This idea is inspired by @gusty herald and @final dust ideas:
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Since the illuvial training gyms/grounds ideas received such widespread approval, this thread aims to expand upon both of these ideas.
The gym building would be accessible to all land plot tiers, including F2P. Each landowner would have the opportunity to utilize this building to level up their own illuvials or rent the space to other players.
The core idea here, distinct from the previous ones, is to establish a player-driven renting space market, where players can set their prices for others to level up their illuvials in their gyms. The DAO would take a fee for this service, with the fee's percentage decreasing as the land plot tier increases.
Leveling up one's own illuvials would only require elements up to the land tier. For instance, a T0 plot can only level up T0 illuvials without requiring fuel, while a T1 plot can level up T1 illuvials, and so forth. It's always possible to level up higher-tier illuvials than the land plot tier, but it would cost fuel.
Illuvial staking would be introduced, allowing landowners to stake up to X number of their illuvials in the gym building, effectively acting as gym teachers and providing an XP boost to that illuvial line. The value of X could increase with the building level, starting as low as 1 for the level 1 building. At the maximum building level, if all staked illuvials share the same base affinity or class, it would boost the XP not only for that illuvial line but for all illuvials of the same base affinity or class.
This would create an environment where there exists a variety of choices, allowing players to select the gym that best suits their interests, considering factors such as land tier, rental price and the illuvials staked in it for higher XP bonuses.