I'd like to gather the community's thoughts on the concept of illuvial staking in IZ buildings and explore any innovative ideas for its implementation.
Illuvial staking could introduce an interesting additional layer to optimize land plot profitability.
One suggestion, proposed by @young tinsel, involves assigning specific illuvials to provide bonus percentages to certain buildings. For instance, having a shock illuvial like squizz staked in power plants could enhance their efficiency.
Another idea from @rich thicket is to introduce a new building where players could stake illuvials, providing different types of overall bonuses for games outside of IZ.
I think that adding one slot for illuvial staking per building level might be cool. This would either increase the production bonus sightly or decrease the time for completing tasks. These bonuses could vary, e.g. if an illuvial's base affinity matches the landplot region, it could offer an additional bonus %.
What do you guys think? I'm looking forward to your ideas!