#Airdrop Vesting

1 messages · Page 1 of 1 (latest)

naive niche
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Play-to-airdrop is a very effective marketing tool in web3.
Some downsides I see from P2A include:

  1. The potential sell pressure from the airdrop farmers
  2. The potential sharp decrease in DAU after the airdrop.

Things to consider:

  1. Staking yield farming will end close to OB
  2. Potential sell pressure from airdrop farmers.
  3. People taking profit on OB (sell the news event)
  4. Risk of underwhelming revdis post-OB due to the use of sILV2 and Fuel Crates.

My suggestions:
Introduce Airdrop Vesting.

  1. Season 1 of airdrop: players get 50%-70% of the allocated airdrop, while 30%-50% of airdrop will be unlocked in Season 2.

  2. Season 2 of airdrop: players need to continue accumulating airdrop points to unlock their locked airdrop token over 3-6 months
    We can use weekly leaderboard for airdrop points; top players can unlock faster (3 months), while people who don't play for season 2 will be unlocked linearly over 6 months.

Goals:

  1. Smooth out the sell pressure from airdrop. 2. Smooth out the potential decrease in DAU post OB. Players who play longer might stay after the P2A season ends.

Cons:

  1. Time and resources needed to develop a solution so close to OB
  2. Less interest from airdrop farmers
  3. Leaderboard Rewards post-OB might have been planned
surreal ocean
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I like the idea, but not so sure about the suggested solution.

I would rather give a % bonus to the airdrop reward points if the players has ILV staked. This would give a bonus to current stakers and an incentive for future ILV hodlers to stake their ILV, without forcing a vesting period onto them.

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And also regarding 1. I don't think the airdrop will bring such a huge sell pressure when compared to all the in-game rewards/content creator programs out there. And 2. I expect the DAU to keep growing by the end of the airdrop as the game has matured and more games are on the way.

hardy vector
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I will have to look at the details here later. But I do think there’s value in considering some sort of Airdrop Vesting (or in-game unlocking)

tawdry grove
surreal ocean
tawdry grove
naive niche
naive niche
surreal ocean
naive niche
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thats prob a different airdrop

surreal ocean
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doubt that

naive niche
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somehow i get that from artemis ama

surreal ocean
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well Kieran didn't mention it in today's townhall. And he talked about the airdrop lasting until the end of OB.

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which he said is supposed to be 6 months

tepid jolt
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I think having some airdrop liquid and a portion entering into a vest would mitigate sell pressure. I think you could do it in a good way, either unlocks through gameplay or gives additional airdrop points for future drops etc to those who held. Along with a fun title like Hodlr.

Just throwing random ideas off the top of my head but the idea in general has merit IMO.

manic mesa
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What should we think about is the optimal result we want. Best a user can do for the dao is stake their tokens and start getting revdis. So vesting the airdrop in a revdis enabled matter will show the users that staking ILV is very meaningful and will teach them the most important aspect of the token.

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It could be very much possible that if you grind 1 ILV for a 1 year of vest it can both double in value and earn you another token. And the way we have revdis it'll be possible to also have unlocked tokens as soon as the next distribution happens. If this is on IMX it's insta money.

hardy vector
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My biggest concerns with the idea of vesting rewards is player friction and dev time. Airdrops are relatively straightforward. Vesting periods are not so much. V3 staking on ImmutableX would likely make this significantly easier and far more cost efficient for players, but it seems unlikely to be a viable solution in the necessary timeframe.

cyan pendant
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Isn't play to airdrop going to reward mostly bots?

Furthermore, if we want more players to engage and be immersed in the games, isn't it weird to airdrop a governance token for that? Fuel seems like much more suitable thing to do, at the expense of revdis.

Airdropping ilv tokens seems like paying and begging people to play our games. I know it works in other projects but it just seems weird and promotes botting even more.

Maybe introduce a certain threshold of staked ilv, like 1 token, in order to be eligible for ilv airdrop? And non stakers only get fuel? That way we get best of both worlds and fixes the vesting problem.

If 1 ilv gets too expensive for the casual gamers, the threshold can drop to a manageable amount. This will give more reasons for people to stake their tokens, along with increased playerbase from the fuel airdrop?

surreal ocean
cyan pendant
naive niche
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Team can deploy the ingame reward token how they see fit. the aidrops and rewards are part of marketing

naive niche
verbal fern
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Whatever helps us not become an extract value and leave sort of game, i'm in.

vocal sonnet
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I was going to send you a DM today about this asking if we could do some kind of vesting period.

I would like to see 100% of air dropped tokens staked but maybe that isn't practical.

My concern is a game coming out, token dropping and not enough revenue distribution coming in and what the optics of that will be.

naive niche
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Yes, I think Blur has done it right for their Season 3, claimed airdrop was automatically staked with multiplier.
We do have to discuss the approriate rate of vesting airdrop and the the duration of vesting.

tepid jolt
proper mountain
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Now airdrops need to remain as brain dead as possible. But we can just add a toggle in their settings if they want to do the staking option, and default it to off

proper mountain
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Also the added benefit of adding hidden complexities, is anyone who is interested we can then explain revdis to, and then they may want to get more involved as a whole

naive niche
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whereas, vesting airdrop is the delayed gratification

proper mountain
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The psychological difference is insane.

Illuvium holding some of their airdrop from them

as opposed to

Their return granting them extra tokens

surreal ocean
naive niche
surreal ocean
naive niche
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it doesnt i guess

naive niche
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this idea sounds much better now

patent jackal
tepid jolt
quaint garnet
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We can reverse it. Meaning, you can claim immediately but you forego the rest of your rewards.
Example:
After the season I can claim 120 ILV.
If I claim after the first month I get 20 ILV and forego the other 100 ILV.
If I wait the 6 months, I forego nothing, and get the entire 120 ILV

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I don't think people will be put off by a season where you are collecting as many points as possible. Then if we give people the option to immediately claim it but they lose most of their rewards it should create a smooth distribution where some people want rewards immediately and others wait the entire 6 months

proper mountain
# quaint garnet We can reverse it. Meaning, you can claim immediately but you forego the rest of...

I think this makes a lot more sense. I think it would also be great if this entire process didn't begin after the Season ends but I don't know what ur leaderboard system looks like.

I hate to use this analogy but I see this almost like a casino, where the gameplay holds people in.

For example if I win a round of blackjack, I get paid out and I am going to sit at the Blackjack table for longer, until I eventually run out of money. But sometimes I run out and I am having such a good time with my mates that I drop another 100 on the table.

I personally believe any way to drip feed ILV to players, even if its tiny will keep them playing for longer and get deeper into the game which will in turn improve retention. ESPECIALLY if they are a F2P player and earn enough ILV to do a single stage 1 run. Thats the holy grail to me.

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Another good example is in most good games, players who buy the battle pass earn enough of the ingame currency to buy the battle pass for the next season. That's almost how I personally view this airdrop

naive niche
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@quaint garnet
i would assume a minimum number of people wanting to do additional locking on their airdrop. ive observed the market is pricing liquidity very highly during this period of the cycle (closer to bull peak)

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plus these locked tokens dont get revdis

quaint garnet
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I don't think people need to receive there ILV immediately. The points system has been going on for nearly 12 months now. People understand the more points - the more tokens I earn. So I don't think there will be an issue as people start seeing themselves accumulate more points.

Regarding your comment Jag, allowing people to claim their airdrop early and give back their rewards solves it. Although I think you will find that after playing a game for 6 months and earning as many points as possible, you aren't going to take the option of giving back 80% of your rewards because you think other people are going to dump on you and the token will be worth less. We are talking 1.8% of the token supply...

opaque ice
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Just a thought.
Split the rewards 50/50.
Allow players to sell half but vest the other half.
This allows them to farm to spend and play but locks the other half in vesting for 6-12 month with bonus for 6 months plus.

steel peak
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You should not just look at % of the token supply but the liquidity locked into the pools, despite being the largest sushi pool it cannot absorb a big amount of sell pressure. 200k ILV sell is halving the token price, and I expect liquidity to only become less and less as staking rewards end

quaint garnet
naive niche
# quaint garnet I don't think people need to receive there ILV immediately. The points system ha...

no, i wont giveback my hard earned token from farming and i will just roll with the vesting.
sentiment i got from twitter is that 6-months vesting is too long.

how do you feel about shorter vesting period without the penalty? maybe 4 months? The penalty only for earlier than 4 months claim

another suggestion was the option to claim the airdrop in Fuel, kinda like the yield farming option to claim in sILV2 instead of locked ILV.
id imagine it has to be claimed in Fuel Crate. the drawback, Fuel Crate is taking away potential revenue from stakers and landowners

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the benefit:

  • less token given away for airdrop
  • people spend the fuel crate on OW
quaint garnet
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Maybe we could make a season shorter and have two claims. Once every three months.

All the people who claim and earn will post on socials bringing more in for season two.

I dunno, I kinda like 6 month season, claim and unlock whenever you want, but you lose whatever isn't vested

naive niche
manic mesa
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I really think somehow we have to vest it in the staking contract, to just give people the taste of revdis. Especially when it's in full force. We can really get some long term holders doing that. Other options sound to me like gimmicks to not crash token price on day one, but on day 90.

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I understand that if that is not feasible, focusing on doing what's more simple has merits.

naive niche
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yea thats a good idea.
blur season 3 did that for blast point and pixelmon will do that for the coming airdrop.
the token goes straight to staking

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im not sure if this is technically possible, maybe @pulsar bronze can comment?

dark remnant
patent jackal
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It's evident that when most people receive airdrops, they tend to liquidate them right away - Shrapnel serves as a prime example. Since people began earning them, they've immediately liquidated, leading to a sharp decline in the current price of both the token and NFT. Admittedly, the release and level of graphics/gameplay likely contributed to this decline. Fortunately, we don't face that problem. However, at the end of the day, many still grind for those airdrops with the intention to liquidate, which could potentially lead to a decline when the tokens are released after a lockup period. The reward distribution (Revdis) would need to be substantial to incentivize participants to continue the lockup.

Spitballing idea: What if you could level up your ranger, similar to the Illuvials in the game? You could earn more experience points for completing specific tasks during the airdrop season, Drip feeding small amounts of ILV. Once you reach a certain level or accumulate a specific amount of tokens, you'd have the option to stake them for a certain period. If you choose to stake for that period, you receive a cosmetic item; if not, they're all yours to do as you please. As time goes on and you level up more in the season, the tokens needed to lock up (vest on top of the previous stake) can enable players to gain another higher-tiered cosmetic for that extended period. This way, you wouldn't have to wait for a set date for a large release for all, thereby mitigating the risk of significant liquidation. The timing of potential liquidation would instead be based on the player's grind time within that season, making the end result unpredictable, having no need for concern.

naive niche
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im writing an IIP to have a monthly claim, then the claimed token will be vesting linearly over 6 months.

  1. i hope for more competitivenes. if u do poorly in 1 month, u might go harder in the following month.
    in the original P2A, people have to grind for 5 months without knowing how much airdrop they gonna get, usually some people will get exhausted or lose interest after awhile.

  2. it will smooth out the token release, hopefully absorbed by the dao buying up token for revdis. the original vesting unlock is just kicking the can further with a huge unlock at the end

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assuming the loyalty airdrop (20k) and airdrop #1 (50k) are going to be airdropped in one-go, then vesting linearly over 6 months

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airdrop #2 is divided into 5 months, each claim is 36K (180K divided by 5), then each claim vesting linearly over 6 months

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people will have the option to extend their vesting up to 6months for a bonus, as announced, when they are making the claim

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as we can see in the table, the maximum airdrop token release is theoritically 41k token in one month, the dao can absorbe this

patent jackal
# naive niche

what if you did within a quarterly/ 6 month period seasonal change, combining it with the ranger LVL up XP idea.. at the end of the season level & xp is reset.. people who joined at a later date within the first season now have a fair chance to get more ilv faster with the Up'd gear they have.

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Add those juicey high priced cosmetics (for high XP levels) as a added bonus for longer lock up periods.. shieet id lock up longer for sure

naive niche
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my observation in other gaming launch, peak hype is usually in the first few months of launch, so we want to absorb the selling pressure with the treasury buying ilv for revdis

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if done strategically, we have a good chance to negate the selling pressure

naive niche
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i would prefer it to be longer, but idk the reason for making it only over 5 months

patent jackal
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either way you cant stop people wanting to liquidate. you'd just want make it unpredictable from a exchange perspective

patent jackal
naive niche
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ive done more calculations

naive niche
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i played around with the claim period

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  • monthly
  • bi monthly
  • quarterly
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quarterly is good, but it's too long