#Talking about this season and patch

1 messages · Page 1 of 1 (latest)

upper otter
#

I've been running a lot of maps and I can't find ANYthing I want / anything new after the season started ( besides the stage 1's ) ... it's so boring to play like this.

• Last season was way better than this season for some clear reasons ->

♣ you had iluvialls u would get happy to find nearly 1 out of 2 or 3 maps. ♣

○ good illuvials for battle with good stats - mostly stage 3 - now nonexistent.

○ holos to collect and accumulate even if it's lower tiers / stage.

○ the thrill of gambling on fusing holo illuvials and specially dark holos.

○ you would fight anything just for exp for holos to try some miracle dark holo fusions.

○ you could find a lot of different illuvials in different stages every run.

• This season all you do is look for new illuvials with nearly 1% fight and 99% minning ( which is completely boring and ignores the core of the game 'Illuvials'

also since most ppl won't even try get higher tiers / stage illuvials and just mine for crafting suits / weapons, they won't even need to level up iluv or grind to either grind or fuse good stats stage 3's since all it takes is fuel to travel.

the ones who actually try completing the illuvials hunt also won't get a big advantage compared to those who don't.

stoic slate
#

High stage and holo/dh were too easy to catch so they now adjusted down the spawn rates. Holo/dh seems in a better spot but higher stages really feel non-existant

Many expressed the same feeling as you. The team monitors the data and listen the feedback, lets hope they adjust the higher stage spawn rates a little

Its good that high stages are rare because ideally our optimal strategy should be to want to grind and fuse them. But now it seems a bit extreme and it directly affects the in-game experience

odd crane
# stoic slate High stage and holo/dh were too easy to catch so they now adjusted down the spaw...

I think it don't make sense with the changes done. An encounter cost 675 of energy now. Per round you would play 3 or 4 matches. How many travels must you do for leveling a creature?

On the other hand, rewards in fusing illuvials are very low comparing to given by capture. If you fuse ALL ILLUVIALS it just gives you 20k points. But if capture T1S3 illuvials it is 300k. There is no incentive nor reason for trying to fuse illuvials.

ivory shadow
cinder swallow
#

as long as fuel is cheap, it's fine to do more runs.
prob the dev dnt want people to max everything in 2 months

stoic slate