#Play to Airdrop Requirements

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south heart
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Posted on behalf of @blissful night
Sponsor: @blissful night

Abstract
Marketplace trading volume will now have separate points to distinguish them from those playing the game. Alongside this, there will be a minimum playtime threshold of 75 hours to be eligible for rewards and Tier 5 Illuvials bought from the Illuvidex no longer count towards the line and tier bonuses in the airdrop.

Overview
Previously, only illuvials caught or fused by airdrop participants were counted towards their score, after a recent change, all illuvials found in a wallet are eligible.

This proposal seeks to change the rules and make it more clear to promote playing the Illuvium game to participate. There are 3 major new rule changes.

There will be points given to those who have buy/sell volume on the Sepolia Illuvidex to form a second leaderboard, called the Illuvidex Airdrop. 10% of the testnet airdrop rewards will be equally distributed to this second leaderboard based on total Sepolia Illuvidex volume for the same period.

To be eligible for the Illuvium Airdrop, a player must have at least 75 hours of playtime logged on the Illuvium Overworld; inactivity follows the same rules as mentioned previously to prevent botting.

All bought Illuvials will count for tier and line bonuses in the Illuvium Airdrop except for Tier 5 Illuvials. Any Tier 5 illuvials in a wallet separate to the wallet it was captured with, are not eligible for the airdrop.

Rationale
A majority of the discussion was held here: #1247210980518264863 message

Currently the Illuvium airdrop rewards everyone equally but this doesn’t factor in the players that can abuse the spirit of the airdrop by farming Sepolia Ethereum and buying the most rare Illuvials from the Illuvidex. However, like the team has mentioned, it is important to enable some sort of economy to take hold so they can analyze it and improve the experience for the game’s full launch.

To remedy this mismatch of incentives, the leaderboard will be split in two, to maintain the integrity of the ‘play to airdrop’ and also allow a different gamer archetype to win airdrop rewards. It was clear that many have already been trading the Illuvidex to gain airdrop points and so only Tier 5 Illuvial purchases will be made ineligible. This should mitigate issues with those who were already trading on the Illuvidex and not abusing the system.

Conclusion
Many in the community have been playing for 8+ hours every single day to participate in the airdrop. With the previous change, it opens up issues that enable many to game the system and take advantage of it. This proposal closes those loopholes efficiently and maintains the spirit of the competition.

Here is the full proposal in google docs form: https://docs.google.com/document/d/1QVtpm-mh5XBaBLXkz07wt1oyrPE3nqI6Q8GLgos9coA/edit?usp=sharing

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To be clear, I have seen @merry grove's post and these 2 can be merged if need be, I will talk to both if they wish to take this to council, however I suggest waiting several days before doing so as I believe the IMC is working on this behind the scenes.

remote sierra
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"player must have at least 75 hours of playtime logged on the Illuvium Overworld" is a ridiculous and completely made up number

"Many in the community have been playing for 8+ hours every single day" - how many is many?

worldly cargo
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  1. this proposal need to address the potential of wash trading activities to farm the illuvidex airdrop

  2. 75 hours minimum is definitely excessive. without knowing the average playtime, im guessing you will exclude half of the participants.

  3. Limiting Tier 5 might only moving the issue to the lower Tiers.

  4. Some people might have genuinely played the game, sold some stuff to buy T5.

  5. I don't agree with changing a major rule then reverting it back. It is just the worst possible thing to happen to a P2A imo. For me, the damage is done, it is way too late. The team should have rewarded gameplay, instead of just snapshotting wallets.

  6. The root cause is not people trading, we want people trading the Illuvidex.
    The root causes are :

  • Giving only 0.1 sep eth, while the cost of fuel is high
  • Allowing sep eth bridge
  • Capture rate bug which is forcing people to sell their illuvials to forge master shards
    These root causes are fixeable by the Team.
  1. I will not want to punish players who followed the rules of a bad P2A design
merry grove
# south heart To be clear, I have seen <@234895301226266624>'s post and these 2 can be merged ...

I'm eager for something to be done to mitigate the sETH whales circumventing actually playing the game and getting a large amount of airdrop points.

The above seems a bit over complicated. If we just have the tier 5 illuvials needs to be in the wallet it was caught in to count towards airdrop points. That would suffice to me.

Dex volume airdrop won't work imo as you could just trade to yourself to fake volume via multiple wallets

People will still trade on the dex for tiers 1-4 to keep the economy going, they just won't get a major amount of airdrop points like they would now.

rigid bronze
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Iam not playing the Airdrop game or farming it,but I can imagine a lot of people has similliar situation as me with kids , activities, and life in general and can't do 8 hours a day.not even 2 hours a day.

Those trying to get a T5S3 to fill out the points might buy Seth to be able to be apart of the Airdrop.those will be alienated because they don't have the time to play.

Money spent=Time grinded Imo

Obviously Malicious Seth farming should be flagged and removed from the airdrop.

Has anyone looked into Seth farming to see if it is an issue or is it assumed?

worldly cargo
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misterT current score is 142K

rigid bronze
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Any playtime or did they just buy?

worldly cargo
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idk how to check that, need team
maybe @vague bramble can help ask the team to investigate?

vague bramble
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He has play time you can check by just looking for minting events

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We spoke in main council meeting about that one specific

worldly cargo
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decent hours?

rigid bronze
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Excluding everyone who buys a T5S3 with farmed Seth is too extreme imo, people have been selling and buying their Illuvials to complete theire list and now might get flagged as malicious actor because two people bought Seth.

dire valve
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As i stated in the idea-feedback post about this, i believe going the route of minimum hours is a pretty bad idea

This would limit a decent amount of legitimate players while not even adressing the problem it intends to adress

People that farm seth probably play the game too and for those that dont they will just play the minimum required amount (if worth it) or put up a script

worldly cargo
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i think we really need the leaderboard to see how the sep eth whales are performing

hearty heart
worldly cargo
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we'll ask the team to investitage the top buyers and see how are they doing on the leaderboard
maybe team can do an interntal check or something

worldly cargo
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ill do some work on the top 10 brb

merry grove
# rigid bronze Excluding everyone who buys a T5S3 with farmed Seth is too extreme imo, people h...

If they bought other illuvials other than T5S3 they will still count towards the airdrop though. So the only ones who might get hard done by iz if they sold T5S3s to buy other T5S3s. In terms of flagging wallets there wouldn't be a reason too - its just that those specific 6 illuvials wouldn't be eligible come snapshot time if they weren't minted in that wallet . All other illuvials wouldn't have that restriction

worldly cargo
rigid bronze
worldly cargo
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from the top 10, i can see 3 genuine players (without checking transfers)

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maybe team can provide played hours for this data set

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i checked their scores too

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samurai is a beast

rigid bronze
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Does he play and mint or just scooping up T5s?

worldly cargo
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i didnt check

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for mints

rigid bronze
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He is definitely going for max points

worldly cargo
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hes been minting T5

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yup samurai only mint T5

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and essence

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im guessing hes farming T5 and consumables

oblique bluff
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I'm in the camp of not change anything. Like Kieran said it's the seller lost if they sell their T5 to the market. I don't see the reason anyone trading their hard earned t5 just to lose AP unless they badly needed that Seth.

Also it will also question the team decision making if they change rules midway. A lot of player already strategize what to do base on these rules. Ex. Me and my wife been playing since the start of the campaign(average of 8hrs/day) and I've sending some Illuvials to my wallet for easy tracking. By changing the rules that only the person who mint t5 will have the points will greatly affect us.

I also agree with @worldly cargo the root cause of the problem should be addressed here not the effect.

south heart
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I agree changing rules midway is pretty rough generally speaking. But that being said I felt the same way about them changing it midway the first time

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To be clear I am neither for nor against this proposal. I don't love the idea of people buying sepETH to circumvent playing the game. But I am not sure its impactful enough to warrant making the airdrop more difficult and confusing for everyone else

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Lose-Lose situation really

oblique bluff
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I agree with you. I'm sure the team will look on the data if all this buyer will greatly affect the AP points. But I'm sure you can't complete many set of T5's just by buying on the market.
In every game there will always be someone who will try to game the game 🤣 .

south heart
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I dont suspect eth farmers will do enough to even reach top 100 tbh, and even tho it would be a tiny handful of users that do

oblique bluff
south heart
whole rover
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Hi guys. Help me to find a feedback or bug video uploading? 👀

hearty heart
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would be awesome to add holos/dark holos to the airdrop...