#Fix master-shard

1 messages · Page 1 of 1 (latest)

slate hawk
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Will the price of the master shard be reduced? It’s just that, as far as I understand, it used to be 80, which is not enough, but 800 is a damn lot, maybe you can change it to 500?
As for me, it’s neither too little nor too much, 500 dust is just right.

true garden
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the thing with master shards is that it should be "too much". You're not supposed to use them unless it's a really really rare illuvial.

void summit
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But with broken odds and being unable to catch some Illuvials they are kinda needed if you're playing a lot of Stage 3 travels...

mighty valley
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I personally find 800 to be in a great spot. If we are careful how we spend our mastery points in game and have drone upgrades we very rarely need master shards now with the reworked odds

I find myself able to passively craft more mastershards than i need to by just shooting some rocks while hunting

void summit
mighty valley
void summit
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Massive problem is that we now while testing are just rocking in Stage 3 the whole time. That's not realistic once the game goes live. It will be very different store then.

mighty valley
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I dont see it as a problem per se, but sure not everyone will only do that when it will be real money

Odds are better than they used to a bit and we also have multiple tries so overall it is very likely we catch anything and if we dont, great! Its fun to not have auto catch

If you do want to auto catch it better be worth the price because if not your rhamphy just did you -$

void summit
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I don't really agree. We leave in this monopoly world where we have everything.

Once we go live. There won't be infinite amount of shards, there won't be infinite amount of consumables.

Imagine going to Stage 3 and seeing a Tier 5 Stage 1 Illuvial.

You have to have a good team to beat it, you have to have shards that are pretty hard to get and pretty expensive, you have to have good consumables to win. And then you win with like 140 Mastery Points left and you have 3 tries to try and catch your Tier 5 Illuvial. With good and expensive Tier 5 drone upgrades you have like 80% of catching it.

Just imaging this 20%....

Without monopoly money it's so different. (or maybe I'm just poor so I see things differently)

Don't make them auto catch. Reward good play, reward having 3 tries to catch something, reward having drone upgrades...

foggy nebula
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it takes about 2 x S3 mining runs to craft a master shard. sounds ok to me

void summit
true garden
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I must be crazy but I would increase it to 1000 shard dusts.

foggy nebula
foggy nebula
slate hawk
slate hawk
true garden
true garden
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currently I'm only using master shards for T5S3's and T5S2's and some rare dark holos if I'm out of MP

subtle spoke
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There should be a system in Place where you get dust if you fail a capture and the shard breaks. Also I would prefer it if you could craft other kinds of shards with dust too. And the biggest problem I have with all this is that the Vision is to Appeal to web 2 gamers so the game will grow to a big playerbase. Imagine those people coming in, they love Pokémon and other creature collectors in web 2 and then they see very high prices or insane grinds because things are so rare. Most People only have 2 hours to play after work and I think this will be the hardest challenge to make the game Appeal to those players. Would love to hear your thoughts on that guys and how to balance it for long term success of Illuvium with that in mind.

twin inlet
foggy nebula
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even on testnet i have to check the illuvial price to see if its worth it

foggy nebula
subtle spoke
# foggy nebula i dnt see web2 coming until bull peak for the insane gainz. we should focus on w...

I don´t think thats what web2 gamers want. Most of the web2 gamers I talked to don´t care for insane gains or earning money in general in gaming. They even were turned off by that. What I hear very often is "I go to work for my money and when I game after work I don´t wanna think about money". Some of them say that they get the concept of NFTs and even like the fact that you can take your assets to different games. Thats a first step. So its very important now to balance catch rates, master shard costs, grinding time and rarity so more people will enjoy the game. I remember the times of the Diablo 3 real money auction house. The good stuff was so rare that the average gamer only saw stuff they would never get on the auction house and so they left and the game died until they got rid of it. The game was simply not fun. I hope Illuvium finds a good balance there and then maybe web2 gamers will come. That were just some thoughts I had the last weeks while playing testnet.

tacit vessel
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RMAH was a wild time in gaming history haha - D3 definitely created a combination problem, where it was too uncommon to find the thing you needed, so sitting on the AH was optimal gameplay. In softcore (with real money), that essentially meant pay up or don't have good gear (or be like kripp and do some wild 4 player goblin hunting), but even in hardcore the best way to play was to farm a little gold, then flip items on the AH by min bidding auctions until you could afford something good.

I dunno if I ever found something relevant for my own character, which was at least half the problem with the D3 AH system in general. I think it often got attributed to RMAH, but it was at least partially attributable to poor design decisions, and balancing the game around someone building their character over the course of YEARS instead of the days or weeks most people will actually play a game for.

foggy nebula
severe plinth
foggy nebula
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passport is suppose to make onboarding easier.
ive spent some time in crypto and i can say that passport is far from easy
its confusing af, even in crypto standard

#

another issue is the multi-currency of the marketplace, i mean why would a web2 player want to deal with multiple currency? they just want to play a game not majoring in crypto

#

there was narrative to get rid of the "crypto element" from ILV, i just cant see it

halcyon moon
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The resplendent shards gave me 27% chance three times trying to bag an Octius... why bother. Accumulating 800 dust is milking players way too much. Thank goodness its just test ETH.

foggy nebula
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i succeeded with 30% chance once