#Overworld QOL and Mechanical Improvements

1 messages · Page 1 of 1 (latest)

toxic wharf
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I would like to make the following suggestions in no particular order:

-Allow players to buffer scans/fights by holding the respective key when approaching an encounter
-Hotkeys for main and placed teleporters
-Allow the rebind of ammo type switching
-Morphopods should be more visible
-Reduce charge time for pulse ammo by ~0.2s
-Large mineral deposits are clunky and tedious to extract from
-Abyssal Basin launchpads should restore some energy
-Enemy illuvial placement animations are too long! (and occur up to twice per fight)
-Capture animation is too long (~25s on success)
-Mid-air slide buffering should be less strict (This also enables glide to slide transition to be seamless)

slender copper
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Great feedback @toxic wharf

For the large deposit, what if we could shoot them too? 👀

daring parcel
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i just want to skip capturing animation