I've read it, and your post on why you don't like TFT gameplay for OW combat.
I think taking inspiration from similar games is a pretty healthy way to improve a game without having to test your way into a working model, and there's a lot of inspiration that can be taken from Palworld.
I do think that there's a fair bit of risk in overcorrecting to the point where a game ends up as a clone. Palworld is successful because it took elements of Pokemon and iterated on what worked and what didn't work, it took elements of survival games and mixed those in as well.
It's a fine line between taking inspiration and making a clone, I do think finding the good parts of a game that could potentially be used in Illuvium is great, but I trust the design team to look those over and make decisions on what makes sense for Illuvium.