#IIP-XX-R Revenue distribution pre-fuel prod. and compensation for delay

1 messages · Page 1 of 1 (latest)

fallen ingot
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The Illuvium community has expressed apprehension regarding the fairness of the current distribution model for Fuel revenue during the Open Beta phase. Landholders, especially those actively engaged in gameplay, feel disadvantaged by the proposed flat distribution system, which needs to reflect their contribution or skill level. To address these concerns and uphold the original intention of rewarding active participation, this proposal seeks to modify the distribution mechanism to align with player engagement and skill.

Due to the adverse impact of this proposal on individuals who have invested in land plots to fund their Overworld and Arena activities, thereby hindering their anticipated profits, weekly fuel crates will be distributed. This measure serves a dual purpose: firstly, to provide compensation to affected parties, and secondly, to expedite the implementation of Zero going live on chain.

Proposal:
https://docs.google.com/document/d/e/2PACX-1vSorAYPuEx7YmD9Hkn_gGt3xBWhjnV4bLdhqv1YeuIAb7cFCpCvSDOyUstJC4tqq7gkHCvqOSDrEdHy/pub

terse willow
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Atlas_Love @fallen ingot

rain solar
tall rose
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@fallen ingot good job. Well explained. Rather simple, feasible solution. Thanks for your dedication

charred jetty
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All the language thus far points to Zero going live around OB or shortly after. The doubling prob won't be necessary but gives that extra lil nudge 👉 ✨

tall rose
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I'd just add that not being able to mint skins/find bps etc. is also an incentive for fuel airdrops

fallen ingot
fallen ingot
rain solar
visual root
tame spruce
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I'm voting down on this for reasons I've already expressed:

  1. I prefer IIP-49's distribution method using a set or periodically adjusted % added to each sale because it's clear-cut and understandable for sellers. It also very evenly distibutes the delayed rev over a longer time window.

  2. Kieran has something in mind for airdropped fuel and also bonus airdrop points already. Adding more fuel drops unnecessarily takes away from the ecosystem to some extent. Here I would much rather see ILZ sped up for a set amount of time upon launch to help us catch up without impacting the economy. #1227003710840766484 message

I do think the 4-6 week hold is really important and should be added to IIP-49!

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Thanks for putting this together and keeping the conversation going

brittle heath
rain solar
brittle heath
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I think the only thing it does not addressed is the fact that is probably delayed. But still is kinda addressed indirectly. And the airdrops would be like compensation also.

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If I could give it 10 thumbs up I would. This encloses a lot of landholders concerns. If we could squeeze in the 4 or more no land sale period, would be great. But I still want to see more feedback from community

brittle heath
steep ermine
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One possible way to incentivize playing is to have the fuel crates not be airdropped but instead have to be claimed. And claimed within a certain time period. This would likely lead to more dev time. So that’s annoying. But limiting the total airdrops that way may be worth it. 🤷

tall rose
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that would be more fair for people who spent more in higher tier lands aswell

visual root
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Even if fuel crate claiming wasn’t based on gameplay but still must be claimed in a certain amount of time, at least the airdrop would only go to active landholders.

gilded night
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@fallen ingot i see the proposal is a tweak of iip-49

  1. Can we not use the word "bonus"? it is landowners entitlement, and this is how to claim it
  2. what is the calculation of claim? I saw sell fuel for $15k and claim $25k?
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  1. Do we agree that Fuel Crate airdrop is taking away revdis from stakers?
fallen ingot
fallen ingot
fallen ingot
fallen ingot
fallen ingot
gilded night
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Dr spoon trying to help, theres no need to be sassy

fallen ingot
gilded night
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can u explain this part? using the fuel sales % in month 3 to the pool? Doesnt that make the pool depleted in month 3?

safe echo
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Tbh, I dont actually see how this distribution will push the team to release P2E IZ sooner. While this benefits the early adopters and get their plots developed as top priority, it would be at the cost of all the other landowners fighting for the same pool.

If the goal is to get labs to push out P2E, I dont think this is the right direction. If this is a way to deplete the pool faster, yes, this is one way to achieve it. Though not sure if its the best way. Im happy to be proven wrong 🙂

fallen ingot
gilded night
gilded night
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thats sounds much better than iip-49 well done

fallen ingot
gilded night
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idk if 4-6 weeks grace period is fair, but i think you know better than me

fallen ingot
# safe echo Tbh, I dont actually see how this distribution will push the team to release P2E...

the distribution method hasn't an effect on pushing the team, that's what the multiplier is thought of.
Pushing might be a strong word for it, more of ensure IZ is top priority to get out.

It's not about faster or slower depleting the pool, it is about to simulate the fuel share one landlord gets as close as possible as if iz would have launched 4 weeks prior to arena and overworld.
Any artificially shorten or lengthen of the pool payout phase is either benefiting high tiers or low tiers.

fallen ingot
gilded night
fallen ingot
safe echo
# fallen ingot the distribution method hasn't an effect on pushing the team, that's what the mu...

How though? Theyre not penalized. Its actually the players who are affected. I mean, im sure they will push it out asap. I dont doubt that. I just feel theres a disconnect with the goal and the means to achieve it. Anyway, its not a major item.

Personally, I like to time-gate the pool in a sense that it ensures it gets depleted within 4-6 months. This allows land to be developed and increase its fuel output. What I like though is an increase in percentage per month. Its a good incentive to get your land optimized asap so that on the later months you get bigger cut of the pool with a higher optimized plot.

fallen ingot
# safe echo How though? Theyre not penalized. Its actually the players who are affected. I m...

well high tier are faster on a level of selling fuel, right?
So if you say lets keep the revenue small until low tier catched up and increase then the revenue share, low tier would get a bigger chunk, because they wouldn't have had spare fuel at all in the beginning to sell.
If you shorten the period and say lets deplete the whole pool in the first 2 weeks, low tier probably get almost nothing of a share.
(speed up push and builder buys obviously not calculated in)

gilded night
fallen ingot
tame spruce
# fallen ingot 1. If you artificially wana give low Tier more than they would have, thats a val...

I don't think you need to make accusations of me trying to push revenue to low tiers!

  1. The IIP-49 methodology can be used to distribute revenue over any timeframe desired, simply by adjusting the %. A whole new system isn't needed.

  2. Speeding up time across all plots in now way benefits lower tiers more than higher tiers. It goes back to how quickly the funds are distributed, which again can easily be adjusted in IIP-49.

tame spruce
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That example just doesn't work.

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You need to change the example so that month 3 (in an example) has 50% of the fuel sold from the DAO at the upper rail. Then add a scaling factor so that a person who sold 1% of the total fuel will actually need to get 2% of the month 1 pool.

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Otherwise half the pool is still sitting there

fallen ingot
# tame spruce I don't think you need to make accusations of me trying to push revenue to low t...

you are right, appologies

  1. why you want to manipulate the timeframe artificially? Shouldn't the held back revenue being paid out as soon as possible to landowners and shouldn't the way to do it be the closest it can get to as if IZ wasn't delayed?

  2. It does, the time needed to build up, was the biggest driver to pull down the max fuel output ratio from 36:1 to 10:1 (T4:T1), now if in worst case IZ would be delayed so every plot would be maxed out immediately, you completely delete the build up time advantage of high tiers.

fallen ingot
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would be wrong imo to take that into consideration if it comes to the held back revenue.

boreal hare
# tame spruce You need to change the example so that month 3 (in an example) has 50% of the fu...

The payout for the top rail is based off the same percentage of fuel that the Month 3 example is showing so there is no need to include it in the calculation. In the example in Month 3 that player would have recieved 1% of all the top rail 5% land owner cut so the numbers would be the same. It's the reason I used overall fuel sales because it took this in mind. So in Month 3 that land owner would get another 1% payment of the top rail sales (of the 5% land owner cut) + $40k (the 15 sold + 25 from Month 1 portion). Just remember once fuel is sold by the players in order to receive the top rail profits the demand has to eat thru 20x the player supply to receive this payment. We should all be happy if that's the case Atlas_Love

vast vale
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The decision to focus effort on f2p was discussed by council it is in their notes I believe.

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But as per my status breakdown posted in zero channel this has next to no impact on land connected timeline.

vast vale
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Also I saw some people here mentioning putting pressure on the team. Please say 'council' or 'admins'. The team are employees working way more hours than they should be and anyone who suggests they are doing anything but working hard will be added to my ignore list permanently.

tame spruce
# fallen ingot you are right, appologies 1. why you want to manipulate the timeframe artificia...
  1. So you agree it's a question of time frame and not methodology?

  2. Time speed-up would not benefit one tier over another unless it's due to how delayed revenue is distributed. A percentage from the pool would be absolutely equal. If everything goes 2x speed for the first month for example, high tiers may have only half as much time maxed out before low tiers, but during that time they are also profiting 2x

fallen ingot
tame spruce
fallen ingot
fallen ingot
tame spruce
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In what scenario do ILZ players not build up their plot?

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Well having a build up period is critical to the game and also allows higher tiers to max out more quickly, giving them that advantage

fallen ingot
tame spruce
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No, I explained that

vast vale
fallen ingot
fickle breach