#Remove hostile Overworld flying insects

1 messages · Page 1 of 1 (latest)

elder forge
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The most annoying thing in the game most of the time they don't even render in correctly and end up dying to some invisible thing shooting you just remove them they don't make the game more fun just annoying

scarlet parrot
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Crimson Waste is a pain because of them.

bright dirge
light shell
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Not only that, their damage is insane, you get no notice when being attacked from behind, and the projectiles go through walls.

My fav map is Crimson and it really pains me to play there because of the morphopods...

bright dirge
#

Takes some practice to realise that you are about to die tho.

scarlet parrot
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Not only that my favourite map is Crimson, Crimson is the best map if you have a bad pc. But with them flying around constantly even crimson fps is down 50% because of that.

Also, worst thing is that I'm trying to catch some Illuvial and during the fight my drone just dies because of them...

elder forge
light shell
rare basin
#

I think they make the game more challenging so I wouldn’t take them out completely but they definitely need to be tweaked for how much damage they do also sometimes I find my health is going down with no real indicator as to why…not sure what’s happening there.

warped girder
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Maybe fix but I honestly think the overworld isn’t hard enough

light shell
scarlet parrot
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You guys should try playing on 10 fps and then say the overworld isn't hard enough 😄

dire heart
#

I like this feature of having something debuffing/killing you. I think the main problem is that its not obvious where you are being attacked and they are also very hard to see sometimes, especially if the person doesnt know he can use the night vision to help

People have been loud and clear about this feedback, curious to see if we got some change to morphopods in the next update

elder forge
shrewd grail
#

We need more audio and visual indicators too that they are there, especially in other animations/map

lethal stirrup
frozen mist
#

Honestly would love a hotfix that turns off their damage, holy cow are they annoying.

bright dirge
scarlet parrot
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I was just trying to catch something in Crimson waste and just died. I had no idea there is anything attacking me and that I'm losing health.

Worst part for me is that you can't outrun them. I'm moving fast chasing Illuvial and I just die.

warped girder
upbeat bloom
#

you could also increase the number of insects in each pack... it's the annoying singe flying bugs, that is hard to spot... at the same time lower the damage from those that damage you.

Would also be cool to have something that could heal you over time, when you have taken damage, sometimes it's better to "kill yourself" to respawn if you are very low on HP... which should not be the case. Maybe make some of the insects heal instead, or if you equip an Armor. (higher stage more healing over time)

shrewd grail
royal niche
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You didn't even mention the annoying bugs they cause when you get killed during an action.
I've had resources not getting collected and the node being permanently locked as a result of getting killed mid-harvest.
If, while you're trying to capture them, they kill you before the drone is done, they maintain a lock on you and continuously deal damage, even across the whole map, sending you into an infinite death loop.

Also, you can't even clear them out as they respawn every time the map is reloaded (like after encounters).
And there's a max carrying capacity, so eventually you can't even get rid of them all, only stun them.

In short, they're more trouble than anything.

If not removed, I'd suggest cutting down their numbers to about 1/4 of what spawns now. Lower the damage output of the higher tier ones, or at least make it clear when you're taking damage. As of right now I usually react only when I'm getting killed or when my hp has already dropped below 20.

light shell
#

The only solid argument I've seen so far in favor of morphopods is to fight bots.

scarlet parrot
#

To be fair, if they are actually useful and can be used for something it would be a bit less pain to spend energy on capturing them. But as we can't do anything with them currently it's more painful.

royal niche
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The use case they're meant for (Podarium for dyes in IZ) will most likely not benefit from having this amount of them available for capture anyway.

scarlet parrot
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Yeah, that's for sure. It's similar with those Integrity plants.

But what I'm saying is that currently in Crimson Waste I have to spend 300-400 energy on them and I get nothing. Once they can be used spending those 300-400 energy I have to will hurt less.

shrewd grail
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I'm getting out of a capture and I'm instantly beamed by one of them, 20 health gone before I even notice what's going on

elder elk
#

They definitely need a rework if they are going to stay. Current mechanic is an annoyance rather then increasing difficulty or being fun

frozen mist
#

Summary: they suck

hushed blade
#

It does make it difficult to go fast around the map. If you slow down and. Check your area they can usually be taken care of. Difficult though when you are chasing a super fast Illuvial down.
Just remember things are harder because people asked for it and there was little to no push back.

elder forge
waxen torrent
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Lol, I have to laugh at everyone complaining about the bugs. Remember guys, you just crash landed on a planet. There could be far worse things than bugs attacking you 🙂 Also, months ago people were complaining that the OW is too boring, now it's too many bugs!

light shell
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it's not that "it's too many bugs!", the damage dealer ones are broken.

#

there's no visual cue when they're attacking from behind, they shoot through walls and the exalted ones are hard to see.

granite summit
light shell
granite summit
warped girder
#

you can literally just run passed them or kill them in one shot

light shell
#

they need to be fixed, don't even get what you're arguing for.

#

do you play crimson waste and get killed behind walls?

warped girder
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I understand your frustration.

Currently, avoiding the incects is a trivial task, and the OW should be difficult enough (especially in higher tiers) where dying is possible and happens. It will always be annoying and have some consequences.

I agree, we should fix the technical bugs and add a damage indicator via upgrade, but we should also make the OW more difficult. It's so easy it's boring.

Friction is good in games, and that's pretty widely accepted.

Have a good day.

light shell
#

that's the thing morphods add ZERO difficulty, they're simply annoying, and annoying is quite literally the opposite of fun which is what a game is supposed to be. I'm not gonna go further into this. Make me die from rhamphy's flames or squizz's lighting bolts.

warped girder
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I fear you just might not like what the overworld is going to develop into and that's okay we have other games

#

The only path forward is putting more and more valuable things behind what you are calling annoying experiences because we have to keep it possible for people to get their value from the game but also add layers to skill and outperformance.

So layers of these annoying experience are all that's going to develop.

light shell
warped girder
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every good video game is annoying af

light shell
#

morphopods are trivial but annoying. Illuvial combat can be challenging and not annoying.

warped girder
#

it's annoying to not be good at something

light shell
light shell
warped girder
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it's exactly what we are taking about. The different difficulties/annoyances are just what type of game we are playing at the end of the day

#

in the OW it's going to be a ton of annoying and low consequence obstacles because that's what the incentive structure dictates

#

idk changing this would be a massive course correct from the current development process and direction. So you are arguing for a big change that should go somewhere else, imo. Which is cool

light shell
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rofl a big change to fix these little fuckers?

warped girder
#

lmao nvm take it up with aaron

frozen mist
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Bugs spawning inside walls/objects, shooting through walls objects, not having hit indications / sounds.

Honestly, those bugs aren't even in a alpha phase. Of course people are annoyed by them.

frozen mist
#

Oh yeah and of course they also respawn after encounters.
Perhaps if all those things are fixed they're fine, but until then why not simply turn of the damage.

granite summit
# light shell rofl a big change to fix these little fuckers?

I love how you hate it brah. It means theyre doing exactly what theyre intended to. These little mosquitos looking like fukers WHY CANT THEY ALL DIE. But yea it needs a fix where the dmg and the attacks are a bit more obvious. And maybe not letting hit you trough walls 🤣

frozen mist
#

Cause it simply still make the runs like 20% faster than checking and killing bugs

granite summit
light shell
bright dirge
frozen mist
bright dirge
#

Well then they are indeed annoying.

frozen mist
#

But thanks, I'll keep it in mind

light shell
bright dirge
light shell
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I have it pretty much figured out by now. Doesn't change my opinion though. And let's not forget all the bugs that come out of these fellas killing us.

elder forge
light shell
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Since no one said it, I'll say it. Thank you team for tuning down the morphopods damage. It's waaaay better! Atlas_Love

scarlet parrot
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They were shoting me through wall yesterday...

light shell
elder forge
shrewd grail
#

Or we need some sort of regen after not being damaged or something

candid mirage
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I hope there can be more flying insects ,it's too easy just to chase the illuvial and shoot 🫡

#

otherwise the over-world will be too boring ,people will be tiring about it very soon