#Multiplier for playtime instead of 100 points

1 messages · Page 1 of 1 (latest)

digital halo
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I think implementing this will solve a lot of the current complains most players have
1- people complain all the time about Seth farmers that buys from the market it would solve this
2- cheaters that transferred illuvials to side accounts
3- people who complain about DH points being too high and that it will rewards lucky players that dont invest time into the game

the multiplier shouldnt be too high
just a random example lets say every 100 hours play time you get +10%
a player with 1000 hours at the end of the season will have its points doubled, it doesnt sound too much for someone that invested 1k hours

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and farming playtime wouldnt make any difference since its a multiplier

true hound
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How exactly does this solve the 3 points?

digital halo
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2- it can be a negative multiplier aswell
they can think of some tier system for example :
if you have less than 100 hours play time but 1.5M points you get -50%
0 play time qnd 1M points -80%
im just giving random numbers here but cheater with burn accounts will suffer from it and it wouldnt affect real players

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3- its a reward for people that played alot and didnt get lucky, i myself dont think 1M is a lot or if someone gets lucky with a 5.3M isnt fair
but a lot of people do

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4- idk if this exists or not but if some people found a way to farm the 100 points in mutiple accounts it does also solve it

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5- and lets be honest the current 1 hour = 100 points is pretty trash

true hound
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Oh I didn't think about a negative multiplier, sounds interesting

honest flax
spark siren
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playtime is the thing that can make bots become rich without any effort lol

true hound