Land was sold almost 2 years ago with the target games being released a few months after and with that land would be able to make profits soon after Landsale. Now, with the possibility Zero not even being launched 2 years later with the other 2 games Arena and Overworld, creates uncertainty Zero being the priority it should have been or will be.
Creating a weekly airdrop should both, compensate land investors and put pressure on the team to put Zero on the priority list on the same level as Arena and Overworld.
The monthly Increasing Airdrop should ensure IZ going live asap.
Distributing revenue based on tiers is an unfair way to do it for multiple groups (like megacity holders, skilled players, active players). Distributing the revenue based on weekly fuel sales ensures those groups get their share they would have, but later.
I've written down details in a rough draft in the attached pdf file.
Would love to gather sentiment in general about that and also inputs on the details like value of airdrops, multiplier based on delay, and in inputs in general.