#Chest Looting System

1 messages · Page 1 of 1 (latest)

noble heart
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This system adds a layer of exploration and reward to your overworld adventures.
Scattered Riches:
Hidden throughout the vibrant landscapes of the overworld lie chests waiting to be discovered. These chests come in various tiers – bronze, silver, gold, and platinum – each offering progressively rarer and more valuable loot. Keep your eyes peeled as you explore, for these chests can be found anywhere, adding an element of surprise to your journey.
Unlocking the Chests:
Each tier requires a specific key to unlock its treasures. Here's where the Illuvium Zero production facility comes in:
Land Plots and Keys: Owning land plots within Illuvium Zero grants you the chance to obtain keys as you manage your plot's resources. The level of the production facility will determine the tier of key you can potentially acquire. Higher tier buildings hold a greater chance of yielding higher tier keys.
Market Opportunities: Don't have the land plot you need for a specific key? No worries! The player-driven marketplace allows you to buy keys directly from other players who have obtained them through their land plots. This fosters a dynamic economic ecosystem within the game.What Awaits Within:

The rewards inside these chests are sure to tantalize any adventurer. You can expect to find:
Armor Pieces: Enhance your ranger capabilities with valuable armor pieces.
Weapons: Unleash devastating attacks with powerful weapons, giving your ranger the edge in battle.
Shards: Collect shards to help you capture Illuvials.
Fuels: Facilitate your crafts and cut cost of runs.
The rarity of the chest directly influences the quality of the loot you'll find. Higher tier chests hold a greater chance of containing the most sought-after items.
The Thrill of the Hunt:
The chest looting system adds a whole new dimension to the Illuvium experience. It encourages exploration, rewards resource management through land plots, and fosters a vibrant player marketplace.

noble heart
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Lore related reason for those chest?
When the spaceship enter the atmosphere, a malfunctioning cargo bay opens and all the cargo containers are scattered around the planet.
Or maybe...ancient civilizations or explorers left those chests for unknown reason..endless plot spinoff.

tame breach
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Love this idea

thin forge
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Doesn't this trivialize all other resources in a way? Why bother spending solon crafting when you can get weapon/armor pieces already crafted? Or spend hyperion curing for shards?

Not only that, OW would also start producing fuel with this, so you're in one way valuing IZ by creating keys required to open the chests but devaluing it by increasing the fuel supply and removing the exclusivity aspect of fuel creation out of IZ.

And this would also mean I would have to bring not only shards but 'keys' of every tier to every travel I do...

Not really a fan of this.

brittle jackal
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The items themselves can be discussed and maybe this could be without keys

Overall the core idea of adding a casino like element to OW, while (if we do it with keys) adding a layer of interoperability is genius imo

Those do not need to be popular to have their positive effect

This can be quite rare and it doesnt have to be full of loot. It can be a single item with a tiny chance of being something of high value like an exclusive NFT or whatever and the effect it would have on the whole experience would still be great without devaluing anything

noble heart
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@thin forge first..if you need a specific armor/weapon..good luck having it from a loot chest RNG, second ..you are not forced to carry keys..the game is perfectly playable even w/out you carrying keys, it s something on top, third...you can open a chest and find something that can helps you to mitigate the travel cost or capturing Illuvials..or some ingots.not something that covers your total fuel or crafting needs. But I rekon your name and your style is to be contrarian to anything so not a big deal. /salute

thin forge
# noble heart <@179925123065708544> first..if you need a specific armor/weapon..good luck hav...

Haha seems like you have me all figured out alright. I am in fact a contrarian, but not to anything like you said, just to dumb sh1t, false allegations or bad ideas.

That being said, you only addressed one of my concerns which was the gear. And I agree with you that getting what you want from RNG is hard and not ideal, but you devalue the overall value for these items on the secondary market.

As to the rest of the points I'll wait for a valid argument instead of an ad hominem one.

latent bear
# thin forge Doesn't this trivialize all other resources in a way? Why bother spending solon ...

I think this is a nice idea. I support it.

Filow does bring some good points though. Balancing the chests will be incredibly important, especially the ones in the Stage 0 region. I would expect that the drops to be 99% just consumables, ore and/or low tier shards. These are just another option to find something of value in a run that can boost some excitement. When it comes to IZ I think this should should have very little impact as long as full items or impactful amounts of fuel are not being collected often.

The main reason I like the idea is this could be the funnel for the free to play player after the illvial Tier zero market, and ranger equipment becomes over saturated. We will need some way to drip feed F2P players so they can make a enough to do a Stage 1 run. There may be another way to do this. I'm just afraid the free to play path will be dead after a year or maybe earlier

I also like how it will force players to actually check the whole map for the chest. Right now. I will do a mining run in one section of the map and be out in 5-10 mins. If I had to search the whole map because there is a chest hiding somewhere that could greatly increase the use of the full map and time spent playing per run. I imagine that's what the super nodes are meant to do, but right now they don't worth compared to the other fuel options. There are many other ways to fill in these maps but this is just another.

thin forge
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I wasn't even thinking this for stage 0 regions. If this is implemented in stage 0 then you're basically killing the whole economy with all the bots farming for these chests.

You can argue that they wouldn't be able to extract for free cause they would need keys to open the chests, but that just means the keys would keep increasing in price while all the other items lose value. To the point where the average value of opening a chest would barely be worth it when compared to the key's price.

latent bear
thin forge
vale siren
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While i like the idea, also i think items that can be crafted should be very rare if not present at all.
Instead i would introduce items that could help your run, something like a 1xtime use Visor which helps you detect the most rare Illuvial in a specific range or even on the map, or a 1xtime use jetpack that doesn't use fuel and you can fly indefinitely for that run etc
In general things that would help you with your run rather than items you can extract

wind kestrel
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I support this message.

hushed widget
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Yes love it

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I feel this can be worked into the system and people working together can create something that accommodates all issues raised.

regal hinge
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Really good.
as a miner id like to see more of OW

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What if instead of armor and weapon we get ingots

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my gameplay as an ore miner rn
hit "M" and "H"
pew pew
hit "T"
more pew pew
exit

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this chest hunt can add more depth to my gameplay, i will be forced to explore

regal hinge
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one thing i like to get is dome timer extension

noble heart
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I will love to find those damned Pallavium ingots...they are always "not enuff" when crafting.

thin forge
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Ok, since it seems I'm the only one who thinks this is a bad idea, here is my reasoning.

If the chests require a key to open, then the price of keys will dictate whether it's worth searching for these chests on every journey or not. If the loot isn't good enough, players won't bother searching for them. If the loot is too good, it devalues the entire economy and increases the price of keys to the point where it becomes a gacha system.

If the chests don't require a key to open, then it would have to require players to spend energy to open them and then it becomes a choice to whether risk opening a chest or going after specific resources. I see this possibly working without keys and with something like @vale siren mentioned. However, this would remove the IZ interoperability.

slate tusk
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I have a lot of issues with this idea.
For one thing, this immediately gives me the impression that the game is just another cash-grab, since that's what the majority of the games with similar mechanics end up being.
Haing a key requirement to open the box is also terrible. Either you'll have too many keys on the market, making them essentially worthless, while boxes skyrocket in price. Or the other way around.
Making keys Zero-only drops makes little sense. You'd essentially be asking players who don't own land to go around hunting for the opportunity to pay more, as they'd be forced to buy a key to open it.

I also don't like the idea of adding more gambling elements to the game. There's a lot of RNG already as it is, I see no reason to add more.

Then there's the whole issue with making it fit in the lore.
It doesn't make sense to me that I can find a box with a piece of armor or a weapon that fits my character on a previously unexplored planet.
Sure, if we're a cargo ship that's crashed, it might make sense (except for building a building to make keys to open the boxes, that's just silly). But that would raise another issue: shouldn't there be more cargo we can simply open up and use, rather than having to craft anything at all?
And being a cargo box, shouldn't there be a label (or tracking number) so you know what's in it?
How would you explain the existence of possibly planet-specific ores/gems/shards/consumables in these boxes prior to crashing?

If something can't be explained within it's own lore in a way that makes sense it has no place being there, no matter if it's a good idea (and I'm not convinced this is a good idea at all).

burnt glen
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This sounds awesome. Adds another layer to the OW experience and boosts that serotonin feeling when you find a rare item!

Will the chests also require ergon energy as well as a Key? Or just a Key?

I do see Filow's pov, perhaps there could be a solution to use Solon fuel to craft certain keys. e.g 100 solon = bronze key... 5000 solon for platinum key.

noble heart
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it s a draft..we can refine and optimize this idea and make it 10 times better @burnt glen

atomic flame
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It's definitely a good idea, the exact rewards and loot from the chests/caches can be figured out not to mess up the business model but as an idea it's great, will add extra excitement and a sense of reward to each run.

They should be spaced out in hard to reach places which you would otherwise avoid. Or behind another task or event. Like a hard to obtain challenge reward. Or just low % drop rate but when you see one it motivates you further for the next runs.

hushed widget
slate tusk
# hushed widget What if its stuff from the rangers on the ship? Also do we actually know all the...

That's the thing, there's not enough lore known (yet) to justify any reason for something like this to exist.

As I said earlier, if it's stuff belonging to the rangers, then a key system makes no sense as they'd have the means to open the cargo. Also there's no reason it should be randomized if it had come off the ship, since they should have some way of tracking what's what when it comes to cargo.

There's been nothing hinting about previously crashed ships, and there's nothing like that present when exploring. I feel if that was the case it should be mentioned or present in-game.

It's stated on the official overworld site that it's a "strange new planet", that wording indicates to me that it's not previously explored by these rangers. That would also indicate that the rock art was put there by someone else, prior to the crash, something we have no info about yet.

hushed widget
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We play in a world we have populated, built our own crafting systems, have functioning industry?

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I dont mean previously, i mean those that came after? Did everything come from the one ship? Were there multiple? Arlen isn't there or wasn't even on it? so i think its pretty loose, i see how these systems can work if they are looked at from the point of view of how? maybe its not needed maybe it would be great? maybe it would be crap? ? yet lore to me really has nothing to with it.

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Are we the first to crash? So many unknowns

slate tusk
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That's what I'm saying, we need more backstory

fathom tendon
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100% supporting this, also send ingame feedback regarding this topic.

It's such a simple, yet super effective mechanic.

hushed widget
# slate tusk That's what I'm saying, we need more backstory

I had an idea, what if they the crates were caches or stashes, that the illuvials stole from the bases? You only see them once you have reached a certain level?
Encourages playing and offers some reward. I feel its important to cater for players that don't have money to spend on everything all the time, plaus reward for effort is common in games.