Right now, we have a problem with how linear the arena is. The Illuvial ascension was a great new feature introduced, but the same old problems still persist. Having the augments be randomly selected each turn is cool but doesn't really change the strategy behind each game.
Match rulesets would completely change the game dynamic. These rules would have a bidding phase similar to the Legendary Augments right at the beginning of the match after seeing the enemy team. These would be akin to a banning phase where players could choose to prevent them from existing or at least reduce its effects.
Just like the Legendary Augments there would be 4 random rules per game and each coin would reduce the effects of that rule by 33%, making a max bid completely remove that rule from the match.
These rulesets would affect both players and could be something like:
- Positive or negative innate class/synergy points
- Reduced/Increased efficiency for one class/synergy
- Reduced/Increased physical/energy damage to units
- Reduced/Increased shield/heal to units
By introducing rulesets to the Arena, players would have to think strategically in order to adapt to each game, so they can take advantage of these rules. This would also mean that no two matches are the same.
Let me know what you guys think!