#Deposits of Stage 2 and 3 need a fit

1 messages · Page 1 of 1 (latest)

left drift
#

I would like to begin with this. What am I supposed to do with 4.181 Gallvium?

This is the most common ore in Stage 3 regions and it is Tier 2. Ores like Vanadium Tier 3, are rare, and Tier 4 and 5 are really really rare. I don't know what is the idea behind deposits distribution, but for me, it doesn't make very much sense. At this moment, as I see the game, Stage 1 and 2 regions exist for nothing, all the game turns around Stage 3 region. The only one thing you need of Stage 1 and 2 is Chrovium, and maybe getting some illuvials for playing in Stage 3 region, and that's it. After you can play in Stage 3, Stage 1 and 2 doesn't matter.

When you are in Stage 3, you look for rare Illuvials and Big deposits. Nothing else. It is not worth mining common deposits (Geodyne deposits) because you only get Gallvium. If you need Selenvium or Rubivium you have to look in Huge deposits because you barely find them in smaller. At final, the game summaries in that: looking for Huge deposits and rare illuvials. You spend 1.350 Crypton in each travel with the objective of finding something worth and hoping no to lose you money, but in the most of the time this is not the case.

What I want to propose? Change ores distribution.

  • Spawn ores T3, T4 and T5 in Stage 3 region. Ores T5 and T4 with less probability and proportional to their rarity.
  • Spawn ores T2, T3 and T4 in Stage 2 region. Ores T4 and T3 with less probability and proportional to their rarity.
  • Spawn ores T1, T2 and T3 in Stage 1 region. Ores T3 and T2 with less probability and proportional to their rarity.

By the other hand, it would help to have an ore transformer. I don't know what to do with 4.181 of Gallvium because I don't need thousands of him. I just need hundreds for crafting all weapons and improves in the forge.

quartz reef
tulip cove
#

Hey @left drift thanks for your feedback

I agree that it feels off to have so many T2 ores laying around. You say stage 1-2 are useless because only a handful of things are exclusive to those regions, i think that the wrong way to look at it. Stage 1-2 runs are basically lesser versions of Stage 3 run, right now we only do Stage 3 because they are all the same price (free)

I think the rarity of of tier 4-5 ores is in a good spot tbh, their rarity determines the price and scarcity of higher tier armaments. Lets also keep in mind that most people wont want or be able to craft all the top tier weapons and suits and that's completely fine

As rocks cant have nothing in them, the only way to keep the rarity of higher tiers ore high is by giving tier 2-3 ores on a really high basis. If having a vast amount of useless lower tier ore feels wrong maybe we can consider adding void rocks, but that may just feel even more wrong

The ore transformer is an interesting idea. Would you see it working the same way shards work with the dust?

left drift
#

Yes, something like that

#

For example, Need 4k Gallvium for getting 1 Selenvium is prefer to have 4k Gallvium doing nothing.

left drift
final osprey
#

need ore converter