After removing Augments from the crafting menu essences have no use anymore. Playing PB4 right now it is obvious that there is currently no real idea what should happen with essences. They are just randomly added to every craft for no reason.
It would be good to gather some ideas what should happen with essences. I will share my idea but maybe someone else has a better one.
- Reduce the drop chance of essences
- Remove essences from every craft in the game
- Use essences to enhance Illuvial fusing
So basically you use essences to get better stats during fusing Illuvials.
You can give every illuvial a single essence before fusing it. This results in max 3 essences per fusing. Every essence is assigned to a single stat of the illuvial (for example: red = attack power, green = defence, blue = omega power, yellow = crit, pink = overall power). Every essence has the % chance to max roll a stat of the Illuvial based on the base stat of the Illuvial but it can never exceed the max stat of the base illuvial.
Here is an example. Lets say we have 3 atlas. The max possible stat improvement is 5 on every stat. So a perfect Illuvial would have 5 in everything. Our base Illuvials have the following base stats.
Atlas 1: 2/2/2/2/2
Atlas 2: 3/3/3/3/3
Atlas 3: 4/4/4/4/4
When I fuse atlas without any essence the result is an axon with random stats in attack, defence, omega power, crit, overall power ranging from 2-4 based on the base atlas.
Now lets assume we have an essence that says 33% chance to max roll attack power. Giving this essence to all 3 atlas will result in 100% chance to max roll attack power based on the highest base atlas. Which means I have a 100% chance to get an attack power of 4 (not 5 because no atlas has attack 5) and the other 4 stats range from 2-4. I can also gamble and put in 3 essences for 3 different stats. But then it won't be guaranteed to hit a max and I can only hit a max of 2 on atlas 1 anyway.
Check my next post for why I think it is good