First, I extend my heartfelt congratulations to the entire team for the remarkable strides made in PB4. If we maintain this trajectory, achieving mainstream success seems not just plausible but inevitable, in my humble opinion. Kudos!
Now, onto the crux of the matter. There's a pivotal issue in PB4 where our internal team could greatly benefit from community input: should shards be allowed to break?
A T1-T5 shard costs:
- Time
- Hyperion
- Crypton (albeit indirectly, as players expend resources traveling and seeking better shards in higher-tier locations).
While we currently operate on the testnet where monetary concerns are sidelined, and as active members of the community, we might exhibit a bias favoring the ecosystem, it's crucial to consider the perspective of future mainnet users. These newcomers won't likely tolerate the loss of their valuable time and hard-earned money due to RNG (Random Number Generation) mishaps preventing them from acquiring the illuvial they earnestly seek.
When a player fails to capture an illuvial, they not only lose time and resources but also risk a discouraging cascade of failed attempts that could ultimately lead them to abandon the game out of frustration.
Analogously, we must ensure that illuvials aren't too easily captured; their scarcity imbues them with value for obvious reasons. Thus, a balance must be struck, with capture difficulty and investment commensurate with the inherent preciousness of these creatures.
In essence, we cannot afford to be excessively stringent, nor can we afford to be overly lenient. Our task is to pinpoint the optimal level of challenge and commitment required for illuvial capture. As beta testers, it is our duty to assist the internal team on this matter. They have requested us to be vocal on this, so please consider this thread for such topic.