#Illuvium: Overworld | Passive exp gain for Illuvials

1 messages · Page 1 of 1 (latest)

agile thunder
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Since exp grind is really tough in Illuvium and even Ben mentioned they are looking for ways similar to the training gyms proposed for IZ, I like to gather and brainstorm some ideas which may help decreasing that grind with cool features in Overworld. (bring up all you got, nothing's too crazy!)

Some ideas i had in my mind are:

  • You can choose a “buddy” illuvial which follows you on your run in the regions and gains a % of the total exp gained in every activity exp are given to illuvials

  • There are going to be new spots implemented in the Overworld where you gain a small amount of exp for the team you have with you, like shooting the paintings in CW or walking through the dimensional rifts etc. Those spots ideally have a strong connection to the lore, so it’s difficult to come up with specifics. Like, an altar you have to pray on to gain exp might be cool, but likely doesn’t fit into the lore.

  • Sanctum mesa gets turned into a base building area, where you can build up/out different panels, maybe build a holo room where you analyze and improve the battle behavior of your illuvial to gain exp, a laboratory to research biodata or materials you harvested, to either manipulate or enhance them and many other things for other games aswell.

  • Let a certain number of chosen Illuvials roam Sanctum mesa, and every one of those chosen illuvials get some small number of exp/h.

viral tiger
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I'd love a buddy Illuvial to roam with me in OW and gain xp. That seems like a straightforward lofgical choice... and would increase the emotional attachment to particular buddy Illuvials.

fresh wyvern
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Hmm idk, for a buddy you already have a robot, adding more is like ehh..
3rd example resembles zero too much don't you think? I say let zero do the extra training

viral tiger
agile thunder
fresh wyvern
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I still think it's too much, drone already interacts with plants and helps fight illuvials apparently. It also flies, which makes it way easier to follow the ranger. The illuvials will get stuck too many times in terrain, interaction with water, acid, bubbles, jumps, etc will be complicated

deep nexus
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It would be nice to know what the team is planing on implementing for the OW passive XP they mentioned.

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sometimes I feel like there's so much secrecy with what the team is developing. I get that they want to keep the lore a secret but the rest I don't get it. Web3 is all about transparency, and leveraging the power of communities.

fresh wyvern
zinc jacinth
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I agree with you. Getting more general info about the lore would help better understand what could or could not work when proposing ideas. Has anyone compiled anything that’s already “public”? If not, could we get something? <@&1107754780744487002>

grave pewter
zinc jacinth
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@agile thunder Is the exp in question purely combat exp? If so, then I think they should only gain experience doing combat-based activities, i.e. not gaining experience from simply being with you while harvesting.

I like the idea of adding Illuviuals as companions that follow you around, but only if it makes sense for that particular Illuvial, e.g. it doesn’t make sense to have your Cardulox try to follow you around if you plan on going jumping up high and flying, unless maybe you’re willing to wait for him to try and find a way to get to where you are 😐 (Hoping it's even possible)

I like the idea of building a base with a training ring with holo dummies, gym, and lab, but I’m also not sure at this point if that should be more a part of IZ. I feel like it’s more logical and maybe easier to develop it into Zero, or even Arena? I think passive activities are more appropriate in Zero, but I get that it would be cool to have exp training with the beautiful graphics.

If they want to make an exp training feature as part of Overworld, I prefer most the idea of having to reach a certain spot to pray, like a pilgrimage. I think it fits very well with doing runs and should be relatively easy to develop.
If the idea of “praying” doesn’t fit with the lore, maybe we could explore other reasons for the journey to X spot, like imbuing energy or knowledge (not religious) or simply finding a special or unique item for each type of affinities/classes which translates to getting experience.

zinc jacinth
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It could also be interesting to select two Illuviuals to simply box each other anywhere in the Overworld. Could create some very cool-looking scenes with amazing backgrounds. The amount of exp granted could be based on a mix of RNG and an algorithm that incentivizes picking the most fair duo. I think it’s not too passive for Overworld and would leave some decision-making to the players and would be visually cool to look at. It shouldn’t be a problem to find a way to cap it, e.g. tier 1 run = 1 training per run

grave pewter
agile thunder
lost vault
# zinc jacinth As in... there are some pieces in his 52k messages?

Yes. Pretty useless stuff really.

The reality is that specific ideas that would be made impossible by lore are gonna be the wrong sort of idea if you ask me. DAO proposals are fine as general guidance with clear direction and guidelines. But with room to fit it in whatever the team can work out. Maybe one day I’ll work on something like that. But none of us knows much.

agile thunder
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Absolutely
Purpose of this thread was also more of a "everybody throws in his crazy ideas" than a talk about what the ideas i proposed could be specifically.
If we get dozens of mechanics, one potentially could be implemented lr altered and implemented.

celest junco
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The sooner we talk them over the better.

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Some games I played had missions where you send a team and they get back with xp and loot. Maybe we send illuvials on missions (I don’t know if it fits the lore). And they come back with rocks and stuff.

twin merlin
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We could keep it real simple to start and just "release" illuvials into a region and let them roam. You can have up to X amount "released" in each region at any time. Whenever you visit a region you can track down your released illuvials and Check in/ heal them if needed. We can take it one step further and if an illuvial is in a harsh region based on thier affinity (adore in Crimson waste) then they get 2x exp.

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Another step further... those released illuvials could potentially benefit your hunting in the region by acting as bait or leading you to packs

fresh wyvern
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Im sticking to the gym building in Zero to train illuvials. I think it's the simplest, most viable one. It also gives zero a bit more interrelation which is lacking in my opinion

agile thunder
deep nexus
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I'm not a big fan of creating more than 1 way per game for illuvials to gain passive XP. Team already said they are working on something for the OW. Implementing gyms would be a nice addition for IZ. Playing arena will also give XP to the player's illuvials. And with every new game that is introduced it should entail this concept. That way the more games Illuvium has the more choices there is to level up illuvials.

agile thunder
deep nexus
# agile thunder I Kind of agree, an active Way would be preferable to keep people ingame and inc...

I think the most effective way to gain XP actively is by engaging in battles with Illuvials. This leads me to another point: currently, players must expend energy to enter an encounter. However, in the future, when the auto-battler feature is removed from the OW, players would only need to spend energy to capture Illuvials. This means that players could simply engage in battles with Illuvials in the OW to level up their team, without necessarily capturing them.

agile thunder
celest junco
deep nexus
celest junco
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or maybe we can make them spend energy when they "kill" illuvial, giving exp and taking away energy too

agile thunder
celest junco
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best ideas prolly are the ones que keep people inside the system or has to go to another game to keep it going.

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or give more utility to illuvials so people has to catch even more.

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could you rent you illuvial? and let other people play for you? probably too crazy. let others pay money for illuvials and also get exp when they use them in the OW.

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is there like a schoolar system in OW? where i make a team and make people play for me.

deep nexus
deep nexus
celest junco
deep nexus
gilded kelp
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Combine this with the mobile app where you can harvest and mine.

The idea is you can choose up to X illuvials to go on an expedition with a drone to harvest and mine. The illuvials (for lore purposes) guards the drone as it harvests. The illuvials will have encounters and fend illuvials off and gain exp 'passively'.

So in essence you can pay for passive gains but your illuvials are locked for Y amount of hours.

jade wind
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I think an AFK training method that maxes out at 25-30% of the regular way to train is the most optimal. We don’t want to discourage people from playing the game the way it was intended but also could benefit from an AFK method that isn’t as good for those who don’t want to pay as much attention while grinding.

agile thunder
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I actually wouldn't make it plain passive.
I would Make it to incentivized playing another game Like the examples with Training gyms + Battle in arena or make it like he has to use another Feature in OW, Like instead of just grinding for exp by entering encounters he can build out his Base in am, or shoot the paintings while farming/grinding.