#Incorporate T0's into higher stage regions

1 messages · Page 1 of 1 (latest)

subtle finch
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TLDR - Incorporate T0's into higher stage regions

The team has given so much love and attention into these assets that I don't see why we shouldn't be utilizing them more.

This increases the illuvial density in the map and the rewarding sensation of finding T1+ illuvials.
It also helps blending the T0's with the rest of the illuvials, gives more meaning to the scanning functionality and increase the value of higher stage runs. Not to mention that having T0's in higher stage regions will help making stronger enemy teams overall with their class/affinity bonuses.

Currently T0's are in almost every meta arena team, not having them mixed in higher stages just forces us to travel to stage 0 regions in order to catch these. Higher stage T0's could also have a higher drop chance at higher stage regions.

Suggestion for the % chance to find a T0 illuvial per region stage:

stage 0 encounters - 100%

stage 1 encounters - 50%

stage 2 encounters - 25%

stage 3 encounters - 0%

subtle finch
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@regal tree @quick radish @cursive patio
share with us why you think this isn't a good idea

quick radish
# subtle finch <@483379436901761025> <@461348180697677825> <@263709526635577345> share with us...

@shell shale asked Aaron this exact question at this AMA https://www.youtube.com/live/OO6THLl2XH0?si=MMh7DQA6eMVScDQ7 just a few days ago, and I agree with all of Aaron's explanation. I would suggest watching the entire video, but the question and answer about T0's starts at 29:56 of the video.

subtle finch
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I would just like to read some counter-arguments as to why this shouldn't be done besides the you paid for the travel so you shouldn't encounter free stuff there

quick radish
subtle finch
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The numbers I suggested for example stage 3's have 0% of having T0's and stage 2's only 25%

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even if you find T0's in a stage 2 you don't go into an encounter because of them, they're simply there boosting the enemy team

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I really would like to see more counter arguments

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and let's not talk about T0's as if they are going to be worthless

naive parcel
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The main thing I like about this idea is being able to have more illuvials instances in OW. FIll the OW with more activity (even if you avoid them it would make OW feel more alive) I would think you could make it so you can easily distinguish between t0 and higher tier orbs (or the actual illuvials when they are on the map)

subtle finch
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just because you can get them for free doesn't mean they don't have value. Quite the other way around. Almost every arena team right now is using T0's everyone will want to have them. And if you don't mix them with the rest of the other tier illuvials you force players to have to farm stage 0's to get them

subtle finch
stiff parrot
subtle finch
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to me this whole mentality of separating the two groups of players stemmed from the idea that overworld is like opening a pack of cards. I personally think the overworld should be much more than that and it shouldn't be treated as anything less than a game! With an evolving gaming experience. Just because it's web3 and you pay actual money for playing doesn't mean you make the gaming experience different. Having a sense of progression is what feels rewarding to players and if you really don't want to face T0's you go do runs on stage 3 regions.

subtle finch
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there are no unreachable areas if you don't have upgraded boots. At least that I know of.

stiff parrot
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True. I would not catch something that's free if I paid money for a run and could instead get something more valuable though. Maybe others have more money to waste, not sure

subtle finch
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and I personally think the team set it up that way in order to have something that makes us have to farm stage 0's

subtle finch
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you currently can go into a region and you don't have enough energy to do all the encounters present there anyway

stiff parrot
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So you have to spend energy scanning now or risk an encounter with only worthless T0s inside?

subtle finch
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read again. The idea is not to go into an encounter with ONLY T0's... Is to have them mixed in there...

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in a stage 0 they are all t0's but in a stage 2 for example only 1/4 would be a T0

stiff parrot
subtle finch
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so one encounter would be for example axon, atlas, carablu and water grokko

subtle finch
stiff parrot
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I don't always want to use energy scanning. It sounds like this reduces the quality of illuvials I will find inside. I think people who paid for a run will only be annoyed finding the free guys inside, so I don't think this makes for a better experience. I will vote against for this reason.

subtle finch
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zero strategy involved and the overworld is not a game but a farming simulator

subtle finch
subtle finch
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don't you guys think it's odd to have a stage where you only catch certain illuvials? And then they're not to be ever seen in the rest of the illuvium world? What's even the lore with that?

shut mango
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maybe make it like only holo t0s could appear in payed stages and are super rare

solid siren
# subtle finch don't you guys think it's odd to have a stage where you only catch certain illuv...

You might be right. It is still a bad idea to put T0 in paid areas. Lets make an example with random numbers. The exact numbers don't really matter here.
You get 100% chance to encounter T0 in free runs. Now you pay and still get 50% T0s in T1 runs, 25% in T2 runs and maybe like 5% in T3 runs. This just doesn't feel good because it feels like pay to win. You have to pay more to reduce the chance of getting a worthless T0. Nobody wants T0 because you can get them 100% in free runs. It would feel like these T0 are just filler and reduce the chance of getting higher tier Illuvials. I know that's not the case because you can adjust the numbers. But it will just be a bad design to do it like that.

solid siren
subtle finch
solid siren
subtle finch
subtle finch
solid siren
subtle finch
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you just give more illuvial density to the map and player agency on what they actually want to capture

solid siren
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But that density could be bad. It is not fun passing like hundreds of T0 to find that 1 Illuvial you are looking for. It costs time and money to scan all that stuff. I don't get the benefit of putting T0 in paid stages. If you find an atlas at least you know that everybody that has an atlas paid for it. If you find a T0 you feel like an idiot paying for stuff that others get for free. You want your players to have a good feeling playing.

arctic lark
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so is the suggestion: let's give even less value for the same price? that feels awkward...

subtle finch
subtle finch
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everyone for the most part will be farming stage 1 regions if this is not implemented

subtle finch
arctic lark
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I think you have too much of a different vision of how it's gonna work for us to come to an agreement. I'll leave my downvote and keep it there.

solid siren
subtle finch
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it actually is a blend between the f2p experience and the p2w experience but looks like besides @naive parcel we're the only ones that think this is a good idea gaming wise and not wallet wise

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I was just thinking our aim was to attract gamers and not web3 extractors. Maybe i'm in the wrong here.

obtuse ruin
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At some point t0 illuvials will be almost worthless, people probably only going to pay for them in the early stage after launching or very specific ones with insane base stats.
Now imagine you paying for the travel just to found one of them in an encounter, makes no sense and would be so frustrating.
And having them will definitely make weaker enemy teams overall on encounters, doesn't make sense to say otherwise
Also if you want an specific T0 to your team you will travel to stage 0 anyway, or would anyone prefer paying instead of doing for free and also having a lower chance of finding what you want?

subtle finch
naive parcel
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My main argument is the only reason there are so few encounters and rocks is because of bots (AFAIK). The few encounters makes OW feel a little lifeless (maybe this is fixed with hunting) But you can easily add a lot of "life" to overworld with more t0s running around. This will even better combat bots because they will be collecting t0s. So many games have useless stuff that you have to wade through to get to the good stuff. PALWORLD has a bunch of low tiered pals all over the place and later in the game you can just ignore them but they still provide some life to the world. If energy is the issue we could also increase that so scanning is easier. Add t0 rocks as well so you have more stuff to scan.

subtle finch
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To me this boils down to this. Is overworld a GAME or a pretty pack opening experience?
Until this is clear this discussion is pointless.

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@midnight dust do T0's have any lore attached to why they only appear in stage 0 regions?

clear willow
# subtle finch To me this boils down to this. Is overworld a GAME or a pretty pack opening expe...

Overworld is literally a Gamified pack opening experience... so BOTH

Overall this proposal is bad and I disagree with it in its current form

However if the proposal was "in S1-3 paid travel every encounter you make will contain at least 1 or more T1+ illuvial and could also include some T0's for added variability in the fights you have to make" then I'd actually be all for it

It should be up to the devs on the exact %'s of different Tiers included imo and this proposal oversteps that

Also S1-3 travels are paid, jumping into a paid encounter and finding only T0's is a huge middle finger and im against that being something that can occur, but having some T0's here and there within encounters totally adds to the diversity of paid encounters and im all for it

arctic lark
subtle finch
subtle finch
clear willow
subtle finch
clear willow
arctic lark
subtle finch
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what we can do is a one time quest that gives fuel from a T0 region but even this might be exploitable

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I mean it absolutely is exploitable as they would just create new accounts to farm the quest

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the F2p players will make it to paid areas by selling T0 illuvials and T0 materials

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@clear willow I've edited the idea wording to "Suggestion for the % chance to find a T0 illuvial per region stage:"

clear willow
arctic lark
subtle finch
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there will be lots of players making $ farming T0 regions when the game launches

subtle finch
subtle finch
clear willow
subtle finch
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if you pay to travel and you decide to capture a T0 it's one less T1+ illuvial you capture

arctic lark
subtle finch
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let's be real T0's value tends to near zero, we're just giving f2p players a chance to make a buck with then in the near future when the game launches

subtle finch
clear willow
arctic lark
subtle finch
subtle finch
arctic lark
clear willow
subtle finch
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and yes the "cheap" is relative to the geographic location

arctic lark
subtle finch
arctic lark
clear willow
subtle finch
subtle finch
clear willow
subtle finch
clear willow
arctic lark
subtle finch