#ĪMPORTANT: 10x - 100x Material cost for Drone Upgrades

1 messages · Page 1 of 1 (latest)

golden vortex
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First off. I've absolutely loved playing illuvium overworld for the past two weeks! can't believe how much fun I have been having. I'm a big Pkmn fan and enjoyed Palworld earlier this year and think this can be another pulp culture hint to the genre.

With that being said I found that with upgrading my drone equiment in particular the Harmonic upgrade line is too easy. Tbh I've never encourage a buff to a crafting game before as I personally hate the grind but in this case and given the illuvium economies with its other games I feel as though the crafting chain for drone upgrades needs to be 10x the material requirements for the region 3 mats and at least 50-100x on region 2.

I would also say that the advanced and supreme upgrades could also include the R0-R1 region mats like Neodar ingot as well to give the game more longevity and add value to the ore mats from these regions. For the amount of hours I've played over the past two weeks (which is a lot less than top players and professional extractors can play) I am nearly done with my second Supreme Harmonic stabiliser and it feels like that was too easy and quick to do. With the mainnet launch around the corner I think this needs to be buff to give these items more value and meaning in achievement.

I think this would be beneficial to do before mainnet as material cost requirements can easily be reduced but increasing them post launch could not undo economic damage and making a nerf post launch if you had too would be a positive to the new players that join rather than having to buff the requirements later on.

tawdry nebula
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I disagree, especially the t5 ores are very hard to find and not a lot of people are going to do this many t3 runs in mainnet. Only some whales

dense thicket
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I agree with brian here. Even in the current infinite money world its quite a grind and we have to consider that each run, ore and ingots will have real price associated with them

Also if we were to make them that much harder to craft we would also need to substantially buff them to stay appealing but if we do so it may just be too unnatural and OP

gritty spire
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I agree with Patate and brian on this one. I feel like they are pretty grindy as is with the tier 5 ores and with real money they feel good as is. Honestly I have felt at some points that tier 5 ores are a bit too rare.

subtle solar
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I also disagree on that.
With the actual pricing, they are expensive enough.
Also keep in mind, crafting is the main solon sink, if you add 10x in crypton consume, you would have x the solon consume way more than by 10x, which would make them too expensive to get.