Posted on behalf of @blissful night
Sponsor: @blissful night
Abstract
Marketplace trading volume will now have separate points to distinguish them from those playing the game. Alongside this, there will be a minimum playtime threshold of 75 hours to be eligible for rewards and Tier 5 Illuvials bought from the Illuvidex no longer count towards the line and tier bonuses in the airdrop.
Overview
Previously, only illuvials caught or fused by airdrop participants were counted towards their score, after a recent change, all illuvials found in a wallet are eligible.
This proposal seeks to change the rules and make it more clear to promote playing the Illuvium game to participate. There are 3 major new rule changes.
There will be points given to those who have buy/sell volume on the Sepolia Illuvidex to form a second leaderboard, called the Illuvidex Airdrop. 10% of the testnet airdrop rewards will be equally distributed to this second leaderboard based on total Sepolia Illuvidex volume for the same period.
To be eligible for the Illuvium Airdrop, a player must have at least 75 hours of playtime logged on the Illuvium Overworld; inactivity follows the same rules as mentioned previously to prevent botting.
All bought Illuvials will count for tier and line bonuses in the Illuvium Airdrop except for Tier 5 Illuvials. Any Tier 5 illuvials in a wallet separate to the wallet it was captured with, are not eligible for the airdrop.
Rationale
A majority of the discussion was held here: #1247210980518264863 message
Currently the Illuvium airdrop rewards everyone equally but this doesn’t factor in the players that can abuse the spirit of the airdrop by farming Sepolia Ethereum and buying the most rare Illuvials from the Illuvidex. However, like the team has mentioned, it is important to enable some sort of economy to take hold so they can analyze it and improve the experience for the game’s full launch.
To remedy this mismatch of incentives, the leaderboard will be split in two, to maintain the integrity of the ‘play to airdrop’ and also allow a different gamer archetype to win airdrop rewards. It was clear that many have already been trading the Illuvidex to gain airdrop points and so only Tier 5 Illuvial purchases will be made ineligible. This should mitigate issues with those who were already trading on the Illuvidex and not abusing the system.
Conclusion
Many in the community have been playing for 8+ hours every single day to participate in the airdrop. With the previous change, it opens up issues that enable many to game the system and take advantage of it. This proposal closes those loopholes efficiently and maintains the spirit of the competition.
Here is the full proposal in google docs form: https://docs.google.com/document/d/1QVtpm-mh5XBaBLXkz07wt1oyrPE3nqI6Q8GLgos9coA/edit?usp=sharing
IIP-X - Play to Airdrop requirements Sponsor: Cobs Abstract Marketplace trading volume will now have separate points to distinguish them from those playing the game. Alongside this, there will be a minimum playtime threshold of 75 hours to be eligible for rewards and Tier 5 Illuvials bought from ...