#PokeBall Problem.

1 messages · Page 1 of 1 (latest)

hasty warren
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My friends at Illuvium hope I can have your attention. I have some suggestions to the pokeball problem. Choose 1 or 2.

  1. Ranger throws the crystall to illuvial then it sticks, then Mosart absorbs the illuvial to a disk hovering above its head. (Like the unpacking of cards but in reverse. Lol)

  2. Or the ranger can throw the desk at the illuvial then it hovers in the air, absorbing the illuvials.

hexed forum
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  1. What is the pokeball problem?

  2. I thought we already have an awesome capture sequence, what's wrong with that?

  3. Throwing a desk at an illuvial might be an overkill 😄

inner shoal
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It’s not the same exact mechanic as a capture ball. Not a problem. Capture the illuvial after defeating it. No need to stop battling it just short of 0 hp. Once defeated your drone can give you options when activated.

hasty warren
hasty warren
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By the way guys 1st pic is for option #1. 2nd and 3rd pic is for option #2.

hexed forum
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We don't even know how we will fight illuvials in open beta so I trust the team to cook something awesome.

heavy spear
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throwing pokeball has so much satisfaction than telling your drone to

heavy spear
inner shoal
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Shoot it with a shard bullet

hexed forum
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Don't forget that the team already created the resist animations during the capturing sequence, and they look awesome. Also, we should not be cloning Pokemon's method

inner shoal
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Implant the shard prior to defeating it. Tag it.

heavy spear
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shotgun shrads pellet

hasty warren
inner shoal
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When the illuvial is defeated then Mozart would know which illuvials it should try to shard and capture.

hasty warren
inner shoal
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If sharding fails then the drone still collects the unused empty shard.

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Spam Throwing things is one of my least favorite aspects of pokemon and Palworld. My drone is too smart for that nonsense

hexed forum
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The most important is that it should not add more delay to open beta and it should use the resist animations.

hasty warren
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When I see these Palworld gameplay as people throw everything they got to capture the Pals also puts me on that feeling of high. Also the chat gets wild! I think that is something special.

dusty pumice
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Capturing with a shard has the necessary fundamental elements for the same excitement while capturing, the mechanics and visual is just different than in Palworld.

There's more excitement when you're capturing something in Palworld because you actually get the thing in Palworld, whereas in our beta you have it until the next reset. The main differentiation is that we're not live yet. You can throw all your T5 shards at that T5S3 when we're live.

hasty warren
dusty pumice
hasty warren
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It could look like this

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Or something like this and keep everything has been worked on so far.

dusty pumice
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The capturing HUD is super well done in Palworld, there's definitely some inspiration to be found there.

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I'm not sure sticking a shard in a d1sk improves anything though, if I'm being honest.

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Having some kind of indicator for what your odds of a capture are is a good thing though IMO, even if it's not strictly percentage based.

hasty warren
dusty pumice
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I reckon chucking a capture device at something will make more sense if we get to a place where we're fighting and capturing individual Illuvials in the Overworld as opposed to capturing within the autobattler. Some kind of shard shot would make a lot of sense if the game played that way.

hasty warren
hasty warren
dusty pumice
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Fair enough, just wanted to share my thoughts on it. I don't see the current setup as a problem at all, for the way things are working now, at least as far as the "thing" you use to capture is concerned. An indicator for your capture odds would be good though.

hasty warren
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Fighting and capturing illuvials real time action would be great!

dusty pumice
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I've read it, and your post on why you don't like TFT gameplay for OW combat.

I think taking inspiration from similar games is a pretty healthy way to improve a game without having to test your way into a working model, and there's a lot of inspiration that can be taken from Palworld.

I do think that there's a fair bit of risk in overcorrecting to the point where a game ends up as a clone. Palworld is successful because it took elements of Pokemon and iterated on what worked and what didn't work, it took elements of survival games and mixed those in as well.

It's a fine line between taking inspiration and making a clone, I do think finding the good parts of a game that could potentially be used in Illuvium is great, but I trust the design team to look those over and make decisions on what makes sense for Illuvium.

hasty warren
smoky crest
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We were talking about this yesterday.
Considering Motzart is the collector maybe the disk can be thrown underneath.
I'm curious if the team has been working on it.
It definitely feels like the action of the illuvial porting into the shard is missing.
Mozart puts everything in your inventory or is your inventory?
Maybe an animation showing Motzart filling the shard?

hasty warren
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What is cool about this idea is that you can walk around while this process is going on and see the illuvial resist real time. That would be awesome!

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Then if you fail or ran out of tries or chances. The illuvial wakes up and run to a portal gone forever. Hahah.

smoky crest
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What about Motzart though

smoky crest
# hasty warren

I like the idea of seeing the illuvial resisting in the world, a bit like a turn based game that goes into a different mode. . I'm not really keen on the ball look.
I'm really happy it's done differently. It's what makes it unique.

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I'm attached to Motzart

hasty warren
hasty warren
smoky crest
hasty warren
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Then it can look like this when used.

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This would be hovering over Mozarts head.

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So mozarts is basically burning the Illuvial into the disk, powered by the shards. 😄

smoky crest
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It could work.
How do you see the process working. Aestheticly I'm not sure about it. Yet I wouldn't let that stop you making a proposal

hasty warren
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This would really fit to lore, since we already have this shown in Illuvium Beyond unpacking animation.

hasty warren
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like this but in reverse

smoky crest
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I mean the actions taken.
Do you put the shard in the disk then throw it?

smoky crest
hasty warren
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Its automatically fitted in the disk once you decide to use a type of shard.

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When you have the shard slot active for use, once the disk is thrown the shard is already fitted.

smoky crest
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And does Motzart current capture animation change?

hasty warren
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It's not shown here but the antena would glow as well.

smoky crest
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Beams through the shard, so everything is the same. Other than putting the shard into the disk and throwing it.

hasty warren
smoky crest
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Oh the glowing person is the illuvial 😅

hasty warren
smoky crest
hasty warren
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I'm sure with the current animation the Illuvium team has it would really fit.

smoky crest
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I will. I still want to see what they come up with. Yet I think your idea has merit. Im still a little resistant to having a mechanic so so close to everything else. Yet that doesn't mean it wouldn't be good.

hasty warren
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Players should be able to go in, battle and catch as many as you can, and get out.

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The high should be continuous within those times.

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Some players here are worried and that they need the chill part of the game that is why they like the TFT, when gathering and mining already has that covered.

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TFT is nice but I believe it will do well on a separate game like the Arena. Players going to the arena will not worry about catching and mining, they are there to fight. So this is another department of pacing and high.

smoky crest
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I hear what you are saying. I think nick answered most things.
The only thing is see missing at the moment is the shard not really having an action. Yet tbh I've never thought it was an issue until it was brought up by someone else the other day.
Good luck with it all.

novel mulch
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What about a catch mechanic while in battle on the board? You need good timing because the Illuvial you want to catch must be low but not be defeated 100%. So positioning your Illuvials in terms of overworld catching fights will need different strategies compared to illivium Arena

celest mica
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catching like ghost busters !

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look at this coop gameplay 🙂