#Removal or change of Master Shards, (WTF are you thinking?)

1 messages · Page 1 of 1 (latest)

oblique night
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Not great at explaining things, and I'm full of emotion, but I will tell you how I feel about master shards and how it destroys the capturing experience 100% to the point, i doubt i would ever stick around to play this game if they stay as it removes all scenarios of satisfaction when someone can just buy their dream. I will literally sell my bags and move on... Makes me wonder if this is a bail out scheme forcing 20,000 people to must buy the resources and create a quick 10 million for the DAO... that the project may be internally in question as a failure...

I seriously don't see how this got passed anyone, without realizing the cost of destruction it does to the overall imagination, and thrill to capturing illuvials.. it makes the rarest of the rare worthless, as they will now just be cherry picked when they pop up... Dream Gone, no sense to play...No way you can ever say to someone, wow, i cant believe you have that....

I honestly feel the person who even thought of this should be fired, and have to question the rest who let this get thru...

I do have one suggestion, if used, the NFT is not real and the card is bound to account only....otherwise, let me know when I should sell my bags, this is beyond unfucking believable..

rugged dagger
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Yesterday a peculiar set of events happened to me that changed my mind regarding Master Shards.

I was out of T5 shards and I had just sold my master shard because I was out of ETH.

I was simply farming T1 ores when suddenly this happened.

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I actually captured it with a T4 shard and boy I can tell you I was completely ecstatic about it.

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Before this happening I was even advocating for shard dusts to come out of failed capture events from the drone.

But having some more thought and after this happened to me, yes I agree with you. Master shards do cheapen indeed the whole capturing experience and make T4-T5 shards pretty much meaningless.

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With that said I think the capture chances are way too low, here is my suggestion

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And it's not only that they are low, it's that all 3 stages feel very similar. A stage 3 is very hard to come by and their capture chance shouldn't be so similar to their stage 1 version. Not only 1 stage 3 = 9 stage 1's it also requires it to have a certain level to be able to fuse the stage 1's.

mint thicket
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maybe they can raise the capture chances and remove the master shard

rose chasm
mint thicket
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remove it and increase the chance of catching with tier 5 shard. cause t5 on a t5 illuvial is like 50% or under rn

uncut marsh
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Master ball was a thing, so can master shards. Just make them hard to craft and make the other shards success chances increase along with the removal of the shard break IMO.

rugged dagger
rose chasm
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they were special in Pokemon because every player got 1 Master Ball and that's it.

Give them away as prizes for events and you have a really special NFT

errant shore
mint thicket
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as much as i love the eaze of capturing one guaranteed, when i think about it, yeah remove it.

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will only make illuvials even more valuable

rugged dagger
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and we pair that with increase capture odds slightly.

rose chasm
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For the record I will not upvote this proposal. Asking for team members to be fired is cruel and unneccessary. Especially since this decision was likely the combination of a whole group of designers and this is a testnet beta for a reason

mint thicket
rugged dagger
west furnace
rose chasm
west furnace
# oblique night Not great at explaining things, and I'm full of emotion, but I will tell you how...

I can't agree with your opinion on this.
I'm leaning the other way and saying that I don't see how anyone can advocate a game where it's 100% risk everytime you play.

Especially not with the idea that everything has to be rare and difficult to get. Then making it difficult to even catch the rare things you find.
Who would ever enjoy a game where you spend maybe 5 hours for every try to find that super rare Illuvial only to have every shard you throw at it fail, kicking you out of the rift and losing the opportunity to even try again unless you pay more?
I can guarantee you, that after multiple failed runs in a row like that, most players will just quit the game.

rugged dagger
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By having it be only dust you give value to all shard tiers.

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I can already imagine how rare and special they would be if they were 1000 shard dusts. Pair that with the idea of getting shard dusts on failed captures and its a banger.

mint thicket
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the chance of catching with other shards has to be higher if making drastic changes to the master shard.

rugged schooner
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Of course, the statement is written in a very emotional context and I don't vote for firing anyone, but the issue itself is important. The easily accessible "master shard" breaks the whole point of the game, diminishing the value of hunting and collecting. And that's the foundation of engaging a large number of players.

upbeat delta
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The other shards could have 99% chance of capturing and i still would want a master shard. Stop taking fun away. Fun for you it's not fun for me.
If it's such a horror for you to have an ace in the sleeve when you really want that illuvial, then maybe increase the dust needed.

oblique night
rugged dagger
oblique night
west furnace
oblique night
west furnace
oblique night
rugged dagger
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we're a DAO after all, let's make the most out of it!

west furnace
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I'm still lost as to what you mean, as it has no relevance towards the points I responded with, as far as I can see.

rugged dagger
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@oblique night would you still have a problem if the Master Shards cost 1000 shard dusts to craft?

west furnace
oblique night
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you want to add the gear bonus now... thank you,you can see that math but not the rug math... lol

oblique night
rugged dagger
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can u answer my question? would you have a problem if the master shard was really expensive to make?

oblique night
rugged dagger
zenith citrus
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I agree that master shards should be extremely rare, not just "slightly expensive". Most players shouldn't have access to them. Using them should be a very rare event that happens on popular streams either because the player worked for it for like XX numbers of hours or spent XXXX amount of $. It should be a very expensive fun experience more than the most taken path to T5 Illuvials. No need to fire anyone though 😄

mystic crystal
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I don’t think emotions were necessary here but I fully agree that master shards should be extremely rare.

twilit garden
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i agree that master shard is too easy to farm. maybe it should need some ingots and essences

rugged dagger
twilit garden
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it feels too simple for me. master shard should be harder to craft.
and need materials from stage 0 to stage 3

elfin fable
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I'm with Jag and Filow on this one ... Master shards should be way more expensive. I wouldn't mind if we don't have Master Shards anymore but if they are to be kept imo they should be about 10x more expensive in terms of dust (maybe add some rare ingots into the mix for crafting them)

twilit garden
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i remember when i was playing pokemon, i kept the master ball for mewtwo

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master shard should only be used for holo

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when u cant afford not to catch it
idk $500 each?

oblique night
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no need to make them more expensive, then its just a rich man's game, that only benefits the VC's.... your missing the point, it ruins the entire mindset of capturing illuvials, the adventure, the suspense, the acheivement, the celebration, the dream... EVERYTHING IS GONE, you you got a rhamphyre... you used a master shard.. Whoop DEE Friggan Doo... what now its harder to farm a tier 3 than a tier 5 cuz you can just buy the tier 5.. .why are you not complaining at all about the other tiers if the capturing is so bad... NEXT YOU HAVE CHEATING... wall hacks, i get a master shard, i install a wall hack, i log into a realm, see all the creatures, oh rhamphyre.. blap mine..... or log right out and go to the next, yes, it costs fuel, but saves me months of time of having to scour and not miss one, **a master shard is nothing more than a cheat code, for the greatest aspect of the game.... **

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hey bob, Tina found a rhamphyre on Twitch Stream go over there.... 1000 people enter... out comes a master shard.. thanks for stopping bye....

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guess what, silv2 now being used to pre-order rhamphyres . via master shards... next problem

fallen jacinth
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I am not upvoting due to not agreeing with what was written EXCEPT they should get rid of Master Shards. I would be better with not having them at all than how they currently are. Best thing would be for every player to get one and one only that they would have to choose to use wisely but I can't think of a way to do it that wouldn't just be taken advantage of by bots.

oblique night
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sorry, i dont play politically correct, i get the point across

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world has gotten to soft, takes verything out of context, cuz their feelings are hurt.. boo hoo, can't even make a joke anymore without offending someone..

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oh your negative, we are not going to debate we are gonna try and make you look like an idiot by side analyzing worthhless points... and then go get ice cream

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i dont like your comment, your cancelled!! world will soon have a bunch of vetemores running around

fallen jacinth
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I think people can make points politely.

oblique night
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good for you, cancel me and move on

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feelings still stand, dumbest thing i ever seen in gaming to date

fallen jacinth
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Why would I cancel you? You are one of my favourite people to follow on Twitter.

oblique night
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this is like why mmorpg's suck today, and no longer exist... this literally DESTROYS the whole game

fallen jacinth
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I don't like the idea either but we have a better chance of getting the point across if we are civil I think .

fallen jacinth
oblique night
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i dont see a point for them whatsoever, not sure why it exists other than a rug move, it goes against the very concept of the games core design

fallen jacinth
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Did you ever play Pokemon?

oblique night
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hi, play our game, capture rare creatures, OR BUY THEM, play to earn, but no longer earn, CUZ WE SELL THEM

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if i get it, i sell it for $500 right.. the dao gets the 3%

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but now, the doa gets the $200 up front, (making up the cost) the player gets nothing, the cards are no longer valuable, they are just bought... player maybe gets his own shard value out of it

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plus the downside of all hype lost, as everyone who isnt stupid will have shards in their account

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illuvitars are now worth more than illuvials

upbeat delta
oblique night
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they do thru the fusing mechanic, but thats just stage 1 and 2's. they are also limited in set and decrease as captured

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and no i dont really want someone fired, im stirring the pot on the nonsense

upbeat delta
potent marlin
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Illuvium is already the hardest game of the genre since you only have like 1-3 attempts to catch an Illuvial. In every other game of this genre you have way more tries, if you play it right (Maybe even as many tries as items). Now you want to remove the only item that makes holo-hunting viable? Nobody would holo hunt if you can throw only 1 -2 shards on a holo rhamphyre. The encounter itself is rare enough and costs enough crypton. The master shard should be some kind of ingame achievement which takes a lot of time. It should be that rare that it is wasted on a simple rhamphyre.
I am pretty sure it is cheap during beta to test it... so nothing to worry.

latent crane
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Maybe the solution to this:

Getting shard dust from failed capture attempts / broken shards, and be rewarded with such shard in the long run will maybe be ok. Because you needed to play alot and now you wont be that angry when your precious t4/t5 shards break. (or any other)

And of course the amount to craft those need to be higher.

But just buying some shards, making shard dust from them and creating some master shards really isnt the right way. Whales will be able to get everything they want easy.

Yes its similat to them buying illuvials from marketplace but those illuvials will definetly be much more rare if we know that there are no easy way to get those.

  • the master shard would be much more rare too, to those who would want to sell on MP
rugged dagger
latent crane
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I dont see a problem to sell such a shard if you really needed to grind for those. It shouldnt be created like now from shards alone, that can be bought on MP. It needs to be rewarded from playing the game.

Just that you can create it so easy is not the way. Its a good idea, like in Pokemon, but damn when I played this game years ago on my Gameboy, you get just one of those and save it for Mewtwo at the end 😅😄 It needs to be that rare then 😊 (I dont know how it was in the later games of Pokemon.)

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But on the other hand, if there will be bots / or real people grinding just for shard dust, throwing t1 shards on higher tier illuvials and getting the shard dust, we still have an issue here. But that’s some new economy in the background there 😄

tropic lynx
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Support idea of scoriox make it a tournamemt price. Something absolutely priceless

jolly frost
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Get rid of master shards, restore back old capture rates plz 🙏
Using a tier shard for the same tier illuvial should be 50% minimum. Or maybe 60% ST1, 50% ST2, 40% ST3.

tropic lynx
exotic grove
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Anyone got some calculations on how expensive it is to make a master shard? Yes it is easy to make one but we are all on test net and not looking on how expensive it is to make one.

twilit garden
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takes me 7-8 mins each run

exotic grove
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So you can get a master shard for around 33 dollar if you grind the t1. Does seem a bit cheap. But then again its leaving you without the rest of the shards. So you need to farm again to go hunting. Maybe make the master shard 3x as expensive and its ok it think. But only if they fix the capture ratings on the other shards. They seem off.

twilit garden
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i do have a -10% mining cost and 4% duplicate chance

mystic crystal
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Master shards should feel like a cheat code that you use when a hologram appears. That’s is why they should be simply very rare and super expensive to craft. I think the main idea should be that no one would use them anything other than a holo or maybe a Ramphyre cause for any other illuvial it should never be worth it.

upbeat delta
exotic grove
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Agree that they should not be removed. A tier 2 or 3 run is already costly. If you encounter something rare and cant catch it, its gonna pull people away from the game.

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But they could be more hard to get

tropic lynx
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You can eventually catch it what's the issue? Just keep playing... thats what we want people to keep playing and not cheating with a master. Or buy one in the marketplace... everyone wins.

upbeat delta
tropic lynx
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Keep it as an exclusive item.

upbeat delta
tropic lynx
upbeat delta
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I never had luck in games and i hate to rely on luck. All i have is grinding. I can accept to grind 10x harder but i really need that guaranteed chance

west furnace
west furnace
upbeat delta
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Let's not turn this game into a gambling one and promote grinding and hard working. I accept the idea of burning 100 t5 shards but we need at least the posibility of getting a guarantee for that 1 in a lifetime chance of dark holo

rugged dagger
upbeat delta
signal sleet
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at this actual state of the game, Master shard is Needed. to capture rare things, because of the rate of the others rate for high Tier is reaaaally low.
I Think a balance have to be found. Where Master shard exist for uniques opportunity in life for Dark Holo / T5 S3, that kind of event.
But with the actual really low rate from the other best shard that have 35% capture on Tier5 is not acceptable (Even with the boost capture chance).
An other point should be to value the fact to XP and evolve illuvial. For now. the capture rate is the same for S1/S2/S3. and that don't incentive to XP. just to find the good one and capture it.

  • Make Master Rarer
  • increase capture chance for higher tier. or add a level of shard
  • Make rate differ between S1 to S3
exotic grove
shell compass
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Agree with most people here to make master shards super rare/expensive, so it will not become the default choice for any T5 encounter and people only use it to catch special illuvials.

I think one of the use case ideas from Aaron for "substance" was this > to raise the capture chance of a shard. Perhaps we could include substance as a crafting ingredient for master shards. This would give utility to clown noses and low-end illuvitars, burning them for substance. It would also give more incentive for people to buy disks.

craggy relic
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I am loving the game, but I want to say this one thing. I think we should scrub the master shard and bump the capture percentages of other Shards. I dont think any creature should be 100% chance of capture in a collectable game. Yeah it would suck to lose a Ramphyer, but would make owning one much more meaningful.

If we have 100% shards, all we are playing is the rng of maps. Not fun. I want the chance being down to the creature capture.

Quick notes:
-lower cost of shards
-keep shards breaking
-master shard could have high cost, higher capture percentage and unbreakable

Anyone else with same feelings?

inland stratus
# oblique night Not great at explaining things, and I'm full of emotion, but I will tell you how...

I had nothing to do with this balance item, so no skin in this game, but OP post is ridiculous.

  1. "if they stay as it removes all scenarios of satisfaction when someone can just buy their dream" -> a big enough whale can always just "buy their dream" on the market. Master Shards just make "the dream" a little more accessible to those who PLAY a lot.

  2. For everyone as riled up as you about master shards existing, there will be as many people riled up that they lost some huge find if they didn't exist. It is a balancing act.

  3. Rarity and excitement can exist even if there was 100% chance to capture. Once you buy a pack of pokemon cards (travel) you don't pay anything to ensure you get to keep your card. They are still exciting. It would be completely reasonable to build the game with 100% capture chance or auto-capture with finding and battling being the chance and skill elements. We just think shards and capture make it a little bit cooler.

  4. Nothing wrong with suggesting that master shards are removed, or that their price is increased, or that they still aren't a guaranteed capture, tweaking balance of other shards, etc ...all reasonable. However calling for people to be fired because YOU don't happen to agree with some private beta balance item makes this instantly a downvote.


upbeat delta
inland stratus
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Yeah imagine you grind for weeks (or months or years) and finally get a Dark Holo ... and then whiff whiff whiff

zenith citrus
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I think the question is do we want anyone to be able to have multiple master shards?

In other words, do we want F2P bots to be able to farm master shards, thus making master shards very cheap? I don’t think so. For that reason, I would remove making dust from T0 runs.

Do we want players with 50$ monthly budget to be able to get a master shard at one point, say after 2 months (100$ spent), or do we only want players with a 250$ monthly budget to get one after 2 months (500$ spent)?

What is our requirement to get a master shard? Because right now there is close to no requirement at all.

west furnace
signal sleet
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Do you feel this difference while resplendent is 35% capture chance and master 100% right ?

craggy relic
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Obtaining a 100% master shard should then feel as good as grabbing a rare find. 1000 dust to craft or beating some high level illuvial trainer once or twice.

west furnace
fallen jacinth
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The more responses I read the more I see the value of having these in the game but only if they are FAR harder to make so people save them for that dream Illuvial.

rose chasm
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My alternative suggestion is a 'Holo Shard'. Eg u find a resplendant. U can drop dust on upgrading it into a holo resplendant, with 2x capture chance on Holos

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Dark holo resplendant, gold resplendant, idk the possibilities are endless.

The other considerations is Pokemon had some super cool ways of increasing capture odds, for example putting the Pokemon to sleep during battle.

I feel like we can reward the gameplay even further if we want to. Eg if u hunt an Illuvial and beat it in 2 seconds, the battle or the capture odds become better

inland stratus
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100% think there's good arguments for changing the balance, was just annoyed at OPs call to fire staff because of a disagreement (misunderstanding) on balance 😉

rose chasm
inland stratus
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I'll make sure the team is aware of the balance concerns, there are many things to change from a balance perspective and it will continue to evolve ... its still an Open 'Beta' when we get there

exotic grove
rose chasm
upbeat delta
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Considering

  • the cost of higher runs
  • low capture % chance
  • low chance of encountering the desired illuvial and the difficulty of the battle
  • the shard forging cost
  • the shard lost when deconstructed
  • the master forging cost
  • the energy lost at an encounter which in a t3 run it means you have to pay another run because in a few encounters it's game over
  • the comunity downvoting
  • the ammount of illuvials needed for a t3
  • the game not being a gambling game where you rely on luck
    Removing the master shard would be a mistake.
craggy relic
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I grew up with the original Pokémon Red, and if I'm not mistaken you could only ever obtain 1 master ball, and everyone saved it for Mewtwo or one of the legendary birds. It makes such more sense to up the craft mats significantly to obtained one of these shards.

west furnace
upbeat delta
craggy relic
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Currently it's $2 -$10 for a run... travel is to cheap right now imo

west furnace
rugged dagger
upbeat delta
west furnace
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a single resplendent shard is currently 15-20$ depending on your luck during mining

rugged dagger
upbeat delta
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I got 2 fails in a row on the same illuvial with 86% chance 😂
If someone said that i have 86% to win 1 million dollars and i lose, then he said that he gives me another try with 86% and i would still lose i would say something is fishy.
Math isn't mathing
Good thing it was not a holo

west furnace
zenith citrus
# rugged dagger and don't get me wrong I'm with you, getting tiring of so many ppl complaining a...

You will only be able to sell as much as there is demand. If your playtime cost is too high, I think the majority of gamers won’t even bother trying it. It will be a shock for the masses to charge as much/hour for playing a PC game. I think we have to be very careful here. If we don’t appeal to the majority of gamers, we’re unlikely to succeed long-term. If we start excluding mid-low-budget players, we’re just not gonna make it. It’ll simply not become a popular game. It’ll be a closed community of rich web3 players. Meh.

rugged dagger
zenith citrus
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Not all games need web3 ownership.

rugged dagger
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illuvium is an ecosystem of multiple inter-operable games, there's nothing in the market that comes close to this.

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you can play IZ and arena for free

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and more games will come

zenith citrus
zenith citrus
shell compass
upbeat delta
shell compass
upbeat delta
rugged dagger
upbeat delta
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There was a sugestion about shards breaking. If that comes true, wouldn't that also make it harder to get a master shard?

shell compass
rugged dagger
upbeat delta
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Anyway it will be, i trust the team. Everything is great and it exceedes my expectations.
I am sure everything will end up great

rose chasm
mint thicket
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definitely the T5 shard would need a buff

magic current
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Master shards are fine but should be limited. Maybe 1 per week, so theyre neither easy available in the marketplace, nor can whales just pay to create dozens

feral helm
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Maybe make master shard only acquirable through missions + hyperion? This way it becomes a really scarce asset that can't be spammed at will.

craggy relic
magic current
rain canopy
upbeat delta
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May be a bad idea, but how about in order to craft a master you need dust and burning a t5 illuvial to get a master for that afinity? 🤷‍♂️
Don't hate on the idea, i didn't thought too much for it

magic current
twilit garden
rugged dagger
twilit garden
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dnt even know they got names too lol

feral helm
brisk ledge
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I don't like Master Shards either (super pay to win) and zero excitement when going into battle.

If the DAO decides to keep them then please not as something that's farm-able, because everyone will have them (sooner or later) and then it's not special anymore.

The better solution would be to get rewarded with one when playing through the story, or have special events where you can win them or during a certain time window it's possible to find a special flower that only booms under certain conditions aaaand that's the missing ingredient to cure the shard.

grave jasper
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Regardless of capture experience, the presence of master shard balances out the economy and accessibility of the illuvials. And that will make sense on Arena. I think we just let them calculate based on their data.

jolly frost
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This is a hot take but I wouldn't mind if master shards were more pay-to-win. Sold directly by the DAO, cost a pretty penny/shit loads of hyperion - something normal players might only grab 1 of for that special occasion you come across a T5S3. Whales can go ham and use them and bring in some good revenue for the game. Saying this - all other shards would need a boost to capture chance- atleast 50% when using the same tier shard as illuvial

mint thicket
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regardless of what is done with Master shards, there needs to be a shard buff.
nothing found/earned within playing the overworld should be sold by the DAO.

mint thicket
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if a whale decides to buy 100 master shards they are buying it from people who earned it within farming the game, not by a dev or dao selling unearned shards

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theres a big difference between the two.

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the very difference between pay to win VS. play and earn

stable island
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Master shards should be harder to grind for. The current balance has me earning a master shard every other run to t2 or t3 regions.