to have that in! Please also implement element/fuel production numbers list each extractor/converter with it’s efficiency, level and output and also show the total output of each element and fuel.

  • bring back showing AOE of a Building when moving or Building it. Like for example when i move powerstation it would be nice to see it's aoe for power and shows the efficiency of all buildings without having to filter first.

  • When activating power filter would be nice to see the surplus of power the powerstations produce

wide marsh
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I would like if they added little handles to the buildings, it's hard to place them when my finger is covering the entire building and I can't see it. Maybe a little stick that pokes out the side when building or placing would be handy.

viral ginkgo
mint osprey
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Ngl I didn't read everything but dr spoon knows a lot about this game so I upvote his feedback anyway

rain stream
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Thanks for writing everything down in such detail!
Great points. I agree with all the listed above.

wide marsh
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Also, it would be nice to drop the extra builder cost back down to ten or something, since we are already quite limited on time in here, it would be nice to be able to see and test further along. Otherwise, seems like the extra builder won't get to see the light of day for most of us to mess with.

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Ooooh, and when you go to move something like a power station, it would be nice if the power view just appeared on it's own, instead of having to manually go turn that view on first.

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Is it alright if I keep smattering out ideas in this thread if I have more, or bad etiquette?

viral ginkgo
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Of course.
Imo best Way is to gather it and write it in 1 Post.
That Way Feedbacks don't End up in chit chats which developer don't read anymore because Looks Like too mich time consuming and to less value in a first glance 🙂

steep flax
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Thanks for this Spoon. Very detailed and agree with every point.

Might be wise to hide the 'reset plot' button within the settings tab - not just on the Menu. I feel like a reset button should be more hidden and not so easy to click!

runic oriole
agile wind
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Appreciate the post Spoon, will muse on this one deeply

Let me know how your experience goes past Level 6, we made the first few levels quick for new F2P players

steep flax
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Goal rewards need to be adjusted. I feel like these sort of milestones should be rewarded in XP.

viral ginkgo
# steep flax Goal rewards need to be adjusted. I feel like these sort of milestones should be...

they need to be adjusted in general in my opinion after nexus lvl 3 i didn't even care what i got from them.
Element rewards just don't feel rewarding somehow to me and a goal reward should i think.

Small token/fuel rewards would feel crazy good 😄
Or a little buff item like use x on fuel extractor to increase it's output by 10% over y days, or use z on research lab so it gives you double output like 2x roll if it is fact, BP or fail

viral ginkgo
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Starting a new post since i ran out of letters in my first 2 posts.

  • Remove efficiency of powerstations when activating efficiency filter. Powerstations have anyways 100% efficency all the time and it gets super messy looking at 100x 100% efficiency and trying to find those few efficiency numbers you actually wana see.

  • a ticker on the converters showing the amount of converter-storage filled always clickable similar to the extractors button.

  • Show the exact time for timers of all Kind Like ...h:min:sec

  • decrease the minimum efficiency for converters from 50% down to arround 15% to prevent spamming converters
    (Haven't max PS/converter yet, but i guess you don't need that many to power the converters up?)

  • Increase the efficiency decreas of buildings for scanners from -10 to idk maybe -20 or even -30 to prevent spamming scanners. Deacrease the minimum efficiency for scanners from 50% to arround 15% to prevent spamming scanners

  • Do different quests for each tier, with different rewards.

  • Make accumulated ressources from passive Generation in converters claimable even when converters is in the "repeated" process

  • show either fragments or a timer for when the next Unit in a passive Generation of a converters is created

  • show how many paths are built.

fluid violet
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Idea for a new building:

Ergon Energy Syphon

A passive building (like the converters) that collects Ergon overtime to an upgradeable maximum.

Players who have land with one of these, can use said Ergon while in Overworld, to refill and continue capturing/mining/harvesting.

Good for use when you find that elusive stage 3 illuvial right at the end of a run. Dip into your Ergon reserve. Good use case for land owners.

crystal cargo
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Great feedback ! Keen game !

I'm glad i'm able to enjoy this, the first of illuvium i actually try since i got here 3 years ago (Overworld is too large for my Windows partition).

I'm now in the fifties (great times), and i've found a few other things that i believe could be made better :

Game

  • Where am i? What am i doing and why? I need some (or lots of) lore!

Gameplay

  • Some kind of tutorials, including some more advanced ones which could activate depending on new actions
  • As suggested before, explanations and details about everything could be registered somewhere like in a Codex; how do paths work? plants?
  • When the upgrading action is impossible because of lack of builders, i still want to see how long upgrading will take
  • When i select a structure to build and there is no builder, i land on an activity tab and can claim any thereafter freed builders; but the flow stops there and i must to go back to structure selection to continue building
  • +1 deactivating auto-repeat while on the building; otherwise, add a mention when activating;
  • In the same vein, being able to cancel an action while on the building
  • +1 power station comments
  • I would fancy a side activity while nothing else can be done; could be reading/watching the lore, could be terraforming, could be playing music, could be tapping a button, could be a betting machine, ...

Visual

  • +1 to being able to zoom more; i play on mobile, and i feel like i don't get to enjoy the wonderful art at its fullest
  • I ended up noticing the visual upgrade of (some) buildings after some time (buildings IV); maybe it could be more celebrated (+ Lore) in general instead of feeling like it doesn't change a thing but number go up.
  • Collected amount by converters appear to have a display issue, layering one on top of the other
  • Some decorative structures and other types of pathing; lights, plants (why not "relocate" as a possibility, with a specific tech?)