#PB4 Testnet airdrop points

1 messages · Page 1 of 1 (latest)

potent cosmos
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I recognize that many people in the community dedicated more time to PB4 than I did, with most spending around 4 hours on the first day alone. Rewarding 400 points to those who put in significant effort seems unfair. I believe the points should be distributed proportionally, similar to the open beta testnet system.

sand osprey
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I feel you should stay on the flat amount as it was written in the blog and also got communicated everywhere.
One can argue tho that 400 points is not an appropriate amount for all pb4 tester

jade garnet
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Had a big discussion with kieran about this a while ago

I also believe it shouldnt have been flat. The main problem was that it wasnt clear and official from the start

I decided then to not push for an IIP after all because it would be worst to change mid-PB4, now after PB4

The thing that i wanted out of it was that at least things would be more clear for open test net and they are

Much grinded but a lot more played just a few hours knowing it wouldnt matter so it wouldnt be fair to change it now when PB4 is done

So as much as i agree that it shouldnt have been flat i dont support changing it

sinful marsh
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Rewarding 400 points to someone who played 4 hours and someone who played 100, 200, 300+ hours is it really the way we wanna go with this?

Talk about punishing those who pushed the boundaries and helped find and report bugs. Simply letting the illuvials that were captured count for the OB bonus points would be a sufficient reward. Otherwise it will get confusing as hell to know which illuvials are the OB ones and which ones are the PB4 ones.

forest geyser
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Where does it say that the illuvials caught during PB4 doesn't count?

sinful marsh
amber yew
lilac hamlet
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Many hours dedicated to this game and poorly rewarded

devout fiber
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imo the flat airdrop points have been communicated clearly and repeatedly

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ive been pushing the team to be transparent about the minimum play time at least 24 hours before it ends so people dnt miss out and the team did that

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i asked the team to announce airdrop points calculation and they have done that as well

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so far im happy with what the team has done with the P2A

kind crag
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Im happy with the flat amount and the head start in terms of resources. I know people that missed out on private beta despite having lots of play time. So to them its far more unfair missing out all together compared to getting to play early and only rewarded a small amount

potent cosmos
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I didnt really think of the headstart aspect with being able to catch the higher tier illuvials sooner that way as well is a plus for having grinded to play tier 3 runs

devout fiber
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yea pb4 was a good headstart

torn ginkgo
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I think retroactively changing something that was clearly communicated beforehand is incorrect.
Of course some of you (including me...) have played significantly more than 4 hours. But you now have more experience.
Besides, you can't always make everything 100% fair for everyone.
I would see the issue as closed.

ashen trench
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Honestly think the more players we have getting an 100 bucks airdrop, the better for the game's mainnet.
I can't wait to spend my airdrop earnings inside the Illuvium mainnet, to earn even more airdrop rewards.

I think the current airdrop policy is very healthy for the game.

If you actually spend 400h, well then you definitely should've seeked out an official contract as tester with the Illuvium team.

lilac hamlet
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The truth is that I am still discouraged, having spent more than 100 hours only for them to then say that the airdrop continued and not only that, now it is very easy to catch stage 3 illuviual

potent cosmos
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If they wiped our gear upgrades and our teams it would be a lot more work