Maybe it would seem more fair if the airdrop points given for the holos and dark holos could be based on a time played tier system. Examples would be for those that have played 40 hours or less the maximum t5 stage 5 would be 100kpoints and down, 120 hours played 300k points and down, 360 hours played could reach the 1m points and down. This way the players that have played more and given more data would also feel respected and appreciated for time given. The points could go up if the players increase their time given.
#Time played balance for holos/dark holos
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Agree just to be fair for those people like me grinding everyday
I dont like anything that has to do with play time. We today saw that top 10 have 22.5h avg per day, human or not, its up to you to say
The main goal of adding the dark holo/holo to the airdrop is to give a decent way to advance to new comers. By adding this layer of play time it reduces this effect. I think the points associated to holo/dark holo are boosted indeed (although its hard to say without the drop rates / ratio) but id much prefer a simple overall reduction if needed
But it still gives the incentive to increase play for new comers. Those that are providing more data should be rewarded. Not those that play a few hours and get lucky then what? They stop playing and providing data?
Those with over 14 hours a day are doing that because they have multiple people playing in the house account
Those playing more (real play time) get better collections and more holo/dark holo
Yes this new addition added a part of gamble but thats not bad at all. We already have a gamble component in making collections and the 550ilv hunting challenge
Agree with Patate, those who grind the most will (probably) end up with the most Holos. Yes it is possible someone will only do one run ever and come out with Dark Holo Rhamphyre but that is highly unlikely. Most likely it is the people playing tons of hours that are going to get the most Holos.
i have about 120+ hours and ive only been shooting rocks mostly.
im not sure if holo points based on play time is good. the goal of holo points is to reward luck
i would prefer a more balanced system from various ways of getting points
the new players could just go afk
Please do that bought Holos will be not counted for airdrop
Game isn't about shooting rocks
It sure feels like it for a while!