Feelings during the test phase:
Overwold, all illuvials were collected in just a few days, leaving only endless inflation.
Arena, waiting for 10 minutes or longer without being able to match an opponent.
This means that most players are still in the "play to earn" stage of the game, and there have been many examples of the results of this.
Ideas:
Fatigue mechanism, daily energy limit, the more illuvials captured, the lower the success rate, and reaching the limit prevents entry into Overwold.
Ranking mechanism, only by reaching a certain level in the Arena rank, can the corresponding map for capturing higher-level illuvials be opened.
#Concerns and thoughts about infinite capturing:
1 messages · Page 1 of 1 (latest)
I think it needs to be understood here, we want people to catch illuvials. And lots of them. The bonding curve isn’t there to stop people from catching lots of illuvials so much I think as to have a proper ratio of higher vs lower tier populations. If we have millions of illuvials captured in the first week that is an amazing thing because it means the game is succeeding or at least doing ok.
Don’t get too caught up on the idea of illuvials being this exotic thing that only a few people have and all of them are forever going to sell on secondary for insane profits. Or at least imo that is a horrible game economy to develop.
Eventually after they effectively go extinct sure collector value and dwindling supplies from fusions for higher stages and holos will add that value factor however, immediate short term, we want lots of illuvials captured and if people blitz through the content to unlock the new regions to fill their illuvidex, good on them.
I second what nitro is saying here. Right now we are all grinding overworld because its the only game rewarded by the airdrop and because we have free money