#[DECLINED] IIP-49 QuestDex and Player-Driven Quest System

1 messages · Page 1 of 1 (latest)

digital verge
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<@&1107754780744487002> Snapshot: https://snapshot.org/#/community.ilv-gov.eth/proposal/0xe2b75451954738a65fac0f4104827c2114eff9b91f5330c1af42c67c857d78fb
<@&814435151307866142> Snapshot: https://snapshot.org/#/ilv-gov.eth/proposal/0x7b8117740eae976695f7127fca3e52d89e8fa60690da8a2d6602d0f7d5f85d2c

Simple Summary:
Introduce a player-driven quest system in the Illuvium Overworld that enables players to create and offer quests to others. This system aims to enhance player interaction and engagement with the Overworld, providing opportunities for investors/collectors to participate without direct gameplay and allowing players access to every Overworld stage and region without paying travel fees. The implementation of this system will require the creation of a marketplace for quests (QuestDex).

Abstract:
The proposed player-driven quest system aims to enhance player autonomy, promote community collaboration, and provide opportunities for both gameplay and investment. The proposal outlines the mechanics of the quest system, including methods for quest creation, quest objectives, quest rewards, quest requirements, quest costs, types of quests, the Quest Journal, the QuestDex UI and Illuvium Zero integration.

indigo sentinel
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My first quest would be “Go get me a Holo Rhamphyre”😀

bright sapphire
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Solves the overworld mobile WHALE speed run.