#IIP-XX Revenue distribution pre-fuel prod. and compensation for delay

1 messages · Page 1 of 1 (latest)

acoustic zodiac
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Land was sold almost 2 years ago with the target games being released a few months after and with that land would be able to make profits soon after Landsale. Now, with the possibility Zero not even being launched 2 years later with the other 2 games Arena and Overworld, creates uncertainty Zero being the priority it should have been or will be.
Creating a weekly airdrop should both, compensate land investors and put pressure on the team to put Zero on the priority list on the same level as Arena and Overworld.

The monthly Increasing Airdrop should ensure IZ going live asap.

Distributing revenue based on tiers is an unfair way to do it for multiple groups (like megacity holders, skilled players, active players). Distributing the revenue based on weekly fuel sales ensures those groups get their share they would have, but later.

I've written down details in a rough draft in the attached pdf file.

Would love to gather sentiment in general about that and also inputs on the details like value of airdrops, multiplier based on delay, and in inputs in general.

bitter hound
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How do we sell fuel if its not on the blockchain yet?

acoustic zodiac
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If you asking about the revenue share change...
revenue will be hold back until game is live and you can actually produce and sell fuel.
Should actually be described in the pdf.

bitter hound
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Oh you base it off what woudve been the fuel sales

acoustic zodiac
bitter hound
acoustic zodiac
bitter hound
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Oh you wipe before this implemented, I see

acoustic zodiac
polar bane
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I think it's a fair compromise solution for what we consider a non-negotiable launch.
However, I personally think the whole proposed launch timeline is flawed. This is a good solution to a problem we shouldn't have in the first place. Instead, let's change launch and follow what was originally planned.

acoustic zodiac
merry pumice
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Fuel Crate Airdrop 1 (pre-OB) : $1m
Fuel Crate Airdrop 2 (pre-OB) : $1m
Fuel Crate Airdrop 3 (1 month post-OB) : $2m
Fuel Crate Airdrop 4 (2 month post-OB) : $4m
so on
i agree that we need to put pressure on team, and this compensation will make token stakers help our cause because Fuel Crate Airdrop is costing stakers revdis, but 2x per month is steep

jaunty vine
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I prefer adding the distinction between active playerbase and non-active. That's a great touch. I would like the project to extend this type of revenue towards future upper rails boundary sales as well.

I.e. if price of fuel increases to X, part of the revenue goes to the active IZ playerbase rather than all IZ players. This puts a focus on actual gameplay, while excluding lost wallets and those who dislike the game altogether. Hereby you create an active player base in IZ rather than a stale one where nobody produces fuel, or only for themselves, to then get an even split of the upper rails distribution in Eth.

(Yes i am a mega city holder, so this would impact me more than others who are just active players, but in principle, IZ is gamified staking, and then giving rewards without including the "gamified" aspect makes little sense to me)

opal matrix
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I think there needs to be some input from the team with more details as to how the airdrop will work.
I am in favour of weighing the drops to favour game play activity as well as tier and megacities.

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I’m also in favour of crate drops to allow iz owners to pay for their overworld play. Many iz owners bought land so that they could idle click land during the day to fuel their overworld play in their free time on pc. If we don’t find a way for this to happen I feel we may have less engagement and play time in overworld by many of our earliest inventors.

opaque cradle
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I disagree, you could make the same argument for token holders. Should they also somehow be given compensation due to delays.

Slippery slope, they have already stated a compensation package for fuel has been given and another is on the way.

If this is instead of the planned airdrops instead of including then I support it.

dapper kindle
# opaque cradle I disagree, you could make the same argument for token holders. Should they also...

this is way burning the land is the best idea.

It's not compensation for delay.

it's a realization that the DAO is fully funded now, if we fail it's because our execution was not good enough.

Burning the land rewards the most diehard players of the ecosystem and deepens the relationship with core stake holders.

Many of which, held ILV down -98%, bought land basically as Luna was collapsing the industry, bought illuvitars, bought merch, voted to fund the DAO (putting the dao first), and supported capital raises (where it's fair to have expected/hoped to participate).

Burning the land is a legal way to reward the community with equity in the Illuvium ecosystem. Something I could argue very strongly that we earned and paid for already.

acoustic zodiac
acoustic zodiac
opaque cradle
dapper kindle
# dapper kindle this is way burning the land is the best idea. It's not compensation for delay...

It is also just a recognition that we carried all the risk of land through the most difficult part of the market.

If the game succeeds, we will be punished with a greater supply of land and less revenue generation.

All so we can add how much more revenue to the balance sheet (given current pricing)? That is not a sustainable source of income.

In capital raises, particularly ones where the team pushed out raises, it would not be uncommon for them to take some dilution to support the raise and keep the ship running.

I for one am happy they did not.

with that same lens, why should the community get diluted to raise more short-term capital that we don't need to succeed?

dapper kindle
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We don't need more land that has the 'equity' claims the current land has.

acoustic zodiac
jaunty vine
acoustic zodiac
merry pumice
acoustic zodiac
merry pumice
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Every $1m worth of Fuel Crate Airdrop cost $950k to stakers

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at $4m (2 months delay) that will cost $3.8m to stakers

acoustic zodiac
merry pumice
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i hope we are finding compromise, not gouging each others eyes

acoustic zodiac
# merry pumice i hope we are finding compromise, not gouging each others eyes

Absolutely, and thats not the Intention.
I'm a stakers and a landholder, a bit more value in staking than Land, i'm totally in favour both parties get a happy End.

Also keep in mind this multiplier is Set in place to punish in my opinion wrong prioritizing for Launch, but also as kind of a compensations for Landholders intended to Fund their OW Runs and couldn't do so because revenue will be hold back until IZ is live on chain.
In my opinion with devtime, promises Made over the years, the General view in the ip, the positive marketing effect etc. All 3 Games should Launch AT the same time.

merry pumice
acoustic zodiac
merry pumice
acoustic zodiac
merry pumice
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not sure if they gonna distribute the 5% if IZ gets delayed in ETH or ILV, i imagine it will be ETH

acoustic zodiac
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ETH would be totally fine aswell i guess, fuel crates was my choice because it can be spent ingame instantly without any swaps, fees or whatever and it doesn't leave the ecosystem

polar bane
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Any chance some people prefer spending all that money on Zero development instead of compensation? I’m talking about 1) Prioritizing finishing features that were marketed and 2) Adding awesome features/QoL which in turn increases the value of lands organically.

merry pumice
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we cant effectively control how they gonna spend the safety pool

polar bane
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You may want to add a clause that limits the increasing airdrop over time to 72M total, just in case 😄

leaden cedar
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An alternate proposal will need to be all inclusive imo… not separate iips. That way if there needs to be a revision it happens only to the one proposal. Otherwise one may pass while others fail.

What I want to see in a proposal:

  • Your version of fuel airdrop + fuel sale distribution or similar. Your mechanism of fuel airdrop ensures zero stays priority.

  • make P2E as F2P and save progress for chain (@inner matrix did u find out if this is feasible?)

  • Rewards equal to beyond LB and duration distributed based on tier

orchid lynx
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@acoustic zodiac have you considered incorporating Kieran's +10% delayed ETH from the pool for each fuel sale instead of a straight 4 weeks? I liked this part of his IIP, it's well defined and easy to implement.

Edited to not cause any confusion about this being the delayed revenue and no new revenue.

polar bane
orchid lynx
polar bane
orchid lynx
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Pool is our 5% that didn't have a home yet

polar bane
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You like the delayed 10% redistribution?

acoustic zodiac
orchid lynx
# polar bane You like the delayed 10% redistribution?

Fair enough, I can edit above. I do like it because it has the potential to spread it out a bit longer for plot development. I also think it's straight forward and easy to implement whereas the OP here would just require some number crunching at the end of each week and there would be no visibility or expectation of what you're getting until it's dropped in wallets

polar bane
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I agree with the expectation point

orchid lynx