#Proposed direction for Illuvium

1 messages · Page 1 of 1 (latest)

knotty river
umbral gulch
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I don't want to download that pdf. Can you copy and paste in here?

knotty river
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Yeah I can try

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There is images and graphs and whatnot in it so it may come out shit

rain thistle
knotty river
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Can I upload each pages as an image?

rain thistle
knotty river
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What if I shared a link to my docs with the ability to view it

rain thistle
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I think that link might get you temporarily muted by a bot lol

latent shoal
rain thistle
fossil trench
knotty river
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Proposed direction for Illuvium

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@gusty pewter @vapid trout I put a bunch of effort into this document, will only take 5minutes to read

latent shoal
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Ok since I'm getting used to go against the grain, I'll start. Pretty much all the ideas in here go against what I envision Illuvium to be.

I can somewhat agree with 2-a) Free to play model with catching level 0 Illuvials is redundant.
The other points you mention the team is already working on them and we should see significant improvements with PB4.

The rest I'm pretty much against.
3-a) Illuvium Zero is put on hold.
3-b) Overworld is put on hold.

I mean... What? How could we call Illuvium an IBG if the 3 games are not released by OB?

From there it just derails entirely IMO, with one-time payment for tiered accounts, illuvial packs and multi-account incentives.

Not only that, you're proposing a huge overhaul to the core mechanics of illuvials with the introduction of merging, evolution trees and genetic history like axie did. This doesn't sound like Illuvium anymore, I personally don't like it sorry.

median gale
silver plaza
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Oh man, this is steep... I don't mean to be a downer but you asked for feedback, so here is mine.

I can see that you did put a lot of effort into this document. I just wish you also put some effort into staying on the grounds of reality.

Because I don't know how can you say you considered that the community expects a game release soon, AND still suggest scrapping 80% of what a team of 100+ people were developing for 3 years + completely redesigning the remaining 20% based on what you think would be the right direction...

knotty river
knotty river
knotty river
# latent shoal Ok since I'm getting used to go against the grain, I'll start. Pretty much all t...

Thanks for the feedback. If all three games are not fun or engaging this will be terrible for release. The model I describe in my document can also fit in with Apples terms so it could potentially be released on the Apple Store. I know people are very ante axie here but you have to see why certain parts of it were so successful, I think it was the breeding/creating axie aspect that made it engaging

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@rocky python please read

knotty river
rocky python
woven rain
split radish
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I want the project to go with what is projected to be. And see how it goes. I’m opened to pivot on main ideas and concepts but I will always rather tweak and add the current flow of concepts

gusty pewter
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Thanks for the feedback, but I don't agree with a lot of it. Some of the things that I do agree with are already being implemented.

knotty river
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@gusty pewter @rocky python @split radish and everyone one else that replied I thank you all for giving this some of your time. I can see that my idea wasn't well received. Time will tell how Illuviam tracks and I am eager to see what the team releases.

knotty river
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@woven minnow This is the document I was talking about

woven minnow
knotty river
knotty river
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@gusty pewter this is the document

gusty pewter
knotty river
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Not really. The main point is that the game needs depth in multiple areas. Trying to spread such a wide net only means you miss the opportunity for deep mechanics. This document is just trying to show how a lot of areas in the game haven't been fleshed out which means it has no identity. Not giving Illuvial's the chance to roll different abilities and being able to have interchangeable specs within the game was a massive loss. Having booster packs oppose to catching Illuvials in the wild is really because the game hasnt found a fun and engaging way to do it yet. The packs were an idea to get people to spend money now while the team spends time figuring out how to make it fun.

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@gusty pewter

gusty pewter
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I agree, and we are building a lot of those features which will give the OW an identity

knotty river
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My opinion and I respect the time your giving me, is that you guys need to release a document similair to mine with waht you want to do in each area and get the community to thrash it out. I havent seen anything like that yet

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The best bit about this game is get pretty illuvials and battling them aganist other people

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Just focus on that, and drop overworld for now and make it booster packs. I guarantee you will get people just ripping packs for the sake of it even if they have no desire to using them, just for the collectability and trying to get something rare and valuable

gusty pewter
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That's what we're discussing, however, we have a lot of players already playing the Overworld so we're likely going to include the ability to "open packs" or use "automated drone runs" to pick up illuvials quickly. Many players have requested that feature

knotty river
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Why I am not a fan of overworld is that when a new player gets into it and hasnt had anything to do with Illuvium it can be a massive turn off. Its different for players that have been with you guys over the development.