Working here and there since a while on a few ideas for IZ, one of them being a new building for Zero called the Training Grounds (Name subject to change :D)
Training grounds would be implemented for different reasons like:
- More Variety in base layout
- Element and fuel sink
- Allows a Landowner to focus more on fuel production if he likes
- Connects IZ further with OW
Simply said, Training grounds is a new building, where every ranger in the Illuvium ecosystem can place Illuvials to gain exp over time in exchange for fuel. The landowner has to prepare spots with elements inside the training grounds.
So if the landowner decides to not use the spots for himself, training grounds can work as an uncertain source of fuel "production", it might not always work at max capacity, since some spots could or will be empty, but i guess it will be well booked out. (Otherwhise costs have to be balanced properly to attract more people to place illuvials)
All parties should profit from training grounds
- F2P plots gain attention, since everyone can train passively his own illuvials
- Landowners can "rent out" space for additional fuel income and with that focus more on fuel, if he doesn't like to go the path of blueprints
- Megacity owners have increased stats
- DAO increases revenue with an additional fuel sink
More Details to the Training grounds in the google doc sheet
https://docs.google.com/document/d/e/2PACX-1vRAguDtLaZMWIVOm9zHa83MnpJ7Yr7vBVShSYhJ10kxLmXNc0fYIGFnZlN-k16_BcJtUuzCY7UTsPAa/pub
This is a very basic draft for an additional build, so I would appreciate feedback on additional implementations or changes in general.
