Finally decisions I am happy with!!!
Congratulations to the Illuvium team for making the game much more challenging!
Master Shard, which gives 100% certainty, could be even more expensive! However, 800 shards with the previous 80 is already quite expensive and can stay that way, it makes it something very attractive and rare, but I suggest increasing it x2, i.e. to 1600, I'm not kidding 🙂
This makes catching any Illuvials much more difficult, but it's not enough, think about the combustion system...
Blocked occurrence of all stage2 and stage3 Illuvials, they can only be obtained by upgrading from stage1 or buying them at the market
Unfortunately, new these decisions are subject to inconsistencies in the beta tests played under AirDrop, namely:
1.New players will never catch up to old players in points, or even come close!
2. Old players who have chosen a different development strategy than just catching everything as they go, also suffer serious losses and will never catch as much as the first ones...
Problem Solution/Suggestion!!!
Better that 5% of current whale players get hurt and the remaining 95% and all new players be happy...
How???
Flat token distribution to anyone who collects all *Illuvials, whether they catch them themselves, upgrade them, or buy them from the market!!!
Extra percentages of additional drop points for additional mythic quests...
for example:
+25% points for the first Dark or Holo Illuvial and +12,5% for the second +6,25% for the third and so on up to a +1% bonus each time
+50% *for collecting all Illuvials again +25% for the next time and 12,5% for doing this task again and so on, up to a +1% bonus each time
*we are talking about points separately for each Illuvial line, not the All collection!
Other mythical tasks are a matter of the Team's imagination
In other words, this idea will heavily reward players in AirDrop points for the first time completing the entire Illuviali line, subsequent completions of the same tasks bring much lower results in points.
This will significantly flatten the remuneration for everyone, but still those who put in the most time and energy will be rewarded better, but not hundreds of times better than in the current reward system...
Why can't there be points for time invested???
-There are simply a lot of cheaters using bots, e.g. in the arena but also in the game, artificially extending the game time - it is unfair and it cannot be rewarded to new players!!!!
Greetings to the entire team, players and investors in the Illuvium ecosystem!
GregoryGolden85