Produced by @ornate rose
I am posting on their behalf
Bringing Perspective
Overworld is all about poaching these Illuvials. It’s like a sci-fi version of hunting in RDR2. Players should be able to choose whether they hunt in the name of Science, Poaching for Credits or out of the desire to Protect …the core element of Overworld is about hunting and that’s how it should be marketed.
Quick Fix - Mini Regions
Each region should be “separated” into different mini-regions, with each mini-region being given its own name that appears on the screen for a short time then fades away (Dark Souls, RDR2)
Hunting Illuvials / Gameplay Loop
There should be an Illuvial or small group of Illuvials for every 10-15 seconds worth of travel time.
Once you get within a certain proximity of a creature, a symbol should appear over its head (Metal Gear Solid). Once that occurs the Player has only a certain amount of time to shoot the creature before it vanishes.
Each Illuvial has a unique awareness level and certain suit coloring cloaks better in certain environments. Creatures that vanish will not reappear until the player leaves that mini-zone.
A focus on Stealth and cloaking consumables should be added to the game.
Ninety percent of the creatures should always spawn in the same general area each time a player pays to travel to that zone (WoW, Dark Souls), but there should always be certain creatures that only spawn on occasion and some ultra rare.
Once an Illuvial is shot, that creature will flee. Certain ingredients can be added to your bullets to reduce the fleeing speed of an Illuvial. Players must follow that Illuvial and maintain a certain distance for a certain period of time until the Illuvial drops and falls asleep.
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