#master shards are way too expensive now.

1 messages · Page 1 of 1 (latest)

edgy palm
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It cost fuel to make shards then you have to deconstruct and pay fuel again. I think that is okay but it costs too much shards dust now. I think the latest update made it insanely too expensive given tier 5 shards have a lot of trouble catching tier 4s.

It’ll be very frustrating see rare illuvials on stage 3 runs escaping frequently. Both wasteful on energy, shards and overall just a very expensive waste of money and you have to limit how often people come out empty handed in these situations.

sonic pecan
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I think its very important, being 100% catch, that a mastershard is a super expensive shard meant for rare special occasion where you just cant lose it

I love the previous change to 800 dust, now it x3 but the dust from tier0-5 shards also increased. I didnt play OW yet, by how much did that change?

As i dont know how the dust from tier0-5 changed i cant really comment what i think about the recent change yet but my first paragraph stands

As for a "waste of money" this is not true because the price of an illuvial will be based on the ratio of them being caught. If people catch 100% of 10 7$ illuvial its ultimately the same as catching 70% of 10$ illuvials

edgy palm
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There has to be a balance though. Too many stage 3 runs without capturing top tier illuvials or running into them will cause people to quit. I personally think all currency/fuel costs are too much given how much grinding is needed

proper kite
# edgy palm There has to be a balance though. Too many stage 3 runs without capturing top ti...

Grinding for what?
Crafting all weapon, armor, drone upgrades and collecting all illuvials with holo Finish?
Yea, that would be super expensive but i think it's not a Bad thing actually.
If it's just grinding for a competitive Deck for Arena, maybe 3 Team Setups, would that still be too expensive? Maybe...
I would rather Like to see capture Rates being increased for normal shards (especially now with drone Upgrade for capture Rate being useless), or Make costs of Runs and normal Runs cheaper so people can spend more time for the Same money or catch most illuvials without getting frustrated of failing to catch repeatedly.

Imo mastershards should stay expensive and the Chance to Find t5s3 should be super low. Normal shards should have an increase in capture Rate by arround 10-15%. And the cost for shards and Runs should be decreased by a bit so an average dude can spend as many hours as he likes in s1 on the Weekends without breaking a Bank.

edgy palm
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Yes exactly! Grinding a comp deck should be like a moderate price. Meanwhile the collectible things like holos should be very expensive

novel bloom
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600 energy, decrease in capture rate, less S2-S3
feels expensive

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increase in fuel cost too