Sorry this is a long post and has multiple messages, but I see a huge issue with the rising number of illuvials being caught which is effectively lower drop rates.
We are already seeing this issue from Preseason 1 to Preseason 2. After July 25, there won’t be any more resets, which means that the number of illuvials caught will continue to grow and grow.
I think the team is hoping that people will fuse more if the rare illuvials are harder to catch. A few problems with this, as honestly it takes a ton of time (and in the future, money) to gain the necessary experience to fuse. Secondly, the burn rate of 3 illuvials for 1 is not large enough to keep the overall numbers down. By the time you have enough experience to fuse 3 illuvials, you could have caught way more than 3 illuvials. Third, the worst part is you are never getting rid of stage 3 illuvials. Which means the overall supply of them will never go down, and eventually this will flood the market, which is not what you want.
This problem will only get worse from season to season, when you are asked to catch new sets of illuvials. Which you must, because you can’t have points carry over and you need to give people something to do. You will have people catching more illuvials each new season. For most, we will use a select few illuvials and beyond that are only keeping illuvials for points or hopefully to sell when the real game comes out (But as pointed out before, if you supply is too large selling will not be a great option either). In Preseason 1, you could buy to create sets of illuvials, but that would be difficult in the future because you need to reset the points from season to season. And if you allowed buying or trading to count, then people would have the whole collection on Day 1 of a new season. Overall, you are increasing the incentive to catch illuvials, but there is very little incentive for people to buy illuvials. Again, this will increase supply of overall illuvials caught.