#divide point for holos by at least 20

1 messages · Page 1 of 1 (latest)

long jackal
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I get that you want to give new players a chance to catch up but these numbers just spit in the face of everybody who played a lot during the last two weeks.

Topic is now findable in governance-ideas #1251221577119432805 message
Please make sure to vote there.

restive widget
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Those who will win most are those who are luckiest, not those who supported the project the most
does not make sense

lime inlet
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catching ALL illuvials gives you 10k points, let that be at least be a T3S5 dark holo illuvial

restive widget
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I thought the idea of ​​air drops was for players who helped with the game's development to get feedback, not those who were luckier.

wise niche
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Yes! Instead of multiplying by 5 each stage, you could do like 2x and decrease the initial value as well.
For example: T5 Holo
Stage1: 4000
Stage2: 8000
Stage3: 16000

restive widget
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it has to be a score based on the collection please, nothing that exorbitant
1 catch > 2 entire collection, no sense

unkempt geode
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totally agree : collection is way more important that to have luck an finding a holo T5S3

robust forge
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Even if it's very rare, it's not fair that someone who plays 1 hour a day will be in the top 1% in the end because they were lucky

tardy silo
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this point is a joke compare to the holo/darkholo point Atlas_Wow

restive widget
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Not game support as people are tired of saying

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I'm not here to play tiger

I'm here to help the game at the beginning and who knows, maybe I'll win something

burnt tulip
long jackal
restive widget
solemn meteor
restive widget
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It completely broke the idea of ​​the airdrop being due to support, and behind the idea of ​​it being due to luck

tardy silo
burnt tulip
restive widget
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100k '-' Why are you always being so drastic?
1 catch, just ONE CATCH

restive widget
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I should be playing behind holos now instead of wanting a better game and a fairer system

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Well, I already explained my opinion, I hope you review it, that you at least think about it,

long jackal
restive widget
latent nest
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I agree

restive widget
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300 hours of gameplays vs lucky
lucky wins *

mossy iron
mossy iron
restive widget
unborn stone
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Everyone here acts like people who played 100’s of hours have worse odds at getting (dark) holo’s than newcomers.

But that’s not the case, so to me this thread seems (almost) as weird as wanting to ban lotteries. Because, -insert lovable deity here- forbid, someone purchases a piece of paper containing some random numbers and wins more money in a few minutes than someone else does in half a lifetime.

Slightly exaggerated analogy aside, people love rng and the implied entitlement to win big. So why wouldn’t Illuvium take advantage of that in their P2A campaign?

restive widget
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They can do this with the game, but doing this with the airdrop supports the idea that it is a game of chance not community support

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Now, a person who captured 1 animal has just passed 2x any other person on the score

mossy iron
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I wonder how many more times they will just change the rules in the airdrop? What's next?!

unborn stone
restive widget
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No feedback from the community yet on this,

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If I wanted free money I would be after the holos, not an idea of ​​healthier and more balanced competition

unborn stone
restive widget
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people who supported the community for weeks today have less value than people who were lucky

long jackal
# unborn stone Everyone here acts like people who played 100’s of hours have worse odds at gett...

okay, trying to break this down:
Lets say you work 2 hours with the following conditions: (time+effort) x 1 = cash points
After two weeks your chef says I will change the conditions (you did not know that) - new conditions: (time+effort) x 100 = cash points
After one month we take the amount X and divide it by all cash points. People get paid accordingly. Would you think that your time and effort during the first two weeks are respected? Would you even want to work further in a situation like that? Or would you think that the conditions could change again and after two weeks you are faced with (time+effort)*10000 and therefore stop working at all?

unborn stone
latent nest
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Diug

mossy iron
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rugpull

feral prism
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the amount of points for holo and dark holo are too much. And they are not really rare at all. In 3 runs I get 8 holos. Some are worth more than entire families of lower tiers. I feel the same as some here, the time and effort put on since open beta (setting aside clsoed beta which was a bonus) is going to be nullified by some luck factor. I'll keep grinding but I feel the same as many here

static copper
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I personally think they should 10x the points

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Hahahaha the same people who love the master shard nerf hate this change. Love to see it

long jackal
# unborn stone It's an open beta for a game in development, Illuvium is not your employer. We...

Sure, but a people put more time into this because of the airdrop and now they are just stripped of their promised share.

Aside from that we could also talk about the following:
With this crazy amounts we aren't even testing the normal gameloop anymore. People will just jump around and hunt holos. Is that a realistic behaviour for mainnet? Ofc. not because holos will be even rarer and you have to pay for a run. I just wanted to write a longer feedback regarding the state of the OW gameloop and what is missing in my opinion but I guess that doesn't matter because now we have to jump around collecting holos. These new point system even kills the entire purpose of this testing phase.

unborn stone
# long jackal Sure, but a people put more time into this because of the airdrop and now they a...

I just don't see this as negative. Don't we want more people to come in and try the game?

This change incentivizes latecomers to join and to not have a herculean feeling (not necessarily a reality because of the amount of luck needed) when trying to catch up to the existing player base. Newbies who happen to get lucky will be more inclined to stay (and grind like the rest of us). I doubt they'll leave after catching a dark holo Ophisto. So they'll put in the hours too.

And again, if you're going to grind anyway, I'd say you still have a better chance at "getting lucky" than someone who plays sporadically. So I doubt this change will result in a zero sum game at the end of the airdrop.

mossy iron
long jackal
# unborn stone I just don't see this as negative. Don't we want more people to come in and try ...

I agree on your sentiment but that is not what happened here. I even opened another thread about something similar because I felt that it is way harder to get entries for the raffle by now (#1250811253081903217 message). These changes have to have some proportion to the previous point system. You can easily go ahead and go for a 1.5-2.5 factor for points over the course of the air drop. Everything above this is just disrespecting people and losing people because of it. I wouldn't be surprised if people just stop playing because of this. Who knows maybe in two weeks I can get 1 Billion points by crafting a weapon. The trust that the team doesn't do something like that, would break if this holo-madness isn't reworked.
Furthermore as I said it is important to test out the economical gameloop during this beta. We aren't doing that anymore if this madness persists.

unborn stone
# long jackal I agree on your sentiment but that is not what happened here. I even opened anot...

I fully agree with you that they should prioritize the economical gameloop. Problem is, they can't really do that with fake money and without zero (which is another topic of course).

All I can say is that I stopped playing because of the broken shard system. And they fixed that (or it feels much better, at least). So if people are equally or more bothered by this change, they could just quit for a few days/weeks. If they really played 100's of hours they'll probably come back with withdrawal symptoms soon enough.

But for me the game starts on the 25th of July. That's when players would have a right to criticize these kinds of changes. Up until that point it's just playing with fake money to earn some pocket change. So for now I would advocate to give the team carte blanche with just about everything.

feral prism
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Checking the market and cross referencing with scoriox spreadsheet players who had 4k, 5k and now own a Holo T5ST3 are now 100k up by catching one. I have 220k points and I'm feeling all my effort going down the drain. Well, I guess it is what it is. Going to take a brake from grinding 12hrs a day and rethink my time playing before mainnet. Played since closed beta and grinded that even though there was no points announced back them, i have 287hrs played. I think I have a voice on the matter

long jackal
unborn stone
pure cedar
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I love all of you

radiant delta
pure cedar
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But I disagree

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But I like to see governance at work

mossy iron
pure cedar
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I don’t think this spits in anyone’s face

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It levels the playing field

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Again

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The top 10 players in airdrop points have 360 hours average

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You can sit here and say yes “anyone could join today and take the lead” but will those in the top 10 if continued on their current hourly trajectory be at a disadvantage?

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Absolutely not

mossy iron
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with out private beta?

pure cedar
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They will probably have the most holo and dark holo

pure cedar
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They never had the opportunity for holos until everyone did

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This doesn’t hurt them at all

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It enables them to go further ahead and others a chance to catch up

mossy iron
lime inlet
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remember as a kid when you were losing 10-2 and the last minute you said ''ok last goal wins all''

pure cedar
mossy iron
pure cedar
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If someone started today

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Caught that T5S3 today

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They get a million points

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The top 500 are averaging over 160 hours

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1st place currently will easily surpass that on their current hourly trajectory

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1m points won’t be the end all be all

unkempt geode
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I'am playing 2hours a day since the start of the PB4 and i'll be surpassed easily by lucky players that start now...

radiant delta
unkempt geode
radiant delta
unkempt geode
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Airdrop is still for lucky people now..
Not for those who were there day 1 and supporting the project from the beginning

pure cedar
unkempt geode
pure cedar
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They had master shards galore

restive sequoia
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The P2A started with grind to airdrop.
Now it's luck to airdrop.

pure cedar
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Ppl were dishing out master shards meme coins

unkempt geode
unkempt geode
restive sequoia
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yup

lime inlet
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they just got straight up dilluted x20 or close

pure cedar
static copper
pure cedar
lime inlet
unkempt geode
pure cedar
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This was known from the beginning how it would work during testnet for those the 3 games until Mainnet.

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We will have points added to zero.

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And arena at some point

tardy silo
lime inlet
static copper
pure cedar
pure cedar
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30k ILV

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For Mainnet There is 180k with different tasks then we have now

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This is just for testnet

lime inlet
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i don't see how thats relevant

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i also don't think this conversation will get anywhere. It is clear this announcement was a marketing one. To get tweets and ticktocks saying '' come play its still posible to earn a lot with this new thing in illuvium''.Thats about it, we both know its unfair to all who spent time playing these past weeks

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no need to stretch this conversation any longer, cheers

pure cedar
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I don’t see how it’s unfair still. Everyone has the same opportunity from when holos started

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Agree to disagree though

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On that point

tardy silo
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Is that 5% and 1% or lesser

rapid dove
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Introducing new tasks during an airdrop phase is a very risky move. On one side, I can see the advantages for Illuvium: it could increase engagement by providing a fresh challenge, and newcomers might feel more invited since everything starts at zero now. This reset could boost the number of participants in the ecosystem, increase DAU, and enhance the data they receive on their end.

However, there's the obvious frustration of players who have spent a lot of time increasing their point gap. This change could also be seen as unfair and might decrease trust in the developers, making players skeptical about future changes in future events and might lead to such big frustration people leaving the ecosystem. When the score essentially resets an unknown number of times during events, it could lead to low participation overall, as uncertainty might keep players away from investing time (and money) until the very end. Especially in a ecosystem where real money has to be spent on a daily basis, there should be somewhat consistency in events, but also all other aspects.

In my opinion, giving holos/darkholos a significant number of points (without going overboard to make previous progress insignificant) so newcomers see a potential chance for a substantial share, even if they don't see a chance of getting first place, would have attracted new players and boosted numbers without sacrificing the efforts of players who have already put massive time into farming those points.

To be clear, I’m not saying changes can't be made. It's a beta, and features need to be tested. There might be times when the team needs data on certain features to balance the game, and such changes could even bring a fresh wind into an event. However, already made progress should be respected. It should have bee clearly stated that additional tasks will offer new ways of acquiring airdrop points or that resets of "leaderboards" will occur multiple times during the event beforehand.

winged ginkgo
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Definitely keen on a nerf for holo points. SepETH whales also might be able to score some ridicolous points if holos are being sold on the dex as well.

rapid dove
winged ginkgo
restive sequoia
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how about bought holos then fused

restive sequoia
clear glacier
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The more ive played the more i like the changes and its really refreshing having a great way to far airdrop points.

Over the next 1.5 months luck will be in the favour of the grinders. Excluding maybe a few players that get a dark holo S3T5 (btw that ophisto wasnt dark holo)

Wouldnt mind seeing it a little tuned down but i like that its more points than grinding t5 sets

rapid dove
restive sequoia
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and i think i saw a mod confirmed that

rapid dove
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two options... capture or fuse

unborn stone
rapid dove
unborn stone
radiant delta
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@pure cedar would u clarify this. did holo and dark holo purchased are count points?

long jackal
# pure cedar I don’t see how it’s unfair still. Everyone has the same opportunity from when h...

Honestly, that the team is not seeing this is a big problem on its own. You have shown that you can't manage an airdrop consistently, broke trust and disrespected the time of others. I only saw one other project that managed airdrops and stuff like this that badly. The project doesn't exist anymore. I really hope you will understand and learn from this because with decisions like this you are damaging your core playerbase. It seems it is not understood how groundbreaking this because you throw away the trust that was given to you by not being able to handle an event consistently. An airdrop like this shouldn't be a raffle and instead should hand out rewards based on the time a person invests in the game.
Imagine this: The team partly gets paid in ILV, right? Lets just transfer 99% of the value ILV holds to "new ILV" (Lets pretend it is that easy) . You got your old ILV which are now worth only 1% of the original value but we can start over with new ILV and every employee has the same chances to get a big part of the share. That is good, right? I mean old team members can't have a problem with that because they are the hard workers anyway and if they follow their normal work trajectory they will get a big share of the "new ILV"-token as well.

  • I agree on the sentiment that the system needs some tuning because with the new odds new players wouldn't get enough points for their time.
  • For that reason I said myself that we should include fused Ophistos and such into the raffle because new users wouldn't have the chance to get tickets (See other post in feedback-ideas).
  • The new system can value time higher than the old to give new users a chance to catch up without harming old users too much. You just have to look at your numbers and evalute how much points the average top 1000 player got per hour on average. Your new target should be around 1.5-2.0 x "old point average per hour".
  • The airdrop points should align with planned gameloop. @restive dust
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Short Takes on the gameloop prior to holo-madness (to give a better direction for airdrop points) (not the important part and propably not that well thought out):

  • xp grind more important now
  • around 2 T5S1 per run
  • with a team that uses 6/8 slots for xp, I need around 9.6 runs to get enough xp for a stage 3 (old numbers need to update them).
  • So I get around 19 t5 Illuvials per Stage 3
  • I could catch a lot of other Illuvials during this time but most of them are worth nothing because I cant get enough xp to level them up.
  • Integrity limits me to like 8 fights per run
  • I need a reason to go out and not just take the first 8 Illuvials
  • Sure holos can a be reason but it should be around even with the amount you get for completing sets (even on a time investment scale) - for example every hole regardless of tier or stage gives 1k airdrop points
  • For mainnet A burning mechanism which uses stage 2+ and tier 2+ to do one of the following (just examples) is needed:
  • strengthening other Illuvials in any way (xp, omega boost, stat boost)
  • base development
  • ingame credits which are used to buy items for Illuvials
  • researching buffs
  • unlocking areas
  • achivements
  • quests
grave shore
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To capture a T5S3 might be so rare that nobody even gets one for the whole campaign. You guys are acting like they are everywhere.
#🎮〕illuvium-overworld message

So even if someone would catch it you would lose the competition against a single player while still competing with 20k+ players. THis is no different from the mega hunt raffle where there is only 1 big win and players who play the most have highest chance. The same now goes for holos. Everybody can be lucky. The more you play the higher chance that you are the one who is lucky.

rapid dove
rapid dove
grave shore
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If the holo drop rates are balanced then it won't be the case that all our playtime gets worthless because new player get more points by just 1 - 2 lucky catches. Because if the higher tiers/stages are very rare it will be more of a grind who plays the most and gets the most low tier/stage holos for bonus points. Which rewards time > luck

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Some will get lucky ofc. But we have 20k+ players. And excluding the lucky ones everybody can still compete wit 99.9% of the players

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I won't vote against the proposal because I don't really care how high the points are. Because they are the same for veeryone. If the are high, ok if the get lowered then everyone gets punished. So I can't see a disadvantage in either solution

long jackal
rapid dove
# grave shore Some will get lucky ofc. But we have 20k+ players. And excluding the lucky ones ...

yea totally fine, if they wana do lottery, a lottery it is.
My point is you shouldn't change stuff mids't airdrop/event to that extend.
Sure you can fuck arround now, we are in testnet. Set progress back to 2% and move on with some new cool stuff.
But if we are live on mainnet and money is involved, and you come up after 2 weeks and say to people, sorry all your money spent is basically worthless we now having an update to the event. It goes pretty much in the same direction they did with yea pb4 is just flat points and change after the event oh no we count points now totally different than we said.
That's the stuff shitstorms are made off

grave shore
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But I would love to see the points stay that high. Because I want to see someone who gambles his single T5 Illuvial for fusion to see if he gets the next stage T5 in holo too or if he looses it 😂

long jackal
unborn stone
calm current
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Why not split the airdrop reward. Since Kieran throw additional 10k ILV why not have split the reward for the regular points and the holo points. Retain the original 20k reward and 10k for the holo points. We will have a reward for effort base and luck base points.

restive sequoia
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that way everyone starts the same in the 2nd part

grave shore
# restive sequoia maybe a solution is split the testnet airdrop into 2 parts. first part pre holo ...

But isn't that more confusing? People alraedy don't understand the current campaign even if it is just an addition of holos. Then why shuffle things around and make it more confusing? And if you split it then we have the same problem of PB4/OB. How to distinguish Illuvials before/after the timreframe?

And everybody is starting from the same point now. It is not that some got early access to holos

restive sequoia
restive sequoia
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mainnet is a monthly snapshot

grave shore
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ah. ok. you mean that

restive sequoia
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over 5 months
if they use the same way to calculate points u gonna carry it over

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so testnet part 1 snapshot exclude holo,
testnet part 2 include holo

grave shore
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But wouldn't that be more unfair to make a snapshot from yesterday? For example I still did not finish a T5 set because I knew I have time until next month and plan accordingly. Now I would have gotten airdrop points on an incomplete state of my collection

restive sequoia
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well everyone's plan dont work with the holo right

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someone's plan doesnt work with the ethereal patch too

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releasing new rules is fine as long as u do it in the following season

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not during in the middle of a season

grave shore
# restive sequoia well everyone's plan dont work with the holo right

why? It is just an addition to the current system? And I prefer an announcement (like we got now) over some change afterwards where you cannot react to it. The only issue is that they should have made the holo airdrop announcement some time before the release of holos. not with it.

restive sequoia
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i like to think that they just figured it out.
i mean who knows maybe next week they intro something else.
crafting bonus is still not launched yet

grave shore
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Yes. They announced that they will add ways to earn airdrop points by crafting. At least for that people are prepared (if someone actually reads these articles)

rapid dove
restive sequoia
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what if next week they introduce 1m points for owning 100 master shards? and people who have been using them get mad?

rapid dove
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last phase might be all airdrop points deleted and pot gets splitt up between the 3 people who cought the dark holo exalted water flish and got the bounty

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big rewards... good for marketing 🙂

grave shore
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I mean I get that people are here for airdrop points. But some just dont want the game to advance. They just want to run around 12+ hours a day, click illuvials, instant catch with master shard, wait for airdrop to end, move on. Which is fine.
But we also need to improve the game and get something people actually play for fun. And not just grinding meaningless repetitive loops. So I was not too surprised that ethereals came (because people voted for it) or that they now introduce new ways to get people to test a new feature. But I am also not here to make a living out of this airdrop. So maybe I can't understand some peoples reason to be angry. i am just here to help to improve the game i invested alot of money in. And I won't stop just because someone is angry that he misses out on a 100$

rapid dove
grave shore
rapid dove
grave shore
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As I said. I don't understand everyones reason for being salty about the holo change. So you can have your thread back. I said what I wanted to say

rapid dove
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but maybe i'm actually wrong 😄

unborn stone
grave shore
rapid dove
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at least that what i heared in voicechats

grave shore
rapid dove
grave shore
rapid dove
unborn stone
rapid dove
tardy silo
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The main problem here is how hard dark holo can be found in the overworld and how many S3T5 Dark holo will be at the end of the event. If its gonna be around 50-100 dark holo thats not gonna be real problem but that mean lucky person got the most point no matter how long you play

cyan bronze
unborn stone
rapid dove
restive sequoia
unborn stone
restive sequoia
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lets say performance enhancement is banned in a tournament, then mid way it is allowed

rapid dove
unborn stone
restive sequoia
restive sequoia
rapid dove
restive sequoia
unborn stone
rapid dove
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and no i'm not talking about t5s3 only.
it's the general points you can get with dark holos and holos... and we will see i guess by how much they increase the total amount of points earned by all players, but i guess it is more than many would expect.

restive sequoia
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before, the meta was capture S2, grind XP, fuse.
now just holo

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well if u capture 3 of the same holo u will grind xp again but thats later

unborn stone
cyan bronze
restive sequoia
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the addition of points should complement, not replacing the previous meta

unborn stone
# cyan bronze The million point perhaps but a t4s1 dark holo (idk the odds) is equal to a full...

I doubt they will release the odds, but I trust the team to adjust accordingly. So it's rough speculating without actual numbers, but I would guess even T4S1 will be rather rare. If they're not, than this proposal has ,somewhat, more merit.

But you get experience too while playing, not just your illuvials 😉 Which would of course benefit you when the real game starts. And I hope there's still some fun involved and not just the promise of free money.

unborn stone
clear glacier
clear glacier
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surely people wont sell holos since they are all good individual points

unborn stone
clear glacier
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people sell other illuvials to try complete sets and sell excess ones. Cant say the same for holos (as much)

cyan bronze
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Maybe but i wouldve think people wont sell T5 before and many did

We will see 🤷🏻‍♂️

clear glacier
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true haha

proper raft
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@long jackal I totally agree that the points need to be massively taken down, for both holos and dark holos! These holo/dark holo airdrop points I feel like has made the campaign entirely about luck… I have grinded so much, around 600k points so many hours.. now a single holo T5S3 give 100k and a dark holo T5S3 give 1 mill.. these points needs to be massively lowered! Can’t change an airdrop campaign so late so much..? Holos/Dark holos give by far too much points, some people grind hard and succeed racking up points.. a lot, so the team introduces an unbalanced amount of points for something to balance distribution so that more people get more and the ones that really did well we punish, make it less about skill and grind and more about luck. I believe the top players in the airdrop campaign up until now, are the true ones that love the game, proabably been in every PB and have spent a lot of time in the game, would agree on that one! On that note, I love the updates the team has done 🙂 the game feels a lot more vibrant and diverse now! Great job! But divide Holo points by 5 and Dark Holo points by at least 10. When you basically skip catching a T5S2 or above, in order to catch a T2 Holo lynx.. something is wrong. (I have been following this project for 3 years.. own land, staked, etc, I did not come here for the airdrop campaign along by any means.. i have reported probably 50+ bugs.. given a ton of feedback on the game etc.. and plan on staking the ILV i receieve from the airdrop)

restive sequoia
rapid dove
deep wraith
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The overarching point is about whether it is fair game to change key parameters in the middle of an incentivised campaign or not (I personally think it's not).
Interestingly, when it came to the change re master shards some ppl were totally happy with it on the basis that this is how testing works but the stance is now different for holos?
Am sure the majority of ppl here are genuinely concerned about fairness but we have to take a consistent approach: either we agree that things are subject to changes and live with it or establish that while the airdrop campaign is ongoing, no major changes should be introduced.
It's one or the other but let's just be consistent and not pick and chose

long jackal
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If this CIIP works for most of you guys it would be nice if somebody could write a 2 or 3 sentences and push it to gov. ideas. I will have to go for now and will be back later tonight. If nobody did it until then I will do it. Also if you guys like to see some changes input is appreciated

lean fable
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This many 5-3 illuvians are worth 90k points, but 1 dark holo 5-3 is 1 million. And those who get it with luck will earn the same point as I will earn in 1k+ hours with 1 illuvial. If you think this is fair, there is nothing to say. Thank you team for breaking my enthusiasm to play. @restive dust

upbeat timber
# pure cedar You can sit here and say yes “anyone could join today and take the lead” but wil...

I share the same opinion.

If people go on grinding as before they should be able to keep their spot.

I can understand for everybody who just wanted to finalize the set and then stop playing it's tough.

Maybe a 25 % reduction could be discussed.

We should be aware that this system will go over when the game goes life. And that it will be beneficial to test this now as I understand the numbers are calculated on rarity so then it makes sense that they are that high.

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I also think nobody will complain when the system goes life like this. It's more about the pressure to keep going hard to keep your spot as even more people now spend a lot of time as they like the new update.

winged ginkgo
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Hopefully for the airdrop criteria/points system for the mainnet open beta is completely outlined prior to launch. Seems like the pushback has been alot on whats fair vs not as things are added midway through the drop, meaning players feel they may have played/used their time differently if they'd known this earlier.

Hoping they release an outline a week atleast from launch so there's enough time to get community feedback

restive sequoia
toxic drum
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As someone who has been playing nearly every day for 10+ hours since I got invited to the private beta part, I am pretty happy with the Holo point additions. Yes some may be a little too high like 1 mil points, but it was the best way for the devs to make things more fair for the majority of players. I care more about the long term success of the game rather than how much I earn from this airdrop, so I was glad they did this. Of course, I would have preferred no changes were made from the starting rulles/points, but that went out the window with changes made right when the open part started.

We were told all along since thae start of the closed part that we would only get a small amount of points for play time in the closed part since they wanted to keep things fair for open players. Then the first change to the rules came. People complained at the start of open and the devs gave in to let all illuvials from closed count. While this was great for 5% of people, it was bad for the majority of people. This made it harder for open players to catch up, and was unfair to the open players. Then the update a couple days ago where they nerfed master shards and cut catchable illuvials to 1-3 per encounter, made the gap even bigger for open players. While this was great for that 5%, it was really bad for the rest of the players.

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Then with people finding ways to get thousands of SepETH, they were able to buy up most of the market and jack up the prices for the average person just trying to complete one T5 set. Things were starting to look really bad if you weren't in the 5%, taking away motivation for the majority of players to play. I know the 5% were fine with that though because they would get more ILV from the drop. With the holo update though, now the majority of players feel like they have a chance to compete and we will get more people playing the game.

Even with that, those 5% still have a head start over the majority even if they don't see it. It's more fair now though. I know it might feel bad that someone could earn points faster now, but even the 5% have that same chance too to earn points faster now. I do agree that some of the high end holos add a sort of lottery aspect which I wouldn't mind being taken down some, but the increased points in general is good to me.

fossil cape
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from what I see every update has controversy

I have some suggestions
Eliminate all stages 2 and 3 of all tiers in the overworld

only stage 1 is in the overworld

If you want to get stages 2 and 3, you have to do it from fuse. increasing xp and grinding

if it's like this then it will be real play to airdrop

so we don't play in vain

I see updates are always chaotic, from trading to airdrops which can be abused

then now luck to airdrop, even from the beginning of the announcement until now I haven't stopped playing but only got 3 t4 s1 holo hahahah, my luck is very bad

weak pawn
fossil cape
weak pawn
long jackal
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I am currently not at home and dont know why i can post the ICcp. If somebody wants to push this right now:

ICCP-XX Restructuring of holo-airdrop-points

Following my post in feedback ideas https://discord.com/channels/760344898200666112/1250961154583302225 I propose to change the holo-airdrop to be more consistent with the previous point structure to value the time users already spent in our eco-system.
Full proposal below.

https://docs.google.com/document/d/1z4G8BIRBAcOibUqmSKdV5RXQ9KCDnBErB7YBARvqcjg/edit?usp=drivesdk

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Otherwise I post this in two hours or so

pure cedar
feral prism
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At least nerf the spawn rate of Holos per map, Just got 3 holos on 1 stage 3 run. I thought holos would be the equivalent to shiny pokemons

restive sequoia
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and help with the proposal

pure cedar
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Thank you for the constructive criticism though

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All the things you mention in there and saying we didn’t look at the data is silly

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That’s how we came up with it

long jackal
pure cedar
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We knew there would be some sub set of unhappy ppl but we already had that with new people coming in.

pure cedar
pure cedar
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This is a dao. Things have changed over and over and over again.

supple wharf
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Main thing I will agree with is that it is much more high variance

supple wharf
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But the good thing about variance is that it decreases over time when looking at all samples taken

static copper
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council members are gonna have to clutch up and keep things as they are

feral prism
# pure cedar Breaking trust by enabling more ppl to compete in a meaningful way?

By doing that the team disregarded hundreds of hours spent by first comers and private testers prior to this change and that is a fact. Every single hour spent leveling and hunting for completion of new lines is essentialy muted and yes, that translates to a better position on the airdrop. This decision essentially reset the whole airdrop, which, by my understanding, was exactly the teams intention. Now you have players who spent hundred's of hours mad about it, I guess it should have been an expected reaction from the community

pure cedar
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Didn’t even have to grind

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Just go out capture T5s

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The grind is now

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A new comer will have to grind incredibly hard

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To reach what you guys reached with how early you were

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Even to get a T5S3 dark holo

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Hold on I’m gonna get a number of avg Master shards used by players before the changes

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See what’s really unfair

feral prism
# pure cedar Didn’t even have to grind

you can really believe that. I have 220k points and from my T5 lines completed. From my 30 ST3T5 only 8 of them were captured Illuvials. So you saying that I didn't grinded my way to the top?

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mastershards feedback were given way before OB released as well, it's the team that took way too long to make that change

pure cedar
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That grind will be 10x harder

feral prism
pure cedar
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Yo actually capture them all

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How though?

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They need a decent team?

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They need master shards to guarantee that capture

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Both those are way harder for them to achieve than it was for you guys

mossy iron
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I think I'm going to stop playing the game. Definitely.

I've been playing for 5 hours and haven't found anything worthwhile. Pure RNG

feral prism
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All of that is fairly easy to achiev, game is not that hard

pure cedar
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So then you have the same chance to go get a dark holo

feral prism
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Sure, that's how statistics works. I get it, the team wanted to reset the airdrop and they did but to say that it was easy to grind to the top before than it is now, just plain untrue

pure cedar
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I’m saying relative to someone joining now. You are massively ahead and so are the top 500 based on hours played. If you continue to play those hours you have been you will easily find more holos etc than new comers as that grind to where you are now is much harder. If we were to actually reset the airdrop we would have to wipe everyone.

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The simple fact alone master shards are going to become so rare quickly should help you understand how difficult this will be for new comers

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How many master shards did you use capturing your current Illuvials?

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More than 3?

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More than 10?

mossy iron
# pure cedar More than 3?

This is no proof of what you are talking about.

We did not expect an increase in dust for the Master shard. I currently have 1 master shard.

I always had 2-3 and ran around for T5S3. This is no argument

feral prism
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Rich I get your point but I stand my ground. That said the teams effort to equalize the airdrop tokens to everyone involved wheter it's a new or old players will in the end backfire

pure cedar
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In the end what’s important is the game not the airdrop

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And more players means more refinement and better testing on the game

proper raft
feral prism
pure cedar
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People with 100+ hours are avging x amount of points

feral prism
proper raft
pure cedar
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lol

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Or something wild

proper raft
pure cedar
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People went into weekends with 150 master shards before

pure cedar
lime inlet
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we had to use master shards for everything because capture rates were broken and failing almos every single time

proper raft
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holo for 100k points I had to capture more than 100 T5s to get those points, with 100 mastershards, you tell me that its harder for them than it was for me? more grindier?

static copper
pure cedar
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It was 10x cheaper so yes I still think it will be

proper raft
mossy iron
proper raft
feral prism
mossy iron
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You think Kerian or anyone on the team cares that basha played 500h and now some kid can beat him by x5 because he got lucky?

Don't be fooled. Here, everyone is looking at themselves.

fossil cape
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@static copperbro after update untill now i only got three t4 s1 holo ,and i already fuse them with suck chance, i gamble, only have 1 t4 s 2 now 🤣 How many holos do you have, friend? I'm very tired of the chance when fuse, 1. my luck is bad when looking for holo and dark holo, 2. when fuse is full of casinos and need 3 to get 100%, even getting 1 is difficult hahahaha and that's all mostly t3 and t4

static copper
proper raft
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the team should tone down these holo/dark holo points, make it more about skill, less about RNG, luck.

fossil cape
mossy iron
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Then throw in the ARENA sometime.

The first 10 on the server to get 50 million points each, why not. Let's look at skill and not just RNG

long jackal
# supple wharf Main thing I will agree with is that it is much more high variance

well, tbh it kinda bugs me even more by now because the responses from officials lack empathy and understanding regarding this matter. How would you feel if your hours you worked until now are worth nothing anymore to attract new employees and I would tell you that you can grind your way up again since the field is now leveled again.
It makes it even worse for me that the team looked at the data and actively decided that this is a good way to mix things up. I could understand a sudden impulse with the right intentions more than this.
Either way it seems that there is a major disconnect on this. Either jag will post the proposal soon or I will in 3 hours (I blocked for the moment). I can just hope that the DAO will protect us from this arbitrariness otherwise I don't see enough trust to stay in this project. As I said this for me has extreme consequences regarding future problems, situations, drops, raffles, NFTs and so on.
For the record. This for me is not about my 100-200k airdrop points. Ban me from the airdrop if that helps bringing consistency back to this project. I even advocated for changes that would help new players keeping up before this madness happened.

pure cedar
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I have empathy I’m sorry if it comes off that way

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I’m glad you guys went about it the right way

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Kudos for that

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Took it to governance

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Instead of just arguing in general

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We’ve come a very long way

mossy iron
# long jackal well, tbh it kinda bugs me even more by now because the responses from officials...

You said it well. I know a guy who was top3 before this update and he stopped playing immediately after the update.

I also think to stay there, if their interest is only to attract people without giving their accent to old members and real players, why should I waste my life on that.

After all, you said beautifully that everything that is yet to come is worrying. It's much worse than this, because we see how new decisions are just made in the middle of the game, there are no rules, they do as they want.

pure cedar
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And I’m interested to see how this turns out through governance

lime inlet
pure cedar
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Should be a good one

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with a lot more players

weak pawn
# mossy iron You said it well. I know a guy who was top3 before this update and he stopped pl...

I did not see you complain when the team gave you points for all the tier 5s that you got when they had a bug and their spawn rate was double what should have been. Even though it was said from the beginning that there will be only flat points given for the private phase.

The only reason the "old grinders" could build up their point lead is because it was easier for them to catch tier 5s. Now that the playing field is leveled you complain...

mortal hatch
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The lines are constantly changing. They can change the rules so that at the end of the game only they get

long jackal
mortal hatch
long jackal
cosmic turtle
proper raft
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I agree on the things we have discussed here.. but not on the proposition. Just keep it simple, just divide the points by for example 10 for dark holos and 5 for holos, to not have too much of a drastic change.

long jackal
long jackal
cosmic turtle
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Maybe its the 40 year old in me talking about I don't remember EA sports contacting me to say "hey thanks for playing our game, you enjoying the stake in our company we made available for you? Well in any case we need your wallet address so that we can put anything at all in it while we also make the game trash for you and constantly do not change anything according to what our fans want" I say leave it alone completely

long jackal
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Also I talked about reducing the variance but didn't make a suggestion how to do that

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In the end they could use your idea with that proposal as well. The further councils can comprise on other parts and so on...

proper raft
# long jackal In the end they could use your idea with that proposal as well. The further coun...

i get your point.. the main point is this: holo/dark holo points should be lowered to not distribute rewards from previous top lets say 500 players (that have optimized and grinded for weeks/months to reach that position based on what they thought was THE airdrop campaign) to the average player, which in one catch can overtake that position (with a pen strike with insane holo/dark holo point rewards), which is effectively what is happening now.

cosmic turtle
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If I continue playing though I have the same random chance of that happening to add to my points. on top of the ability to play the levels that will be most likely to result in that happening more frequently, and with a stronger team

proper raft
cosmic turtle
proper raft
cosmic turtle
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If that happens enough to affect actual value in the airdrop, then the airdrop has made an adjustment for everybody

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Addint one high point illuvial to one collection does not reflect on the entire previous month worth of everybody playing. WIll that affect the price of ILV too?

fossil cape
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traading to airdrop , now luck to airdrop, next what again😂

proper raft
cosmic turtle
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Alright, for one person who everyone acknowledges got really lucky

proper raft
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haha, there are 330 T5 holo illuvials

mossy iron
cosmic turtle
proper raft
cosmic turtle
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No really, so there are 330 collection changing illuvials to collect, how many total registered players are there?

proper raft
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i didnt get what you meant. I am talking about this: The previous top lets say 500, will be massively diluted, because luck lets everyone else get a ton of points, to a much larger extent from luck

cosmic turtle
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Well you're saying these 330 illuvials will change value of the entire thing. SO I dont know, im curious how many registered players there are in the air drop

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"Everyone else" meaning who? there are 330 you said, I have one that is 200 points, thats not changing value in any way

cosmic turtle
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ok, so according to google there are about 1 million registered players

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all of those people are alll going to just slide down a slope because of 330 illuvials?.

long jackal
radiant delta