Maybe something like this:
Top 500 Players (Leaderboard Ranking Rewards):
To promote fair competition and encourage gameplay engagement, we propose allocating 60% of the 20,000 ILV reward pool to the top 500 players based solely on their performance in capturing Illuviums during gameplay. Points cannot be accumulated through trading or buying on the testnet market.
Top 1-100 Places:
1st Place: Approximately 1,000 ILV
2nd Place: Approximately 700 ILV
3rd Place: Approximately 500 ILV
4th - 10th Places: Gradual reduction in rewards, e.g., 300 ILV each
11th - 50th Places: Distributed evenly, e.g., 150 ILV each
51st - 100th Places: Distributed evenly, e.g., 100 ILV each
Top 101-200 Places:
Distributed evenly, e.g., 50 ILV each
Top 201-300 Places:
Distributed evenly, e.g., 30 ILV each
Top 301-400 Places:
Distributed evenly, e.g., 20 ILV each
Top 401-500 Places:
Distributed evenly, e.g., 10 ILV each
Other Participants (Base Playtime Points, Milestone Achievements, Community Engagement):
Additionally, 40% of the 20,000 ILV pool will be allocated based on points earned exclusively from capturing Illuviums during gameplay, milestone achievements, and community engagement activities. This ensures that all participants have opportunities to earn rewards based on their direct contributions to gameplay and community building within the Illuvium Open Beta Testnet.
This framework is designed to maintain fairness and integrity by emphasizing gameplay skills and active participation, excluding trading activities from contributing to leaderboard rankings. It aims to enhance community involvement and enjoyment while rewarding dedicated players and contributors to the Illuvium ecosystem.
This approach ensures that rewards are tied directly to gameplay achievements and community involvement, aligning with the goal of fostering a competitive yet fair environment within the Illuvium testnet.