#New Forge UI (Crafting)

1 messages · Page 1 of 1 (latest)

scarlet swallow
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I've been playing a lot of the beta and one of the most frustrating parts for me is having to use the forge. It's a struggle to understand what I need versus what I have and I'm always going back and forth between menu items.

What is everyone else's thoughts on updating the UI so that we can very simply craft child components AND the parent component all on the same screen? I'm thinking of something similar to how league of legends does their MOBA crafting set up.

In addition, I think guidance on where (stage) and how (mining vs harvesting) should be provided for additional clarity/guidance.

Attached is a wireframe of how I envision it (I clearly can't be an artist at Illuvium haha).

cobalt quarry
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the forge UI/UX update is coming

vocal bridge
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I like this frame and the fact it also includes where the given material can be found

This would be a big rework, potentially not worth to squeeze in before OB. Lets see what the upcoming UI update include

scarlet swallow
scarlet swallow
cobalt quarry
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yea need major revamp

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just going back and forth chips and ingots is a pain.
We should be able to craft the ingots from the chips menu