#Expand Beyond Leaderboard

1 messages · Page 1 of 1 (latest)

waxen pollen
#

I know there has been some talk about Beyond leaderboard expansion and plenty of ideas, but what about we keep it simple and propose something that hads the best chance to pass IMC.

Expand current leaderboard to 250
Keep 1-100 the same
101-150 Mega D1sk
151-250 Standard D1sk

Rationale:
If your'e not competing for top 100 theres very little reason to bond or buy from the secondary.

This would give an additional 150-200 people a reason to buy on the secondary and bond.

The buy pressure for filling out an album plus the bonding out virgins from the economy will more than make up for the inflationary aspect of new D1sks. This should also encourage more people to buy D1sks during a wave to compete.

D1sks rewarded between waves will be minted when the next wave starts.

This could be a good starting point to get things moving and a future IIP or ICCP could always be drafted to build upon this.

green solar
#

Reward structure will get changed in the upcoming IIP for wave 3. Some changes suggested in IIP 46 will be included in it so better wait and see

No need to push again, the reason IIP 46 was declined is because it will get included with all the other changes coming to Beyond

waxen pollen
green solar
waxen pollen
#

So do we see no point in trying to push something through now. Just wait for wave 3 after open beta and hope for the best?

lusty mesa
#

I'd say provide the feedback and get community sentiment so that labs can capture it and take it into consideration.

For this proposal I like the idea that we're giving out d1sks for the extended leaderboard. It doesn't cost the dao anything and we basically include the no of d1sks as part of the marketing budget. But of course the number is something we need to figure out. Alternatively, low denomination of ilv might be more attractive since the usd value of ilv can go up as the bull materializes.

uneven quarry
#

I don't like this idea for the following reasons:

  • We should be distributing ILV that's why we have a portion of it dedicated to being handed out for rewards. Also, if we would be giving out D1sks this would mean the DAO would have to be buying them in order to be able to distribute them.

  • It increases the leaderboard size by a fixed amount instead of a % of the playerbase. This would mean when wave 4 or set 2 comes we would be in the same situation we are now and we would have to increase the leaderboard size again to accommodate for the playerbase growth.

uneven quarry
#

Here is my suggestion to the labs:

We keep the all-time leaderboard for the top 100 best collections and the new leaderboard for the current wave/set accomodates for a % of the playerbase.

So what the labs needs to define is what % of the playerbase they want to reward and update the leaderboard size each wave/set accordingly.

Right now we have about 11,500 unique wallets but only about 2,500 of those have any illuvitar sleeved. Since we're rewarding only 100 players this means we're rewarding the top 4% of all sleeved wallets. If we increase this number to reward the top 10% then it would mean for wave 3 we would have to reward the top 250 players.
If by wave 4 we have 5,000 wallets with illuvitars sleeved then it would mean we would have to reward 500 players and so on.

Regarding the ILV amount I would not reward the current wave/set leaderboard more than the all-time leaderboard. So to me it would be 100 ILV for top 100 on the all-time leaderboard and 50 ILV for the top 100 on the current wave/set leaderboard plus whatever ILV is need to fill the ever increasing remaining spots. This would mean that rewards for the top 250-500 could be something like we have in the arena where we end up giving 0.1 ILV or less.

cloud drift
#

Increasing rewards based on playerbase can get out of Hand pretty quickly. If you implement such leaderboard Systems in all Games the reward pool could potentially be drained really fast.

uneven quarry
waxen pollen
# uneven quarry I don't like this idea for the following reasons: - We should be distributing I...

I don’t disagree with anything you said here, but I’m suggesting something that can be done now and has the best chance of passing.
ILV > D1sks, yes I like that better, but less likely to pass.
Two separate leaderboard, possibly better, but more work and less likely to pass.
Unfixed amount of spots, again yes, I’ve suggested this before.

As I mentioned in the post. Let’s do something simple that had a chance to pass now. We can also make a more complex IIP or ICCP later on.

The more complex the more we end up dragging our feet and nothing happening.

uneven quarry
waxen pollen
cloud drift
waxen pollen
waxen pollen
# cloud drift Why Rush it?

Why not?
There was just a proposal that passed ICC and rejected by IMC. It was a lot more complex and I didn’t see many people saying it was rushed.
This simplifies the idea. If it’s a good idea why wait 3-4 months and hope something happens?

uneven quarry
#

I'm with Spoon here, don't see why this should be rushed instead of coming with wave 3

cloud drift
green solar
waxen pollen
waxen pollen
cloud drift
#

But hey, i'm not holding you up 🙃

waxen pollen
cloud drift
#

Maybe a quick Chat with them would help 🙂

waxen pollen
# cloud drift Giving them extra work to read and declined anyways rather slows process down th...

And I appreciate all the feedback. I’d be doing most of the worth to put this through. IMC would only spend 5 minutes reading and a few clicks to reject if they didn’t like it haha.
And yeah I would reach out to them anyways. If they tell me there’s no point there I would squash it.
I haven’t brought it up with them yet, but scrub did pop in here and say it’s good to have these discussions to when an update does occur they know what the community wants.

cloud drift
waxen pollen
cloud drift