#[DECLINED] IIP-50 Illuvial Training Gyms for Illuvium Zero

1 messages · Page 1 of 1 (latest)

opaque urchin
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<@&1107754780744487002>: https://snapshot.org/#/community.ilv-gov.eth/proposal/0xba66ed729a87369b8bed6a7ac402e2cf377bc9db5790aa6e96a44111ffabdc0f
<@&814435151307866142> Snapshot: https://snapshot.org/#/ilv-gov.eth/proposal/0x37586a882b9b0af2d37837982e43f588c86aee8aac17d5b97f939ac5f9b8d869

Simple Summary:
To enhance interoperability and player experience, I propose the introduction of training gyms for Illuvials within Illuvium Zero. This would allow for XP growth and a greater sink for elements and Fuel.

Abstract:
Training gyms will enable both F2P and P2E players to train Illuvials, promoting passive XP gain with some limits for F2P. These gyms will be available for all land tiers, with the highest tier exclusive to Mega City plot holders.

Overview:
Gyms upgrade levels will affect the number of Illuvials they can train and the speed of XP gains.

The gyms will have the required construction structures and can include additional structures for efficiency boosts. They will operate on a weekly activity basis, with costs scaled by upgrade level and paid in mixed resources.

fathom arrow
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How many members vote in sub council?

opaque urchin
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5

fathom arrow
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Also what would be the roughly estimated timeline if it was to pass all voting and go into design and production through to testing and release?

opaque urchin
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<@&1107754780744487002> is 5 and then the <@&814435151307866142> votes with 5 too

fathom arrow
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Is these any way I can add a suggestion to the training gym impact on stats?