#Adding match rulesets to the Arena

1 messages · Page 1 of 1 (latest)

coarse void
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Right now, we have a problem with how linear the arena is. The Illuvial ascension was a great new feature introduced, but the same old problems still persist. Having the augments be randomly selected each turn is cool but doesn't really change the strategy behind each game.

Match rulesets would completely change the game dynamic. These rules would have a bidding phase similar to the Legendary Augments right at the beginning of the match after seeing the enemy team. These would be akin to a banning phase where players could choose to prevent them from existing or at least reduce its effects.

Just like the Legendary Augments there would be 4 random rules per game and each coin would reduce the effects of that rule by 33%, making a max bid completely remove that rule from the match.

These rulesets would affect both players and could be something like:

  • Positive or negative innate class/synergy points
  • Reduced/Increased efficiency for one class/synergy
  • Reduced/Increased physical/energy damage to units
  • Reduced/Increased shield/heal to units

By introducing rulesets to the Arena, players would have to think strategically in order to adapt to each game, so they can take advantage of these rules. This would also mean that no two matches are the same.

Let me know what you guys think!

coarse void
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Adding match rulesets to the Arena

chrome hound
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Maybe fun for an extra mode but I think we should keep the normal mode as easy as possible for new people/casual people

gleaming folio
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This adds complexity and doesnt seems to make all match different

Playing against tanky team --> make him useless by 3 betting resistance thing

Playing against templar or revenant --> make him useless by betting healing/shield thing

Playing vs any kind of high dmg --> make him useless by going for dmg

Now deck building would be made around this new change but for new players with less sophisticated decks they will get ruined everytime. Imagine the average guy who comes to play and make a high dmg team, maybe even with a rhamphyre he just bought and his experience going into the arena is to have a useless rhamphyre and team because his opponent bet on the dmg rule

coarse void
chrome hound
coarse void
chrome hound
coarse void
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you'll have a weekly free rotation for the arena in case you're not aware

gleaming folio
# coarse void I get your point, but I didn't say you bet on the rules. You ban them. The rules...

Bet on rules or ban still comes down to the same

Agree with the multiple teams but 50 is just for test and imo is quite too much right now. In any case, i think its very important to be able to play what you want. If i just caught of bought a rhamphyre and really want to play him it would be a bad experience to have somes rules make me unable to play my rhamphyre

With ownership of assets coming thats even more important imo

coarse void
gleaming folio
coarse void
gleaming folio
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Overall i think removing something from players is bad. Especially for new people and especially since we own assets

coarse void
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The arena as it stands has very little gaming spirit and it's more akin to a cooking recipe where you just follow the steps.

gleaming folio
# coarse void I get your point. You know what's an even worse experience? Wanting to play some...

Yep thats the worst but its this way because they dont focus on balancing the game and also because we can bring multiple teams

When augments were good we were all playing 1 team with maybe a variation. When augments because very bad 2 patch ago the best play was to bring 2 teams in your deck. This easily made it possible to have a single team meta

Rhamphyre/dust/rev was not only the only team played because dust/inferno got omega buffed but mainly because you were able to play both at the same time

Now with 50 slots we can even play 3 teams easily

coarse void
# gleaming folio Yep thats the worst but its this way because they dont focus on balancing the ga...

Is it really about balancing though? They said this update would give more player agency but I don't really see that. The random augments are not that meaningful to be able to counter a team that beats yours. And there's just nothing you can do about it other than try to fiddle as best as possible with your units placement. So the games continue to pretty much be decided in the team-builder and not in the arena.

gleaming folio
# coarse void Is it really about balancing though? They said this update would give more playe...

Yes its really about balancing. Team said its not there focus, in recent patches theres obvious OP things at first glance, legendary augments werent balanced for 3 months and now we have new augments so its not balanced

The meta is a single team at a time since we can bring multiple teams in your deck. Again since update its rhamphyre with rev/phantom ONLY. Many teams can counter one of the 2 but they are meaningless if they lose to one of the 2

And its made worst because its not super balance (which is ok in this state) but that makes it team A vs team B = B auto lose, no matter the augments or positionning

coarse void