#How to get mass adoption? My point of view.

1 messages · Page 1 of 1 (latest)

livid oasis
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Who is our target audience?
Are we trying to bring kid with almost no income, gamer who spend occasionally, web2 gamer, hardcode gamer, adult that spend money in video game each month? You can add the description of your choice.

I think for mass adoption we need to have something for all of them but specially for the free-to-play. So they can discover the IP and then decide if they want to spend money in the game. (Ecosystem)

Airdrops and Rewards

The airdrop is a good idea to bring new peoples in. We can expect some of them will receive the rewards and decide to spend it on the game at the launch.

Addressing Financial Barriers

To enhance mass adoption, we need to ensure the game is enjoyable for both those who don't want to spend money and those who do. Not everyone can afford to spend $100 to play Illuvium for a day. I don't want to play the overworld and be thinking that if I don't sell my Atlas I will not be able to play in T1. again. While selling what you find can offset costs, being unable to sell can create a financial barrier. Implementing a rewards system allowing T0 players to access T1 content occasionally could help. I know bots may be a big problem but we need to develop system that can fight again that.

livid oasis
# livid oasis **Who is our target audience?** Are we trying to bring kid with almost no income...

Daily Quests and Sink System

Introducing a daily quest system, like the one in the game Pixels, where completing tasks yields rewards such as Pixel, could engage players further. Exemples: Bring me 3 lesser Atippo level 7 and the rewards may be a T1 cured shard or bring me 2 basic Jetpack and 2 basic boot for 100 bound hyperion.

Additionally, this add a sink system to discard T0 equipment and T0 Illuvials so the marketplace don't get flood with T0 stuffs. This way, players who invest significant time in daily quest see a path to progressing to T1 through grinding.

Well this is what is in my mind right now. Would like to have your point of view. We all want the game to be successful. Be respectful in your comment. Try to add solutions if you don't agree with my point of view.

robust wing
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This is a very important question, and I don't remember seeing the Illuvium team clearly define what their target audience is.

slate obsidian
quiet dock