Way too less playtime and just having the f2p plot available actually isn't good enough to leave some quality feedback. However, since the launch is coming soon i felt i leave it here as soon as possible.
I like a lot of the new stuff like art, zoom, qol updates, less clicky, beginner friendly efficency screen, transparent buildings while pathing and more. Also:
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When I click upgrade for example a converter, it shows the amount it will produce after the upgrade and also the increase (green number) it has, to get to the upgraded amount.
Would be cool and less confusing if the increase (green number) is also multiplied by the efficiency multiplier as the total amount is. -
When extractors/converters are producing, it would be super nice to have the options to upgrade it with a warning popping up that the activity will be canceled if one proceeds and also have the repeat toggle in there. Imo everything should be doable directly on the land, without going into special pop up screens like the activity tab.
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Fuel cost and upgrade time for upgrading buildings seems too low compared to the updated production numbers. The early game is gone in a blink. (Maybe that changes in higher levels? (higher than lvl 6))
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It’s nice to see that plants aren’t harvested in a minute anymore. However i feel that at the moment it takes too much time, maybe cut it down by half to 15 min. And increase it to 1h-4h for mutated plants (don’t know actually how much the timer is for mutated plants, not there yet.)
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Bring back that when i click on a for example hydrogen deposit and i click build the pump on it, the pump actually spawns directly on the deposit instead of somewhere and i have to drag it over the deposit.
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Bring in VFX to show the progress of the collecting compared to the storage of the building. For example let the water level rise in a hydrogen converter the fuller it’s storage is, the same for the hydrogen storage.